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D8 Night
D8 Night Podcast
215 episodes
3 months ago
If you like bad puns, weird worlds, and/or roleplaying games, this is the podcast for you! Will Mayer, Aimee Mayer, Mike Glass, Sam Housman, Ivelisse Housman, and occasional guest players get together and play D&D in a homebrew campaign created just for the podcast. D8 Night: an actual play D&D Podcast where our heroes save Volyanaya, one bad decision at a time. Explore a world in turmoil, on the cusp of a new age, and with only our heroes to save it — after completing other important side quests concerning pie espionage, Japanese style game shows, and out of body journeys into one crucial goat’s inner space! Our heroes are in for a journey that spans the globe of Volyanya; a world of magic, unexplored fey lands, blighted jungles, and fantasy anachronisms from horizon to horizon. Can they survive battles with monsters, poorly designed traps, thinly veiled pop-culture references, an inordinate amount of corn related magic items, and encounters with hundreds of NPCs who all sound vaguely familiar? There’s only one way to find out.
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Comedy Fiction
Fiction,
Leisure,
Games
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If you like bad puns, weird worlds, and/or roleplaying games, this is the podcast for you! Will Mayer, Aimee Mayer, Mike Glass, Sam Housman, Ivelisse Housman, and occasional guest players get together and play D&D in a homebrew campaign created just for the podcast. D8 Night: an actual play D&D Podcast where our heroes save Volyanaya, one bad decision at a time. Explore a world in turmoil, on the cusp of a new age, and with only our heroes to save it — after completing other important side quests concerning pie espionage, Japanese style game shows, and out of body journeys into one crucial goat’s inner space! Our heroes are in for a journey that spans the globe of Volyanya; a world of magic, unexplored fey lands, blighted jungles, and fantasy anachronisms from horizon to horizon. Can they survive battles with monsters, poorly designed traps, thinly veiled pop-culture references, an inordinate amount of corn related magic items, and encounters with hundreds of NPCs who all sound vaguely familiar? There’s only one way to find out.
Show more...
Comedy Fiction
Fiction,
Leisure,
Games
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Aftermath 4 – Friends with Advantages
D8 Night
1 hour 6 minutes 2 seconds
1 year ago
Aftermath 4 – Friends with Advantages
Aftermath – Lumosh may have survived the Mistress’ assault during season 2, but the island is still a place full of threats, displaced refugees, and people struggling to survive the decimation wrought by months of blight and unrest. A certain Graycastle was left stranded here in the wake of the events of the Clean-Up Crew arc. In “Aftermath,” he must be pretty desperate, because he seeks help from two newcomers: Blargh and Aaroog. Our new crew faces the island’s dangers as well as other pursuers that attempt to use the chaos of the island for their own benefit. Can they survive the aftermath? Find out in this short, premium arc that takes place in the world of our main campaign!   GM – Mike Blargh the Orc Paladin – Aimee Aaroog the Battlemooster Multiclass - Will   This Episode: “Friends with Advantages” Blargh, Aaroog, and Malach settle the score with the Rhino and some of the other powerful allies of Malach’s sister.
D8 Night
If you like bad puns, weird worlds, and/or roleplaying games, this is the podcast for you! Will Mayer, Aimee Mayer, Mike Glass, Sam Housman, Ivelisse Housman, and occasional guest players get together and play D&D in a homebrew campaign created just for the podcast. D8 Night: an actual play D&D Podcast where our heroes save Volyanaya, one bad decision at a time. Explore a world in turmoil, on the cusp of a new age, and with only our heroes to save it — after completing other important side quests concerning pie espionage, Japanese style game shows, and out of body journeys into one crucial goat’s inner space! Our heroes are in for a journey that spans the globe of Volyanya; a world of magic, unexplored fey lands, blighted jungles, and fantasy anachronisms from horizon to horizon. Can they survive battles with monsters, poorly designed traps, thinly veiled pop-culture references, an inordinate amount of corn related magic items, and encounters with hundreds of NPCs who all sound vaguely familiar? There’s only one way to find out.