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Beyond Games
Ubisoft
54 episodes
9 months ago

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.

An original Ubisoft series.

If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgames

Happy listening!



Hosted on Acast. See acast.com/privacy for more information.

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Technology
Society & Culture,
Leisure,
Video Games
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All content for Beyond Games is the property of Ubisoft and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.

An original Ubisoft series.

If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgames

Happy listening!



Hosted on Acast. See acast.com/privacy for more information.

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Technology
Society & Culture,
Leisure,
Video Games
Episodes (20/54)
Beyond Games
Behind Massive Screens | EP 16 | The Magic Of Online Programming

In this episode of Behind Massive Screens, we delve into the subject of online programming together with Senior Online Programmer Omar Elbehaedi to find out what makes online games tick. We also delve into the subject of why code is beautiful and discuss that most forbidden topic – netcode.


You head into a Team Deathmatch, the Dark Zone, or a 4000-player battle in a space MMORPG. The players are located all over the world. The bullets are flying. But how does the technology that makes all this possible actually work? What do the online programmers do behind the scenes to make sure the information is sent over the Internet, in the most effective way, and that all those connections are stable?


Resources

Books:

A Tour of C++ 3rd edition, by Bjarne Stroustrup - https://www.stroustrup.com/Tour.html

C++ Templates: The Complete Guide 2nd Edition by David Vandevoorde, Nicolai Josuttis, Douglas Gregor - http://www.tmplbook.com/


YouTube channels:

That Dev Ops Guy YouTube channel - https://www.youtube.com/@MarcelDempers

Onur Mutlu Lectures - https://www.youtube.com/@OnurMutluLectures


Tools:

Kubernetes - https://kube.academy/

Intel VTune

Valgrind

perf (Linux)

Prometheus

Loki and promtail

Grafana




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2 years ago
1 hour 3 minutes 54 seconds

Beyond Games
Behind Massive Screens | EP 15 | Art Direction in Video Games

In this episode of Behind Massive Screens, Petter and Dóri meet Marthe Jonkers, Associate Art Director at Massive Entertainment, to learn about the role that art direction plays when creating a game – the impact it has on a game’s development, how it helps set a game’s style and tone early on, and how it together with concept art communicates ideas to developers.


We also get insights into what it is like to work in the Japanese games industry, and what it can take for someone from outside of Japan to ace a job interview there. And what role did a certain scary zombie girlfriend play in Marthe’s career? Let’s find out!


Resources:

Shotdeck - shotdeck.com/



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2 years ago
54 minutes 44 seconds

Beyond Games
Behind Massive Screens | EP 14 | Designing User Interfaces for Video Games - UI Art

When designing a game, how do you make sure that the player gets the information they need while playing? Or navigate menus and button prompts in an intuitive way? In this episode of Behind Massive Screens, UI artist Anna Kuzminska takes our dynamic hosts on a journey through the fascinating world of user interface design – from fonts and art to colors and shapes.


Resources:

We Can Fix it in UI - https://onewithmachines.notion.site/onewithmachines/WE-CAN-FIX-IT-IN-UI-9f588869324a45e2b2d0595546ce77d1

Designing Interfaces: Patterns for Effective Interaction Design - https://www.amazon.com/Designing-Interfaces-Patterns-Effective-Interaction-ebook/dp/B082WQ28FM

Behance - https://www.behance.net/

The Game Assembly - https://thegameassembly.com/

Game Empowerment Movement (GEM) - http://www.gamehabitat.se/gem/



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2 years ago
1 hour 4 minutes 16 seconds

Beyond Games
Behind Massive Screens | EP 13 | Creating Visual Effects In Video Games

Ever wondered how game developers create stunning visual effects in video games? How they make red barrels blow up and explosions look great? How cars in racing games kick up dirt, or how the energy crackles from magical potions? In this episode of Behind Massive Screens, we meet John Behrens, VFX Artist at Massive Entertainment, who tells us about visual effects design and what is going on behind the scenes when the bullets hit the red barrel.


