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What happens when your perfect plan collides with millions of passionate players? For Stephen Flowers, Senior Writer on the smash-hit Helldivers 2, the answer was to throw the plan out the window and embrace the chaos.
In this episode of "Behind the Scenes," recorded live at devcom 2025, we sit down with Stephen Flowers for an unflinchingly honest look at one of the most explosive and successful game launches in recent memory. This isn't just a story about managing success; it’s the story of a meticulously crafted 90-day narrative that was dismantled by players in less than a week, forcing the development team into a frantic, live-wire act of reactive storytelling.
We dive deep into the pivotal moments of that journey, from the emergency scramble that turned 8 planned major orders into 27, to the single most genius solution of their crisis—a story that involves turning a game-breaking server issue into an in-universe "firmware glitch" for the enemy faction.
This episode is a powerful look at the reality of modern live-service games, the immense pressure of a player-driven world, and the invaluable lessons learned when your community's passion becomes the most powerful and unpredictable force in your game.
In this episode, you will learn:
9. Nov. 2025 18:47
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What does it take to bet your entire company on a single idea? For Don Daglow, the pioneering designer and founder of Stormfront Studios, the answer was to risk everything on a concept the world had never seen: a graphical online role-playing game.
In this episode of "Behind the Scenes," recorded live at devcom 2025, we sit down with Don Daglow for a masterful look back at the birth of a genre. This isn't just the story of Neverwinter Nights; it’s the story of a high-stakes gamble in the wild west of the games industry, where three competing titans—AOL, SSI, and TSR—were united by a single, audacious vision.
We dive deep into the pivotal moments that made it all possible, from a legendary "green light" meeting in a Dungeons & Dragons-themed castle in Las Vegas to the single most important moment of Don's career—a story that involves a quiet hotel suite, a direct question, and a handshake that sealed the fate of his entire company.
This episode is a powerful look at the reality of game development before it was a corporate machine, the immense personal risk required to innovate, and the invaluable lessons learned from betting it all on a "Holy Grail" project.
In this episode, you will learn:
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Please note: This interview is conducted in German. Andreas talks with Simon & Sebastian, the hosts of “Trek am Dienstag”.
What happens when a defining piece of your youth keeps returning in a form that feels unfamiliar? For Simon and Sebastian—hosts of the long-running “Trek am Dienstag”—the answer lands somewhere between love, fatigue, and cautious optimism.
In the debut episode of “Behind the Scenes,” host Andreas convenes a frank, funny, and sharp conversation about New Trek versus the Berman-era shows that shaped a generation. The hookline: Is New Trek the downfall of the franchise—or are we just old enough to think “it used to be better”?
This isn’t a hit piece. It’s an honest look at how modern Star Trek chases new audiences—bigger music, faster pacing, constant emotional high tide—while losing the quiet character moments that once made the universe feel like home. Simon charts his arc from early excitement (JJ Abrams’s reset, Discovery’s promise, the return of Picard) to disillusionment (perpetual drama, fanservice without vision). Sebastian underscores a broader point: plenty of fans love Strange New Worlds and Lower Decks; his disconnect is personal, not prescriptive. The pressure they do reject: being told they must both watch and like the new canon because they host a Star Trek podcast.
We dive into:
They also sketch the shows they wish existed:
The episode reframes the Berman era not as flawless, but as “character first” television (Michael Piller) guided by strong vision (Ira Steven Behr) and 26-episode seasons that let relationships breathe. Today’s 8–10 episode arcs push plot at the cost of texture. Add franchise mandates, blockbuster budgets, and production pipelines locked seasons ahead of audience feedback, and the creative dialogue with fans collapses.
In the most revealing aside, Sebastian recalls an old Alex Kurtzman commentary track where the producer sounds embarrassed to be a Trek fan—a tell, he argues, for a modern tone that seems apologetic about its roots while trying to be everything to everyone.
The ending is surprisingly hopeful. Simon will keep giving every new show a fair shake; he just wants vision instead of pandering. Sebastian is serene: either something great lands, or he spends the rest of his life joyfully mining the vast back catalog and unseen secondary materials. Andreas closes on the enduring magic of Trek: stand-alone episodes that still spark wonder on a random lunch break.
This episode is a clear-eyed look at how franchises evolve, why not every evolution is for everyone, and how to keep loving a thing without insisting it never change.
You will learn:
Photo Credit: Guido Raith
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What happens after you co-create a global phenomenon? For Minh Le, the visionary behind Counter-Strike, the answer was to walk away from the security of Valve and risk it all on an ambitious successor: Tactical Intervention.
In the debut episode of "Behind the Scenes," recorded live at devcom 2025, we sit down with Minh Le for an unflinchingly honest conversation about the project that came next. This isn't a story of success, but a seven-year journey through development hell, navigating difficult partnerships, and facing a crushing public reception.
We dive deep into the pivotal moments of that journey, from the mid-development decision to switch to a Free-to-Play model to the single most surreal moment of Minh's career—a story that involves a Korean character fair and a bunny costume.
This episode is a powerful look at the reality of game development, the immense pressure of following up a masterpiece, and the invaluable lessons learned from spectacular failure.
In this episode, you will learn:
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