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Deconstructor of Fun
Deconstructor of Fun
740 episodes
6 hours ago
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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Video Games
Leisure
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All content for Deconstructor of Fun is the property of Deconstructor of Fun and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe
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Video Games
Leisure
Episodes (20/740)
Deconstructor of Fun
Shooter Monthly #3 Marathon vs the Market, Valorant Goes Massive, Marvel Rivals Misreads Progression

Is Die Hard a Christmas Shooter Movie? Only this podcast would know!We discuss:- Call of Duty’s rare public admission of failure and what the end of back-to-back sub-franchise releases actually signals.- Marathon’s delay, $40 price point, and why fiscal calendars still distort launch strategy.- Why Valorant Mobile exploded in China, and why Western mobile shooters keep failing to break through.- EA hiring a VP of Shooters for mobile, and whether Battlefield or Apex can realistically return to phones.- Highguard’s confused reveal, the danger of losing narrative control, and why innovation still matters.- Marvel Rivals as a ceiling, not a failure, and what the hero-shooter arms race gets wrong about retention.

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3 days ago
59 minutes 3 seconds

Deconstructor of Fun
12 x TWIG Predictions: The Numbers Don't Lie!

Steam PC flops, Xbox layoffs return, Sony’s handheld dominates, investors flee games for apps, Roblox sees a $100M exit, China beats Turkey, PC indie rises, mobile teams pivot to apps.

01:01 Tribute to Vince Zampella
08:03 Biggest Game of the Year Predictions
08:09 GTA 6 and Its Impact
11:42 Other Major Game Predictions
14:13 Industry Macro Trends
18:50 VC Investments and Gaming
26:11 FIFA and Netflix Collaboration
32:51 China's Dominance in Mobile Gaming
38:52 Epic Games and the Future of Gaming
43:08 Predictions for the Gaming Industry
53:25 The AI Bubble and Its Implications
56:50 Final Thoughts and Holiday Wishes

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1 week ago
58 minutes 33 seconds

Deconstructor of Fun
316. Slipknot's Clown: Building Games Like You Build a Band

In this Deep Dive, Jen drops into the pit with Sean “Clown” Crahan — co-founder of Slipknot, lifelong gamer, and unapologetic creative chaos agent.

We go from masks to Minecraft, breaking down the origin story of VERNEARTH, why creator-led studios are having their moment, and how the things metal has always understood, culture, empathy, friction, and community, are now becoming core pillars of modern game development.

This isn’t a celebrity side quest.

It’s a conversation about world-building, trust, and why great games (and great bands) are built by people who actually give a sh*t.

Headphones on. Controllers ready. 

00:40 Meet Sean Clown Rahan: From Music to Game Development

01:24 The Origin of VERNEARTH0

7:22 Sean's Journey in Gaming and Modding

16:54 Collaborations and Creative Challenges

25:16 Empathy and Respect in Digital Spaces

33:05 The Future of Creator-Led Studios

39:17 Failures and Collaborations in the Gaming Industry

42:55 The Inspiration Behind VERNEARTH

49:11 The Role of Culture in Gaming and Music

01:00:32 The Intersection of Metal and Gaming Cultures

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1 week ago
1 hour 9 minutes 17 seconds

Deconstructor of Fun
TWIG #362 The Golden TWIGs 2025 Show

Brace yourself. Golden TWIG voting is open!

https://forms.gle/b4HFZkaeczN41BsBA

This isn’t a participation-trophy awards show. Nor some thinly veiled promotion of paid sponsors. Golden TWIG is the industry mirror we all pretend not to look into.

Vote now and help us separate the gold from the garbage.

00:00 Welcome 00:24 Golden Twig Award Nominations00:58 Mishka of Arabia02:43 Upcoming Events and Shills03:48 Podcast Highlights and Industry Insights20:31 Correction of the Year24:53 Most Damage Received31:06 Most Disappointing Game of 202533:07 Disappointing Game Releases34:41 Split Gate 2: A Major Letdown36:21 Underrated Games of the Year39:46 Ubisoft's Surprising Hits44:10 Skeptical Moves in the Gaming Industry49:29 Brilliant Moves in Gaming01:01:04 Limping Donkeys: Gaming's Biggest Failures01:06:01 Golden Twig Nominations Wrap-Up

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2 weeks ago
1 hour 6 minutes 41 seconds

Deconstructor of Fun
315. From Space Ape to Duolingo via Supercell with Simon Hade

What actually happens after the hit games, the acquisitions, and the “success”?

