Jeffrey Forsythe, Aaron, Caroline, Chris, Doug, Jeff, Melissa, and Mike
94 episodes
1 month ago
aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!
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aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!
Home sweet home. Our party tries to find a way past the hordes of undead guarding Vecna's stronghold. Who knows what surprises await. Join us for the beginning of the end.
Finn and the crew of the Starry Knight clash with Captain Crow and the forces of Vecna in an attempt to take the offensive in the fight to save Eranor.
The party searches for a way to reconnect. One braving the Ways, the other looking for a way out of a fey castle in which they just broke the law of hospitality. What will happen when they finally get together? Tune in and find out.
Ballar, Sigmund, and Scarlett seek a way out of the bargain that doesn't end in bloodshed.
Meanwhile an emissary of Vecna seeks to unite the gods against a common enemy.
**Warning** Around the 33-minute mark our audio cuts out for about 10 minutes. Jeff A.KA. Sigmund walks you through what you missed and audio cuts back in at the 41-minute mark.
Half of the party finds themselves in the Court of the Lord of Change, Ballar's father. They are under the protection of guest right for now, but strange emissaries from powerful beings are hanging around.
The other half is now facing a deadline of Ballar's own making. Running out of time to catch his half-brother King Thandrill, they begin to piece together a plot to catch a king.
Ok so the Arch Mage is dead, revenge is taken, Sigmund is saved, now what? There is still a world to save and a Lich to end! See what happens after our party jumps back to Eranor.
Our party ventures into the Mad Hatter's portal looking for Vecna's book and the key to Simund's salvation. One party member seems to have motives of his own for the Arch Mage.
aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!