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Dev to Dev
Alex Sulman
18 episodes
2 days ago
Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the animators, engineers, artists, producers, and designers whose work shapes the games we play. Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd just finished, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft. Each week, the podcast aims to offer thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and personal challenges of making video games a livelihood. Find the Podcast at: Patreon: DevToDevPodcast Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast …and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to DevToDevPodcast@Gmail.com
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All content for Dev to Dev is the property of Alex Sulman and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the animators, engineers, artists, producers, and designers whose work shapes the games we play. Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd just finished, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft. Each week, the podcast aims to offer thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and personal challenges of making video games a livelihood. Find the Podcast at: Patreon: DevToDevPodcast Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast …and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to DevToDevPodcast@Gmail.com
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Video Games
Technology,
Business,
Careers,
Leisure
Episodes (17/18)
Dev to Dev
Dev to Dev S01 E16 - Jon Walker
The next episode of Dev to Dev with Jon Walker is probably the deepest and most personal episode yet. Jon opens up about growing up in foster care, finding connection through games, and how that early relationship with social and competitive play shaped everything that followed. We talk about his unconventional path into the industry—through the Navy, competitive gaming, QA at Raven Software, and eventually building Prop Hunt as a side project that became a Call of Duty staple. It’s a reminder that initiative and curiosity still matter, even in AAA development. Jon also shares what it was like moving to Riot Games to work on Valorant, adjusting to a slower but more rigorous design culture, and engaging directly with competitive players. His perspective on player trust, matchmaking, and goal-driven design is especially insightful. Finally, we dig into leadership, burnout, relocation, and what really matters after years in the industry. Jon is thoughtful, honest, and deeply human in how he talks about making games—and the people who make them. Highlights Using games as a social lifeline during childhood From Navy service to QA to Prop Hunt Designing competitive systems at Riot Games Leading combat design on a new IP How game development shapes who we are Find the Podcast At Patreon: DevToDevPodcast RSS: https://feeds.castos.com/r37p9 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com Find Jon At:  ⁠Jonathan Walker | LinkedIn
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3 days ago
1 hour 6 minutes 55 seconds

Dev to Dev
Dev to Dev S01 E15 - Bill Mueller
Inside Sound Design with Bill Mueller This week’s episode of Dev to Dev is one that will stick with me for a while, not just because Bill Mueller is an incredible professional, but because his path into games is so wonderfully human. Bill grew up in East Boston and was first captivated by the magic of controlling a character on a TV screen via his Commodore 64 and then discovering the people behind the scenes of live production, those running the lights, audio boards, and cameras. A profound moment at a Disney on Ice show lit a lifelong spark that has carried Bill into music, audio engineering, radio, and live television. What I loved most about this chat is how Bill talks about challenge as something he needs. Whenever he hit a ceiling - in radio, in TV, even in early game roles - he looked for the next mountain to climb. And the moment he played Bioshock, he knew exactly what that mountain was: game audio. This moment inspired an incredibly brave pivot that was fascinating to discover! Bill’s journey into the industry wasn’t easy. He networked his way in, built demo reels from scratch, and even took a production role just to get a foot in the door. Later, when 38 Studios collapsed and he suddenly lost his job, his pay, and his healthcare. What follows is an incredibly human story of the realities of following a passion in a creative business. Through a combination of events, Bill went from finally the role he had wanted to suddenly losing it all just as his family hit a major milestone, leaving him staring at the potential end of the dream. A fortunate connection, and some incredible timing, snatched victory from the jaws of defeat and reveals a Game Dev reality that really isn’t to be missed! Bill has now spent more than a decade working on Elder Scrolls Online, blending creativity, technology, and problem-solving into a craft that’s become part of who he is. And through it all, he’s remained grounded, thoughtful, and incredibly generous with his story. Highlights Growing up with the Commodore 64 and NES in a one-TV household Discovering the “behind-the-scenes” world at Disney on Ice Studying Sound Recording Technology at UMass Lowell Radio and live TV — and the thrill (and terror!) of live audio The moment Bioshock changed everything Networking into game development through local Boston meetups The collapse of 38 Studios and losing everything at once Getting hired at ZeniMax while his son was being born How 13 years on ESO shaped his love for technical audio Bill’s philosophy of problem-solving and perseverance Find the Podcast at: Patreon: DevToDevPodcast RSS: https://feeds.castos.com/r37p9 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com Find Bill At:  billsaudio.me https://www.linkedin.com/in/williammueller/
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2 weeks ago
57 minutes 23 seconds