In this episode, Simon Hade, co-founder of Space Ape Games, walks through the uncomfortable middle of game company building: from Playfish → Space Ape → Supercell → NextBeat → Duolingo.

This isn’t a victory lap. It’s a post-mortem on genre mastery vs. exploration, lean LiveOps, why copying the Supercell playbook breaks most studios, and why Simon ultimately left games to help build Duolingo’s music and learning products.

00:00 Introduction and Setting the Scene

00:43 The Birth of Space Ape

03:26 Fundraising Challenges and Successes

07:48 Innovations and Strategic Moves

13:27 Lean LiveOps Philosophy

16:51 Supercell Acquisition and Cultural Shifts

18:50 Reflections and Lessons Learned

38:59 Spinning Outta Supercell

40:26 Exploring Duolingo Partnership

44:37 Relentless Optimization at Duolingo

49:13 Transitioning to Duolingo

55:42 The Price of Being a Founder

01:03:05 Reflections on Success and Future

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2 weeks ago
1 hour 10 minutes 18 seconds

Deconstructor of Fun
TWIG #361 WB Games’ Fate, CoD’s Apology Tour & the UA Financing Trap

FNaF 2 crushes box office expectations, proving (again) that game IP owns Hollywood. We break down Matthew Ball’s take on the EA/PIF deal, why 93% ownership signals a sports-media empire play, not an LBO, and why the press got the story wrong.

Then: the Nex Playground, a $200 kids’ console that quietly outsold PS5 in November. Is this the next underserved frontier in family gaming?

We also tear into UA financing schemes masquerading as “cohort funding.” Spoiler: the effective interest rates rhyme with credit-card debt, and studios have died using them.

Call of Duty launches an apology tour for Black Ops 7 and vows to stop annualized crunch. We assess the odds.

And we close with AppLovin beating Google on Android e-commerce ads, inside Google’s own OS. A massive signal for the future of UA as e-comm competition starts eating the gaming pie.

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3 weeks ago
1 hour 3 minutes 20 seconds

Deconstructor of Fun
314. Hard Truths About Co-Founders, Capital, and Competition with Appcharge's Founders Roei and Maor

The dynamics of co-founder relationships, featuring Appcharge co-founders Roei Barassi and Maor Sason. They share insights on building a robust team, the significance of mentorship, and the importance of celebrating success. Learn about the challenges and strategies of scaling a company, raising capital, and maintaining a strong culture across global offices. Whether you're a first-time founder or a seasoned entrepreneur, this episode is packed with invaluable lessons on leadership, teamwork, and innovation.00:00 The Importance of Co-Founder Relationships02:56 Handling Conflicts with Respect09:39 Balancing Personal Life and Startup Demands24:40 Raising Funds and Building Momentum31:57 Navigating Early Rejections and Negotiations32:28 Turning Nos into Yeses33:25 The Importance of Positive Mindset34:52 Hidden Risks of Too Much Capital35:44 What Founders Should Avoid Between Rounds38:52 The Evolution of Web Stores41:56 App Charge's Unique Value Proposition51:32 Building a Global Team53:40 Scaling and Maintaining Company Culture57:45 Leadership Challenges in Rapid Growth01:01:58 Final Advice for Founders01:05:15 Conclusion and Farewell

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3 weeks ago
1 hour 6 minutes 51 seconds

Deconstructor of Fun
TWIG #360 The Story of Two Steam Games, Where Winds Meet & The 4X Shake-Up

This week in games, the money moves got messy: Dream Games recalibrates everyone's ambitions while the Saudi shopping spree continues. We take a look at Where Winds Meet and what it really says about China’s next wave of global ambitions, and ask the uncomfortable question: how are indie studios actually surviving right now? Finally, we zoom out to the battlefield of 4X strategy, the genre’s current health, the growing wave of female players, and whether a fresh face like Tile Survive can rewrite the rules.

