If you like bad puns, weird worlds, and/or roleplaying games, this is the podcast for you! Will Mayer, Aimee Mayer, Mike Glass, Sam Housman, Ivelisse Housman, and occasional guest players get together and play D&D in a homebrew campaign created just for the podcast.
D8 Night: an actual play D&D Podcast where our heroes save Volyanaya, one bad decision at a time. Explore a world in turmoil, on the cusp of a new age, and with only our heroes to save it — after completing other important side quests concerning pie espionage, Japanese style game shows, and out of body journeys into one crucial goat’s inner space!
Our heroes are in for a journey that spans the globe of Volyanya; a world of magic, unexplored fey lands, blighted jungles, and fantasy anachronisms from horizon to horizon.
Can they survive battles with monsters, poorly designed traps, thinly veiled pop-culture references, an inordinate amount of corn related magic items, and encounters with hundreds of NPCs who all sound vaguely familiar?
There’s only one way to find out.
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If you like bad puns, weird worlds, and/or roleplaying games, this is the podcast for you! Will Mayer, Aimee Mayer, Mike Glass, Sam Housman, Ivelisse Housman, and occasional guest players get together and play D&D in a homebrew campaign created just for the podcast.
D8 Night: an actual play D&D Podcast where our heroes save Volyanaya, one bad decision at a time. Explore a world in turmoil, on the cusp of a new age, and with only our heroes to save it — after completing other important side quests concerning pie espionage, Japanese style game shows, and out of body journeys into one crucial goat’s inner space!
Our heroes are in for a journey that spans the globe of Volyanya; a world of magic, unexplored fey lands, blighted jungles, and fantasy anachronisms from horizon to horizon.
Can they survive battles with monsters, poorly designed traps, thinly veiled pop-culture references, an inordinate amount of corn related magic items, and encounters with hundreds of NPCs who all sound vaguely familiar?
There’s only one way to find out.
RU5T, SP4RK1, and 5T4MP5 enter the Mandala Bubble left by the Nilmerg in an attempt to locate their lost compatriot D05 ... but spend most of their time trying to figure out how to go outside.
Joins our intrepid screw of Modrons RU5T (Josh), 0CT4N3 (Will) , and SP4RK1 (Crash) as they enter the portal to a very special inner space created by the mind of our GM Mike!
After a six-week hiatus, the chaos crew is still in the same initiative order, as the Nilmerg has used the old rope trick to turn a single encounter into a 3-episode hat trick.
And we have some audio issues in this one (Will is a little blown-out sounding ... Mike starts off very quietly, but we get him fixed around the 10 minute mark.
Now knowing the source of the ship’s malfunction, Stamps, Sparky, Gus, and Octane try to deal with the Nilmerg that is creating the chaos in the interior of their interplanar vessel.
Stamps, Sparky, and Zero deal with Baba Yaga in their gambit to leave this hellish demi-plane and return to their ship.
Players/Characters:
Josh: In this episode Josh takes over as Game Master Crash: SP4RK1 "Sparky" Monodrone Rogue Guard Mike: 5T4MP(s) "Stamps" Monodrone Cleric Screw-ForgerWill: Z3R0 “Zero” Monodrone Rogue Ghost
Stamps and Sparky find themselves stuck in some sort of horror movie loop as they try to help an old friend.
Players/Characters:
Josh: In this episode Josh takes over as Game Master Crash: SP4RK1 "Sparky" Monodrone Rogue Guard Mike: 5T4MP(s) "Stamps" Monodrone Cleric Screw-ForgerWill: This arc Will’s character is determined by the mission tag “Ghost Recon” given to him by the GM.
In this episode, the crew find themselves dealing with the remainder of the 1990s Marconi field they uncovered in the previous episode
Players/Characters:
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard Mike: 5T4MP "Stamp" Monodrone Cleric Screw-ForgerJosh: RU5-T Duodrone Rogue Blacksmith Assistant Will: G1-G0 "Gigo" Tridrone Sorcerer Tour Guide
In this episode, the crew find themselves dealing with the first remnant clusters of evaporated signals accidentally gathered when passing through an errant 1990s Marconi field.