Dev to Dev
Dev to Dev S01 E14 - Joel Morillo
Behind the Scenes with Camera Designer Joel Morillo This chat with Joel is one of those conversations that reminds you how many different ways people end up in game development. Joel didn’t grow up imagining he'd work in games, in fact he spent nearly half his military career without touching one. But the creative spark he carried since childhood never went away, and once he had the chance to explore it, he didn’t hold back. We talk about growing up in the Bronx and using games both physical & digital, comics, and D&D as his escape. We get into how Final Fantasy III / VI blew his imagination wide open, and how that emotional connection has stuck with him all throughout his career. We also explore how he promised himself he'd try something creative after leaving the military and how VFX Motion Design was his first passion!  The real turning point is hearing how Joel went from making trailers to becoming a camera designer, a role so niche and so misunderstood that he essentially had to define it himself. His perspective on framing, emotion, and game feel is genuinely inspiring. You can hear how much he cares about helping players feel something, not just see something. And the partnership he later formed with a fellow engineer allowed them to navigate unfinished tech and build truly incredible camera systems - a great example of trust and collaboration. Joel’s honesty about figuring things out as he went - backed by the resilience he built in the Navy - gives this episode a grounded, human heart that I think a lot of people will relate to. Highlights Growing up indoors in the Bronx and discovering imagination through games and comics How Final Fantasy III / VI became a life-defining creative spark Missing entire console generations while deployed in the Navy Re-discovering games through Final Fantasy X on PS2 Leaving the military to chase a creative career with no guarantees Breaking into Daybreak thanks to his Mentor Uprooting and moving cross country after a round of layoffs Defining a role that barely existed and navigating early-stage tech Discovering a passion for game feel, tone, and emotional framing How trust, resilience, and collaboration shaped his career Find the Podcast at: Patreon: DevToDevPodcast RSS: https://feeds.castos.com/r37p9 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com   Find Joel At:  https://www.linkedin.com/in/joel-morillo-58861395/
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2 weeks ago
57 minutes 22 seconds

Dev to Dev
Dev to Dev S01 E13 - Zane Draper
In this episode of Dev to Dev - the Podcast about everyday Videogame developers and why they do what they do every day - I sit down with senior technical designer Zane Draper, whose path into game development is wonderfully unique. What begins with a childhood Game Boy trade becomes a decade-long journey through college uncertainty, chaotic student projects, small-team grind, massive collaboration, layoffs, and ultimately a fulfilling career solving endlessly fascinating problems in games. Zane opens up about the emotional and personal side of that journey - the confidence instilled by his Dad, the camaraderie of tiny studios, the stress of large-scale interviews, and the strange experience of joining a team that already has “your” role handled by someone else. He shares how game development reshaped the way he plays, why he refuses to game on his PC after hours, and what it’s like to teach students who want to enter the industry without quite knowing how. And throughout it all, his love of problem-solving remains the through-line: for Zane, every day is another chance to tackle something new, whether that’s a VR project, a museum installation, or figuring out who should answer a question when two designers know the same system equally well. Highlights The legendary “10 toy cars for a Game Boy” childhood trade Growing up in a small town with siblings who all gamed together Discovering programming accidentally through robotics Building five games in a semester to push into RIT’s Game Development program Shipping 20+ wildly different projects at Workinman and surviving crunch Navigating Embracer-related layoffs at Lost Boys Interactive Adjusting to remote culture and collaborative Discord workflows Joining ZOS after a six-interview marathon panel The delicate balance of overlapping roles with another technical designer Why he refuses to play games at his work PC How making games has shaped his sense of wellness and creativity Find the Podcast at: Patreon: DevToDevPodcast RSS: https://feeds.castos.com/r37p9 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com
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3 weeks ago
56 minutes 24 seconds