00:00 Welcome

00:22 Introduction and Shills

04:26 Dream Games Budget Correction

14:06 Bite Dance's Mobile Investments

19:22 Arc Games Independence

20:52 Where Winds Meet: A New Chinese Game

29:17 The South Korea Deal and Blizzard's Business Model

31:21 Success and Challenges of Indie Game Studios

33:38 VC Investments in Gaming: A Tough Landscape

36:12 PlayerUnknown Productions and Their New Game

47:37 The State of 4X Strategy Games

51:24 The Rise of Female Gamers in 4X Strategy

55:48 Tile Survive: A New Contender in 4X Strategy

59:56 Conclusion and Future Topics

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4 weeks ago
1 hour 1 minute 4 seconds

Deconstructor of Fun
313. The Complete Guide to Gaming's Fastest-Growing UA Channel

Loyalty platforms have evolved from sideline UA channels to commanding 25-50% of major studios' media budgets. In this deep dive, VYBS founder Ido Raz breaks down everything game developers need to know about loyalty apps—from the basics to advanced strategies for maximizing player quality and LTV.

We cover the biggest misconceptions about incentivized traffic, why casual games benefit the most, and how to avoid the common mistakes that kill campaigns. Plus, Ido shares the single most overlooked KPI that changes how you evaluate traffic quality.

CHAPTERS:

00:00 Introduction

02:39 How Loyalty Apps Differ from Offerwalls

03:33 Business Model: From CPI to ROAS Optimization

05:28 Can Loyalty Be a Primary UA Channel?

11:25 Best Genres for Loyalty Platforms

12:29 The Magic Myth: Why Loyalty Requires Specialization

13:45 Are Loyalty Users Different from Traditional Players

17:20 When Should Studios Start Using Loyalty Apps?

18:54 The Cash Flow Advantage: 4 Months vs 2 Years

21:00 Timeline to Success: 1 Week to 7 Weeks

22:35 Patience vs Pressure: Learning Cycles

26:30 Using Loyalty to Amplify Live Events

27:53 Common Mistakes Studios Make

29:52 The Unrealistic KPI Problem

34:58 Loyalty vs App Store Competition

36:07 AI's Impact on Loyalty Platforms

40:36 Best Way to Spot Low-Quality Users

44:46 What's Next for VYBS?

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1 month ago
43 minutes 4 seconds

Deconstructor of Fun
Shooter Monthly #2: Call of Duty Flops, Battlefield Hops, and Arc Raiders Pops

Call of Duty’s worst launch in a decade collides with the rise of extraction shooters, and the balance of power inside the genre shifts. We dig into why Black Ops 7 cratered, how Battlefield 6 stole the spotlight, and why Arc Raiders is suddenly the most important new IP in shooters. Chris Sides and Feras return to map the fault lines, spar over SPMM, and weigh whether Tarkov’s disastrous Steam debut marks the ceiling for the genre’s original heavyweight.


We discuss:

  • Black Ops 7’s collapse and why marketing, futurism, and CPI pressure all converged

  • Battlefield 6’s surge, the RedSec flop, and why innovation is still missing in BR design

  • The extraction boom: Arc Raiders as the “PUBG moment” and its long-term retention risks

    • PvE as the emerging driver of mainstream extraction demand

  • Skill-based matchmaking as an economic problem, not a matchmaking one

  • Tarkov’s failed 1.0 launch and what its country-mix reveals about stagnant reach

  • Whether Embark should kill The Finals and move every resource into Arc Raiders

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1 month ago
54 minutes 13 seconds

Deconstructor of Fun
TWIG #359 Unity x Epic, Roblox Controversy, Saudi Money and Why The Game Awards Make No Sense

The DoF crew break down everything: from Ubisoft’s endless identity crisis to Unity and Epic’s unexpected “Make the Metaverse Great Again” alliance.We get into Roblox CEO David Baszucki’s tense appearance on Hard Fork, the baffling randomness of The Game Awards nominations, Saudi Arabia’s PIF liquidity challenges, and why Turkey’s red-hot gaming scene may finally be overheating.

Plus: a disagreement for Nordic tax schemes and a dispatch from Helsinki’s Slush Conference, home of the world’s most optimistic founders in a country with no economic growth.