Real-Time VFX - https://realtimevfx.com/


The Elementary Particles (GDC Vault) - https://www.youtube.com/watch?v=o7wFPkGmWdI


Shader Sauce: How to use Shaders to Create Stylized VFX (GDC Vault) - https://www.youtube.com/watch?v=pqdVG_qcKok


John Behren's ArtStation - https://behjohn.artstation.com/



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2 years ago
56 minutes 18 seconds

Beyond Games
Behind Massive Screens | EP 12 | Using Science to Make Games Better

How do you become a playtester for video games and how does a playtest work? And what are the User Researchers, that are running the tests, looking for? In this episode of Behind Massive Screens, we meet User Researcher Hanna Rosvall, who will give us a look behind the scenes. What tools do User Researchers use, how does a games lab look, and what’s going on behind those mysterious one-way mirrors? Let’s find out!

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
47 minutes 17 seconds

Beyond Games
Behind Massive Screens | EP 11 | AI in The Division and the Art of Modding

Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? How do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
59 minutes 42 seconds

Beyond Games
Behind Massive Screens | EP 10 | Environment Art

Join Petter and Dóri as they meet Keltic Vermeersch, Environment Artist at Massive Entertainment, to find out how environments in video games are created - from "simple" hallways to sprawling open worlds. They also learn brand new creative uses for lamps. Yes, lamps.

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
54 minutes 52 seconds

Beyond Games
Behind Massive Screens | EP 9 | Adventures in Game Design

In this episode of Behind Massive Screens, Petter and Dori sit down with Lead Game Designer Lau Korsgaard to talk about experimental game design, indie development versus AAA, what uses a regular controller can have beyond the norm, and how games without rules can encourage social interaction.

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
52 minutes 28 seconds

Beyond Games
Behind Massive Screens | EP 8 | Palle Hoffstein, Art Producer

Join Petter and new co-host Dori as they sit down with Palle Hoffstein, Art Producer for The Division 2, and dive into his job and his long history in the games industry.
 What does an Art Producer do and how do they work with the artists? What was it like to work in the industry back in the 90s? How did you develop a fully fledged FPS with only 20 people? And how was the experience of moving from North America to Europe?

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
50 minutes 16 seconds

Beyond Games
Behind Massive Screens | EP 7 | Narrative Design

We sat down with Chella Ramanan, Narrative Designer at Massive Entertainment, to dig into the complicated subject of storytelling in video games – in everything from smaller indie projects to giant AAA games.

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
47 minutes 38 seconds

Beyond Games
Behind Massive Screens | EP 6 | Concept Art

In this episode of Behind Massive Screens, Petter meets Concept Artists Topi Pajunen and Marie Isacsson to talk about their job, concept art’s role in game development, and how art can inspire the development teams and communicate ideas.

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
47 minutes 49 seconds

Beyond Games
Behind Massive Screens | EP 5 | Localization

What goes into adapting a huge AAA video game to other languages and markets than simply English? How do localizers and translators work on the text, but also on voices and UI? How do you work with voice casting and actors, dialects, language differences, and any potential translation mistakes?

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
38 minutes 46 seconds

Beyond Games
Behind Massive Screens | EP 4 | Tech Animation

In this episode of Behind Massive Screens, Technical Animator Rasmus Björk gives an insight into what technical animation is, how it works and its place in bringing characters to life in video games. How do you make sure that a human, or an orc, or even an animal moves in a realistic way? How do you build a skeleton that animators can then use to work their magic?

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
43 minutes 15 seconds

Beyond Games
Behind Massive Screens | EP 3 | Cinematic Animation

In this episode of Behind Massive Screens, Cinematic Animator Soo Kang tells us how cutscenes in games are made – from script to motion capture, to ending up in a game.
 How do you plan for a recording, how do you use the motion capture data once it’s done, how do you go from a pair of moving dots to a complete scene? How do you create drama and how do you connect it to gameplay? How do you use a mix of technology and storytelling to draw a player into the world of the game?

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
36 minutes 8 seconds

Beyond Games
Behind Massive Screens | EP 2 | Game Design

In our second episode of the Behind Massive Screens podcast, we sit down with Lead Game Designer Fredrik Thylander to discuss game design, how it works in practice and how you approach designing a new game from scratch. And how do you, with various tricks (and cheats), create fun, second-to-second gameplay?

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
35 minutes 24 seconds

Beyond Games
Behind Massive Screens | EP 1 | Data Science

In Behind Massive Screens, we talk about the ins and outs of game development and the gaming industry with the people behind the games. Hosted by Massive Entertainment – creators of The Division, Avatar: Frontiers of Pandora and the Star Wars Project – the show gives you a greater insight into how game development actually works and an opportunity to learn about the different roles at a gaming studio, straight from the experts themselves.