Dev to Dev
Dev to Dev S01 E12 - Zachary Markham
Some episodes of Dev to Dev reveal a journey that feels instantly relatable, and Zac’s story is one of those. We talk about growing up in a small UK town, carrying an original Xbox across miles to make a LAN party happen, and the strange internal push-and-pull between wanting everything to be perfect and wanting everyone around you to succeed. Zac’s competitive streak runs through his whole life—football, board games, Halo ranking grinds—but what's fascinating is how it sits alongside sincere empathy. He’s the kind of engineer who builds tools so other developers can thrive, even if it means rewriting systems others would ignore. That duality shaped his transition from years of grinding through Flash and HTML5 at a gambling studio to finally stepping into a AAA Codev team where he felt creatively at home. We talked openly about imposter syndrome, the pressure of submitting code you know isn’t perfect, and how becoming a developer can make you both more introspective and more forgiving of other games’ flaws. We close on family: the early doubts, the pride, and the dream of one day making a game his daughters will get to play. Growing up in a small town and navigating early identity duality between his football and gaming passions Competitive roots formed through Mario, GoldenEye, & Halo Discovering game development via the Halo 2 dev diaries Evolving from Flash/HTML5 slots work into modern C++ engineering Learning to balance perfectionism with iteration Finding belonging at a Codev studio filled with creative, passionate developers Navigating imposter syndrome and learning to reflect with kindness Family support, pride, and the hope of eventually making games for his kids PODCAST DETAILS Find the Podcast at: Patreon: DevToDevPodcast RSS: https://feeds.castos.com/r37p9 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com   Find Zac At:  ⁠https://www.instagram.com/zfm7/⁠  ⁠https://www.linkedin.com/in/zachary-markham/⁠
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1 month ago
1 hour 7 minutes 11 seconds

Dev to Dev
Dev to Dev S01E11 - Landon Hood
This week’s Dev to Dev conversation is with someone whose journey genuinely surprised me at every turn — producer and creative leader Landon Hood. His path into games didn’t follow the traditional routes. In fact, it’s full of unexpected pivots, green-light moments, and people who changed the course of his life at just the right time. Landon grew up in Maryland, discovered World of Warcraft in eighth grade, and immediately found himself drawn into the parts of MMO play that look suspiciously like early production training — scheduling raids, coordinating people, leading with confidence. He didn’t know it yet, but those skills were planting seeds for everything that came later. What struck me most was how honest he is about the messy middle of his journey. He pursued auto mechanics, flirted with the military, and eventually ended up at community college — where a Design Professor became a career-changing mentor. She pushed him into opportunities he didn’t see in himself, including the fateful art show that connected him with Bully Entertainment and launched his first job in games. From there he carved out a career built on flexibility, creativity, and pure willingness to jump into the unknown. VR prototypes before VR was cool. AR toothbrush apps for Disney. Holograms. NASA graphic novels. And eventually, a major role at ZeniMax Online Studios leading creative services work on ESO and Bethesda projects. Landon also shares how moments of failure reshaped him — including a tough relocation to Florida that collapsed beneath him and ultimately helped him rebuild with more humility and perspective. He talks openly about burnout, therapy, ADHD, and learning to see each setback as something survivable. And today? He’s at Blizzard, connecting with the universe that first lit the spark. It’s an incredible conversation with someone who has seen nearly every corner of the industry, stayed grounded through chaos, and keeps pushing forward with empathy and passion. Highlights How World of Warcraft shaped his confidence, leadership, and communication The professor who changed his life with a single push The art show that launched his industry career Going from VR prototypes to DreamWorks and NASA projects Helping hold ZeniMax’s creative services team together during director turnover How ADHD became a superpower in production Navigating burnout, therapy, and industry instability Landing at Blizzard in a universe deeply personal to him Find the Podcast at: Patreon: DevToDevPodcast RSS: https://feeds.castos.com/r37p9 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com Find Landon At:  https://www.linkedin.com/in/landonhood
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1 month ago
59 minutes 4 seconds