00:00 Welcome

01:52 Slush Conference Insights

05:06 Tax Benefits for Expats in Europe

08:29 Shills

09:24 Ubisoft and Tencent Deal

12:28 Epic Games and Unity Partnership

18:30 Roblox CEO's Podcast Appearance

30:11 Game Awards Nominationss

32:19 Most Anticipated Games Discussion

34:23 Controversial Mobile Game Nominations

39:22 Saudi Arabia's Gaming Investments

47:12 Turkey's Booming Gaming Ecosystem

54:43 Steam Machines and Market Challenges

01:01:51 Concluding Thoughts and Thanksgiving Wishes

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1 month ago
1 hour 2 minutes 51 seconds

Deconstructor of Fun
312. How Three Engineers No One Wanted to Fund Built a $XXXM Company

This isn't your typical "we raised $50M and exited" story. This is what happens when you have no choice but to figure it out yourselves. When the tripod refuses to fall. When you run out of everything except ideas. This is the story of Heroic Labs.
About Heroic Labs: Core infrastructure for game studios. If you've played games from Zynga, Gram Games, or dozens of other studios, you've used their tech without knowing it. That's by design.
📱 Follow for more founder stories that break the mold: www.deconstructoroffun.com/blog
PIN THIS COMMENT:

"The road you're in is a graveyard, full of skulls of previous dead companies." - Bing Gordon, Kleiner Perkins
Timestamps:
00:00 Heroic Safari Adventures
01:24 Switching to Open Source
04:14 Journey to Y Combinator
09:44 Life at Y Combinator
26:01 Demo Day and Investor Meetings
33:03 Heroic Bootstrapping
37:40 Remote Work and Team Dynamics
43:01  Founder Dynamics
50:19  Advice for Founders
01:03:55 Team Pride & Retention
01:13:04 Rapid Fire Questions

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1 month ago
1 hour 18 minutes 25 seconds

Deconstructor of Fun
TWIG #358 Steam Machine, the Future of PC Gaming?

Call of Duty tanks so hard that even Battlefield feels bad for it. Valve unveils a cube that may or may not be the future of PC gaming, depending on which half of the internet you ask.Sexy cozy games are quietly eating the West, which sounds ridiculous until the revenue charts come out. Now everyone’s worried… And the triumphant return of a special guest.

00:51 Episode Overview

04:43 Amazon Game Studios Layoffs

06:11 Call of Duty Black Ops 7 Analysis

22:39 Valve's New Steam Machine

32:56 Xbox's Struggles and Market Position

34:38 Valve's Strategy in China

37:34 Ubisoft's Uncertain Future

39:17 EA's Strategic Moves

45:28 Zelda Live Action Adaptation

46:32 Eastern Games' Success in the West

56:45 The Rise of Cozy Games

01:02:02 Conclusion and Final Thoughts

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1 month ago
1 hour 2 minutes 54 seconds

Deconstructor of Fun
311. How to Build an AI-First Culture with 1,300 People. Real Story.

What if your company stopped chasing quarterly goals and spent an entire month training every employee on AI? That's exactly what AppsFlyer did, and it completely transformed how they approach innovation.

In this episode, AppsFlyer down with Barak Witkovsky, Chief Product Officer of AppsFlyer, to discuss one of the boldest AI transformation experiments I've ever heard of.

For four weeks, they paused regular business objectives and put all 1,300 employees through an AI builder course. Not on top of their work. AS their work.

What We Cover:

1. Why AppsFlyer stopped chasing OKRs to invest in AI education across the entire company

2. How AppsFlyer's CEO and CPO learn about AI from their own employees (including marketers who know more than developers at other companies)

3. How AppsFlyer evolved from a measurement platform into a modern marketing cloud with autonomous AI agents

4. How do you get marketers to trust AI when they're deploying tens of millions in ad spend?

5. Why AppsFlyer is betting on an open AI ecosystem with MCP and Agent Hub

6. Are marketers becoming obsolete or are they about to become "bosses of agents"?

7. Why executives are bullish on AI while directors and managers feel anxious (and what to do about it)

Timestamps:

00:00 AI Integration at AppsFlyer

04:15 The ROI of AI Investments

05:14 Evolution to a Modern Marketing Cloud

16:30 Challenges of Omnichannel Measurement

22:26 AI Agents in Marketing

27:01 Becoming an AI-First Company

31:29 The Role of AppsFlyer in the AI Ecosystem

44:38 The Ultimate Growth Machine Vision

47:18 Final Thoughts

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1 month ago
48 minutes 19 seconds

Deconstructor of Fun
Game Analytics 02 - Marketing

CPI is only one signal. In this episode, we show how top studios test appeal in prototypes, validate value in soft launch, and scale with confidence. A fast, practical guide to reading market signals at every stage of development.

