The first episode of the brand new season of Beast Fables. Join old friends and new foes as the Bristley Woods descends in the grips of deathly cold winter.
The long-awaited conclusion to the Summer Arc of Beast Fables. Pipistrelle, Balthazar and Lutzen confront Chipper amongst the burning ruins of the Iron Beetle. Who dwells inside the stone sanctum ahead, and why would Chipper go to such lengths to steal from the Craftpaws?
Sparrowhawks swoop in the darkness of night, rending ballista-wielding pirates. Lady’s Bank is a chaotic bloodbath, and our heroes are hot on the heels of Chipper.
Pressing on despite losing their precious gear, the heroic trio approaches the region where the Red Fang’s base is supposed to be.
Gently, the first dawn of autumn crosses over Loch Katrine and sweeps away the violence of the night before. Our beasts reunite to continue their quest.
Separated from her companions, Pipistrelle needs to outmanoeuvre her winged assailant and double back to her friends, before something awful befalls them!
Separated from their dear friend Pipistrelle, our brave duo now find themselves washed out onto Loch Katrine.
A hole to patch, a vole to question, and a thief to catch. Hidden in the shadows of a spare ship-builders shed, our beasts have quite the task ahead of them...
The trio have survived an ambush, and are hiking towards Lalas Dock. Can they make it time to catch Chipper, with the stolen Machine?
Balthazar’s well-meaning yet oblivious nature has led our beasts into a trap. Looking down the barrel of a crossbow, can our heroes fight off a band of lake-pirates?
A cool wind guides our three beasts into the village of Bramblefork, established as an offshoot colony by beavers from Brambledam. However, something isn’t right ...
Our heroes head toward Loch Katrine, hiking fast to catch up with their nemesis, Chipper.
Injuries sustained and violence quelled, our intrepid beasts need to wrap up their business and move on upriver towards Bramblefork before they lose Chipper’s trail.
Something vicious swims upstream towards Pipistrelle and Lutzen. How will their Otter friends react, and will the hungry jaws lurking in the river’s depths?
While Balthazar has made a heartfelt plea to the Wolf outside Aspengrace, Pipistrelle and Lutzen and gone fishing. Will the bat-rat duo capture a scaled feast, or succumb to the waters?
Pipistrelle has been caught under the claws of Line-Finder Flynn, while her companions sleep blissfully unaware in the treetops above. What will happen next?
Curiosity unsated, our three heroes agreed to send Pipistrelle after the mysterious Literary Wolf on a night flight. What secrets will she uncover with her wings?
Balthazar, Lutzen and Pipistrelle shake off their ambush from a Polecat and take the next leg of their journey with the afternoon sun crossing into the west.
Heading north, our three beastly heroes follow a lead from Crier to the town of Bramblefork. Who is Yeep Grainpaw? And why is Chipper working for them?
Lutzen has released Grymble from her contract. Without his mechanical beetle, there’s little reason to carry on to Brambledam. What new horizon will he follow his friends to next?