Players/Characters:
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard Mike: 5T4MP "Stamp" Monodrone Cleric Screw-ForgerJosh: RU5-T Duodrone Rogue Blacksmith Assistant Will: G1-G0 "Gigo" Tridrone Sorcerer Tour Guide
In this campaign, a crew of Modron Monodrones, Duodrones, and a Tridrone commander set off into the Astral Plane, where alternating GMs create out-of-this-world encounters.
In this episode, the crew attempt to make it out of Mechanus intact.
Players/Characters:
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard Mike: 5T4MP "Stamp" Monodrone Cleric Screw-ForgerJosh: RU5-T Duodrone Rogue Blacksmith Assistant Will: G1-G0 "Gigo" Tridrone Sorcerer Tour Guide
** Just a note that Will's audio improves by Episode 3 as we iron out a few wrinkles in the remote recording.
D8 Night Remote Campaign: Chaos Out of Order – Originally a premium set of episodes recorded during the pandemic.
In this partial campaign, a crew of Modron Monodrones, Duodrones, and a Tridrone commander set off into the Astral Plane, where alternating GMs create out of this world encounters.
(Just a heads up, this was one of our first remoted recorded campaigns that we did during COVID. It was an amazing campaign where we swapped GMs based on a dice roll … but it is an incomplete campaign and not up to our usual audio quality due to the last minute nature of us deciding to do a campaign during COVID. However, if you are a d8night fan … or love Modrons or Chaos, we laughed so hard recording this campaign that consisted of 4 GMs getting to play at the same table.)
Episode 0 – Players meet and we figure out the format for this campaign!
Players/Characters:
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard Mike: 5T4MP "Stamp" Monodrone Cleric Screw-ForgerJosh G: RU5-T Duodrone Rogue Blacksmith Assistant Will: G1-G0 "Gigo" Tridrone Sorcerer Tour Guide
Also be sure to listen to Crash’s Podcasts at: https://aaronbsmith.com/cogwheel/
** Just a note that Will's audio improves by Episode 3 as we iron out a few wrinkles in the remote recording.
Barking up Trees: In this mini-arc: A pack of hyenas lope across the Blasted Lands, an ever-present hunger driving them forward until they find a dark figure that offers them a way to satisfy their hunger and grow their pack. Upon acceptance, the first of the Gnolls are born and loosed upon the Feywild. Will GMs this dark (but also silly) arc for 5 Gnoll characters played by a mixture of regulars and special guests!
Barbie- Aimee
Greyx – Mike
Vazwoeguise – Josh Smith
Ogamoth – Josh’s stepson, Donavin
Gorignak - Jon Norcutt
This Episode:
In this finale of the Barking Up Trees arc, the pack find out who the top dog really is.
Barking up Trees: In this mini-arc: A pack of hyenas lope across the Blasted Lands, an ever-present hunger driving them forward until they find a dark figure that offers them a way to satisfy their hunger and grow their pack. Upon acceptance, the first of the Gnolls are born and loosed upon the Feywild. Will GMs this dark (but also silly) arc for 5 Gnoll characters played by a mixture of regulars and special guests!
Barbie- Aimee
Greyx – Mike
Vazwoeguise – Josh Smith
Ogamoth – Josh’s stepson, Donavin
Gorignak - Jon Norcutt
This Episode:
After leaving the boughs of the Ossuary Tree, the pack realizes someone else may have a dog in this fight.
Barking up Trees: In this mini-arc: A pack of hyenas lope across the Blasted Lands, an ever-present hunger driving them forward until they find a dark figure that offers them a way to satisfy their hunger and grow their pack. Upon acceptance, the first of the Gnolls are born and loosed upon the Feywild. Will GMs this dark (but also silly) arc for 5 Gnoll characters played by a mixture of regulars and special guests!