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1 month ago
33 minutes 34 seconds

Deconstructor of Fun
Game Analytics 03 - Monetizing

Monetization isn’t a layer, it’s the outcome of understanding player motivation. This episode covers segmentation, pricing, LTV curves, and early warning signs of monetization failure. A concise breakdown of how sustainable revenue systems are built.

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1 month ago
21 minutes 31 seconds

Deconstructor of Fun
Game Analytics 04 - Retaining

Most retention problems come from mismatched expectations, not flawed features. This episode teaches how to align creatives with gameplay, diagnose early vs. late churn, and use personalization to keep players engaged. Short, sharp retention truths every team should hear.

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1 month ago
24 minutes 45 seconds

Deconstructor of Fun
Game Analytics 01 - Building

This episode breaks down the real foundation of successful game development: clean data, aligned teams, and fast decision loops. Learn why most studios collect too much data, how to build a shared truth, and how AI changes the analyst’s role. Perfect for teams that want clarity, not more dashboards.

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1 month ago
19 minutes 54 seconds

Deconstructor of Fun
TWIG #357 Royal Match $200M Splurge, Arc Raiders AI Controversy and AI Duolingo's Broken Streak

Epic vs Google stays stuck in limbo as the judge rejects the settlement, Duolingo’s stock finally breaks its streak, and Square Enix joins the wave of Eastern publishers restructuring their way into a new identity. Royal Match’s reported $200M ad spend shows just how hard you have to swing to own casual in 2025, while Chinese publishers quietly (and efficiently) conquer the entire merge genre with speed and scale Western studios can’t match.

Meanwhile, Arc Raiders is heating up—and so is the controversy around its AI-generated voice work. Welcome to the modern games industry: court battles, collapsing multiples, mega-spend user acquisition, genre takeovers, and existential AI debates, all happening at once. Buckle up.


00:43 Epic vs Google Case Discussion
13:50 Duolingo's Struggles and Gamification
20:49 Square Enix Restructuring and Industry Trends
30:43 Analyzing Sensor Tower's Report on Digital Ad Spend
32:01 Royal Kingdom vs. Royal Match: A Deep Dive
34:37 The Innovator's Dilemma in Mobile Gaming
35:26 The Rise of New Puzzle Sub-Genres
39:05 The Cost of Marketing Campaigns
49:58 Arc Raiders: A New Success Story
57:04 AI in Gaming: Controversies and Opinions
01:01:09 Conclusion

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1 month ago
1 hour 1 minute 58 seconds

Deconstructor of Fun
Shooter Monthly #1: Battlefield Revolution, Arc Raiders Evolution, and the ABI Mystery

Welcome to the debut episode of Shooter Monthly, the podcast that’s never out of projectiles. Host Phillip Black (DICE) is joined by shooter Avengers, Christopher Anjos (EA, Timi, ATVI), Chris Sides (Bungie, Capital Games), and Feras Musmar (DICE, TTK Games) for a wide-ranging discussion on the current shooter landscape.We talk:Arena Breakout: Infinite’s Surprising Launch – Tarkov-style hit from China that’s quietly carving out a Western following. The crew debates whether free-to-play extraction shooters are the new normal or just a niche.Arc Raiders – Embark’s long-awaited extraction-adventure hybrid surges past 100K concurrent players. Can a PvE-leaning world and “welcoming danger” finally broaden the genre’s audience?Battlefield 6’s comeback – Record launch numbers, smoother tech, and a revived franchise, yet old wounds around XP pacing, reward structures, and live-service execution remain.The premium vs. free-to-play fault line dividing East and West, why extraction shooter is a terrible genre name, and whether holding back “Season 1" content at launch is smart or cynical.The crew asks the big question: Can Battlefield finally dethrone Call of Duty - or is this just another flash of Swedish steel before the next reset?

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1 month ago
1 hour 5 minutes 42 seconds

Deconstructor of Fun
Deconstructor of Fun podcast is created by games professionals for games professionals. We explore the business side of the games industry with the goal of bringing listeners content that is relevant, insightful, and entertaining on a weekly basis. Hosts: Michail Katkoff www.linkedin.com/in/michailkatkoff/ Eric Kress www.linkedin.com/in/erickress/ Phillip Black www.linkedin.com/in/phillip-black-economist/ Jen Donahoe www.linkedin.com/in/jenniferdonahoe