In this inaugural episode we meet Lead Data Scientist David Renaudie, who will tell us more about how data science can help us understand our players and our games better, and what it means for future development.

Subscribe or follow “Beyond Games” wherever you get your podcasts to stay up to date with the latest episodes.



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2 years ago
35 minutes 5 seconds

Beyond Games
Tech Makers | EP 5 | Forging the Future: Beyond Tech

In this final episode, our experts discuss innovations beyond gaming. For example, how the self-driving cars in Watch Dogs can teach kids the basics of machine learning, how AI can raise climate-change awareness by simulating its possible consequences, and how our research is helping counter dangerous online behaviours thanks to some unexpected allies…


Guests: Elisabeth Doyon (Student at Université de Montréal—CSM AI for kids Project), Amanda Jarrell ([MURL], User Research Project Manager—Ubisoft—ToxBuster) and Andrea Feder (Production Manager — Ubisoft La Forge)


A go-script media production.


If you liked this podcast please subscribe, rate and review.

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2 years ago
26 minutes 39 seconds

Beyond Games
Tech Makers | EP 4 | Forging the Future: Action

In this fourth episode, we explain how the SmartNav prototype manages to create more realistic and responsive behaviours for non-playable characters and how their design enhances the immersive experience for players in various open-world games.


Guests: Joshua Romoff (Research Scientist at Ubisoft—Ubisoft La Forge—SmartNav), Gabriel Robert (Technical Lead—Ubisoft La Forge) and Julien Varnier (Technical Architect for AI & Gameplay—Far Cry 5, 4 & 3)


A go-script media production.


If you liked this podcast please subscribe, rate and review.

Hosted on Acast. See acast.com/privacy for more information.



Hosted on Acast. See acast.com/privacy for more information.

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2 years ago
29 minutes 37 seconds

Beyond Games
Tech Makers | EP 3 | Forging the Future: Environments

In this third episode, we discuss the Torch prototype, which combines physics and programming to improve on traditional methods of animating fluids such as water, air, and fire. We also dig into the differences between academic and corporate environments, and how La Forge manages to bring these two worlds together through research and development.


Guests: Shahin Rabbani (Director of Scientific Research and Development—Ubisoft La Forge—Torch) and Claude Langlais (Director — Anvil)


An original Ubisoft series.


If you liked this podcast please subscribe, rate and review.

Hosted on Acast. See acast.com/privacy for more information.



Hosted on Acast. See acast.com/privacy for more information.

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2 years ago
29 minutes 19 seconds

Beyond Games
Tech Makers | EP 2 | Forging the Future: Characters

In this second episode, we explore how scientists at La Forge are revolutionizing video game characters and how text-to-speech technology is helping our artists improve and refine the gaming experience by making character voices more realistic. You will also learn about Choreograph—a prototype that anticipates the movements of playable characters and gives them a fluidity like those recorded in motion capture.


Guests: Marc-André Carbonneau (R&D Scientist and Director of a team of researchers on speech and sound machine learning—Ubisoft La Forge—TTS), Ylva Ferstl (R&D Scientist—Ubisoft La Forge, Toronto), David Coulombe (Production Director — Ubisoft Technology Group) and Raphaël Saint-Pierre (Engine Programmer—Far Cry).


A go-script media production.


If you liked this podcast please subscribe, rate and review.

Hosted on Acast. See acast.com/privacy for more information.



Hosted on Acast. See acast.com/privacy for more information.

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2 years ago
33 minutes 5 seconds

Beyond Games

Ubisoft presents "Beyond Games", a podcast about video games, the people who make them, and their place in culture and society. In the ongoing eight-episode season “The Tenth Art,” we explore the impact of video games on entertainment, pop culture, and society. Every two weeks, we invite a Ubisoft developer and an external guest to join us for an in-depth conversation on a topic that explores the far reaches of video games, including science, fashion and photography.

An original Ubisoft series.

If you like this podcast, subscribe, leave a comment and share it: https://lnk.to/beyondgames

Happy listening!



Hosted on Acast. See acast.com/privacy for more information.