Barbie- Aimee
Greyx – Mike
Vazwoeguise – Josh Smith
Ogamoth – Josh’s stepson, Donavin
Gorignak - Jon Norcutt
Episode 2: A Bone to Pick
The pack heads up the giant tree in search of the immortal’s bone, but are faced with many difficulties along the way, including an interesting mechanical twist.
Barking up Trees: In this mini-arc: A pack of hyenas lope across the Blasted Lands, an ever-present hunger driving them forward until they find a dark figure that offers them a way to satisfy their hunger and grow their pack. Upon acceptance, the first of the Gnolls are born and loosed upon the Feywild. Will GMs this dark (but also silly) arc for 5 Gnoll characters played by a mixture of regulars and special guests! Barbie- Aimee Greyx – Mike Vazwoeguise – Josh Smith Ogamoth – Josh’s stepson, DonavinGorignak - Jon Norcutt Episode 1: You are What You Eat This episode features the dark transformation from hyena to Gnoll, as well as the packs first steps into the life-rich Feywild. Their mission? Well… to fetch something of course.
Aftermath – Lumosh may have survived the Mistress’ assault during season 2, but the island is still a place full of threats, displaced refugees, and people struggling to survive the decimation wrought by months of blight and unrest. A certain Graycastle was left stranded here in the wake of the events of the Clean-Up Crew arc. In “Aftermath,” he must be pretty desperate, because he seeks help from two newcomers: Blargh and Aaroog. Our new crew faces the island’s dangers as well as other pursuers that attempt to use the chaos of the island for their own benefit. Can they survive the aftermath? Find out in this short, premium arc that takes place in the world of our main campaign!
GM – Mike
Blargh the Orc Paladin – Aimee
Aaroog the Battlemooster Multiclass - Will
This Episode: “Sweet Farewell”
Our group settles their deadly encounter in the burned clearing, and mark the end of their perilous journey together.
Aftermath – Lumosh may have survived the Mistress’ assault during season 2, but the island is still a place full of threats, displaced refugees, and people struggling to survive the decimation wrought by months of blight and unrest. A certain Graycastle was left stranded here in the wake of the events of the Clean-Up Crew arc. In “Aftermath,” he must be pretty desperate, because he seeks help from two newcomers: Blargh and Aaroog. Our new crew faces the island’s dangers as well as other pursuers that attempt to use the chaos of the island for their own benefit. Can they survive the aftermath? Find out in this short, premium arc that takes place in the world of our main campaign!
GM – Mike
Blargh the Orc Paladin – Aimee
Aaroog the Battlemooster Multiclass - Will
This Episode: “Friends with Advantages”
Blargh, Aaroog, and Malach settle the score with the Rhino and some of the other powerful allies of Malach’s sister.
Blargh, Aaroog, and Malach begin their harrowing journey along the road to Slaver’s Bay, but significant threats lay between them and their destination. In this case, not the least of which, some mysterious … dirt?
If you like bad puns, weird worlds, and/or roleplaying games, this is the podcast for you! Will Mayer, Aimee Mayer, Mike Glass, Sam Housman, Ivelisse Housman, and occasional guest players get together and play D&D in a homebrew campaign created just for the podcast.
D8 Night: an actual play D&D Podcast where our heroes save Volyanaya, one bad decision at a time. Explore a world in turmoil, on the cusp of a new age, and with only our heroes to save it — after completing other important side quests concerning pie espionage, Japanese style game shows, and out of body journeys into one crucial goat’s inner space!
Our heroes are in for a journey that spans the globe of Volyanya; a world of magic, unexplored fey lands, blighted jungles, and fantasy anachronisms from horizon to horizon.
Can they survive battles with monsters, poorly designed traps, thinly veiled pop-culture references, an inordinate amount of corn related magic items, and encounters with hundreds of NPCs who all sound vaguely familiar?
There’s only one way to find out.