It’s the holidays, and we’re celebrating by answering your questions about us, our world, and the campaign!
It’s been an incredible year of stories, chaos, and barely competent heroics and we can’t wait to share what comes next. 🎄✨
The Gravediggers come together to discuss the growing unrest in the world and what it could mean for their future.
At long last, Grave finally sits down and opens up revealing long-awaited answers about his past and the truths he’s kept buried.
Welcome to the new arc, Dream Haze!
With rainbow dream mana drifting over the city, our heroes wrestle with a big question: should they really accept this sponsorship?
Meanwhile, they’re off to return a stolen diamond to the largest church in all of Sellaria.
What could possibly go wrong…
Welcome back to The Fumble Files!!!
This week we crack open some truly brutal, absolutely disgusting stories from the archives.
Grab your dice, your stomach, and maybe a mop, because these files get messy fast!
The Gravediggers finally confront Napoleon in a desperate bid to stop his ascension as the God of the Mind.
With Grave trapped under his control and standing against his own friends, the stakes have never been higher. Can they save him and the countless automatons being drained as living batteries?
Or will Napoleon rise as a new god and plunge all of Sellaria into an age of terror and darkness?
The Gravediggers confront an infected 0T15 within Napoleon’s soaring bastion, only to be forced into a gauntlet of personal trials.
Each hero is dragged into a unique nightmare shaped from the darkest corners of their own mind. To reach the soon to be god, they must face their greatest fears alone, because failing their trial doesn’t just mean defeat… it means surrendering themselves to the madness that awaits.
The Gravediggers are back, and Sellaria needs them more than ever.
Lyrix is under siege as Psychosis Inc. unleashes its full might, and their unhinged leader edges closer to claiming godhood. The true gods can only watch, powerless to intervene in a calamity of this scale. With the city burning and time running out, the Gravediggers must find a way to reach Psychosis Inc.’s flying bastion in the sky.
Can they save Click… and stop the fall of Sellaria itself?
🎃 Happy Halloween! 🎃
This is it, the finale of Withering Waters!
The Bell Divers face off against the Blight itself in a desperate fight to save what’s left of the world.
Will they stop the corruption and bring back the light… or will everything fall to the Blight?
The Bell Divers face their greatest challenge yet.
Amid the crumbling ruins, the blight pulses with new life. Shadows twist, the air hums with decay, and our heroes fight to keep what’s left of their sanity. Will they survive the spreading corruption, or will the ruins claim a few more echoes?
The Bell Divers descend deeper into the Withering Waters.
Our heroes escape the bubble only to come face to face with the spreading blight. The shadows whisper, the water churns, and even Glip Glop can’t deny the ghosts nipping at his heels. Will they stop the darkness or drown in the depths of their own pasts?
The story continues in the Withering Waters mini-campaign! Our new heroes struggle to survive the aftermath of the great tree’s explosion. Floodwaters surge, and the blight spreads like a living cancer across the land. As they press onward through the devastation, they encounter some fun-guys who may not be as honest as they seem…
In the start of the spooky month horror special, we step into the shoes of brand-new characters: the slippery PI Glip Glop Sticklee, the looming shadow beast T.I.M., and the lumbering wall of strength known as Muck. Strange, spooky, and unpredictable, our unlikely crew dives headfirst into a chilling tale where survival is anything but guaranteed.
🎃 It’s October, and we’re celebrating Spooky Month with a 5-episode horror special! 👻
This kickoff Episode 0 doesn’t count toward the 5, it’s our classic session zero where we dive into the eerie setting, talk about the characters we might play, and set the stage for the horrors to come.
Sharpen your stakes, ready your silver, and join us for a month of dice-rolling dread! 🕯️🩸
The Gravediggers finally find refuge with the underground automaton resistance.
There, they uncover the truth of what’s really happening and learn that time is running out to stop Napoleon before his plans come to fruition.
The clock is ticking, and the stakes have never been higher.
The Gravediggers find themselves in a race against time. Rue is dragged back into his past, forced to face a dark evil while trapped in a crushing headlock. Meanwhile, Lisha and Grave stand against the Diviner and his forces, while Napoleon moves unchecked in the shadows.
Who will come out on top… and can Rue survive the weight of both his past and present?
Welcome to another episode of The Fumble Files!
This time we dive into some truly wild magical items and tackle the age-old question: is the game really players vs. DM?
(Also… sorry for the echo! Blame not Jake I tried cover it up in editing)
After finally escaping the kobolds, the Gravediggers press forward with G0B’s help, heading straight for the Omen Dragon’s lair.
Will they be able to reason with the mighty beast and talk him down… or is a clash with the dragon inevitable?
After falling in battle against the mighty Koothar, the Gravediggers find themselves bound and facing certain death. Can they escape their grim fate and press onward, or has their journey reached its final end?
The Gravediggers are ambushed by the pesky kobolds, forced to navigate a gauntlet of traps, tricks, and endless shenanigans. Will they outlast their weakest foes yet, or will the chaos prove more dangerous than expected?
The Gravediggers meet the kobolds who worship the ominous Omen Dragon within the keep.
What starts as a tense encounter quickly turns into chaos, as these troublemaking dragon devotees seem determined to make things harder than they need to be. Will their meddling stop our heroes from pressing forward or just slow them down long enough for danger to catch up?