Dev to Dev
Dev to Dev S01 E10 - Liam McDonald
S01 E10 of Dev to Dev - the Podcast about everyday Videogame developers and why they do what they do every day - features a candid conversation with Liam McDonald who shares how gaming shaped his identity — from RuneScape escapades in school libraries to exciting projects at both Indie and AAA studios. Liam and I dive deep into the power of curiosity, risk-taking, and the unseen human side of game development.  Highlights • Discovering community through early online games like RuneScape and Medal of Honor. • Pivoting from politics to game design through a leap of faith at E3. • The realities of relocating a family for an exciting role — and navigating the pandemic abroad. • Insights into balancing creativity, family life, and imposter syndrome. • Why mentorship and empathy are vital in helping new developers find their footing.   Liam’s story is one of resilience and rediscovery — a reminder that game development isn’t just about mechanics and code, but about people, purpose, and learning who you are along the way. Once again it wonderfully embodies the spirit of this podcast by exploring what it's really like to build a career in Game Development.   Find the Podcast at: Patreon: DevToDevPodcast RSS: https://feeds.castos.com/r37p9 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com   Find Liam At:  https://www.linkedin.com/in/liam-mcdonald-50861143
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1 month ago
1 hour 6 minutes 33 seconds

Dev to Dev
Dev to Dev S01 E09 - John 'Bau' Bautista
In Dev to Dev S01 E09 host Alex Sulman sits downwith John “Bau” Bautista, a veteran combat designer whose path runs from arcade halls and QA grindhouses to leading teams on AAA franchises. Bau’s journey is about persistence, rule‑breaking, experimentation, and turning melee combat into storytelling through rhythm, space, and feel. Bau learned to “game the system” on Centipede, discoveringhow feedback, rhythm, and pattern mastery turn rules into a playground. Those noisy, social arcades shaped his belief that games are experiences you feel, not just stories you watch. A Monty Python quip during a Midway interview opened thedoor to QA, where meticulous repro steps and player empathy formed his design backbone. That QA foundation became the scaffolding for his to-date 26 year career across multiple AAA studios. From spacing and mind games to impact and reaction, Bautreats melee as a language. Through studio closures and even lost credits, he kept chasing clarity of feel and the “celebration moments” that tell players an action truly landed. Now as Lead Combat Designer, Bau draws lessons from every game - polished or messy. His advice: assume good intent, study widely, and focus on resonance between player intent and game response. Find the Podcast at: Patreon: DevToDevPodcast Spotify: https://open.spotify.com/show/0Rq9lZoWphzXvxkrETrWg0 RSS: https://feeds.castos.com/r37p9 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com   Find Bau At:  ⁠
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1 month ago
1 hour 11 minutes 2 seconds

Dev to Dev
Dev to Dev S01 E08 - Matt Brunhofer
In this episode of Dev to Dev, host Alex Sulman sits down with Matt Brunhofer, a game developer whose unconventional path ran through theater, film, and even EMT work before finding its home in video games. Matt’s journey is about persistence, creativity, and the joy of helping others succeed behind the scenes.   Discovering the Art of Collaboration Growing up in Virginia, Matt’s love of storytelling began with filmmaking and theater. He chased the thrill of live performance—running lights, cables, and stage changes—and found his passion in the teamwork and energy of production rather than the spotlight. That drive to create experiences that move people would later define his life in games.   An Unexpected Breakthrough After studying creative writing at Full Sail University, Matt moved to Los Angeles to pursue screenwriting. A chance look at a job posting at Square Enix led to an unexpected new chapter. Hired as a QA tester on Dissidia Final Fantasy NT, he discovered a workplace full of passionate, creative people who truly loved what they did. “I realized,” he recalls, “this is what I want to do for the rest of my life.”   Building Worlds at ZOS That spark carried him to ZeniMax Online Studios, where he worked on The Elder Scrolls Online and an unannounced MMO. Fascinated by how tools and systems support creativity, Matt transitioned into technical production, helping bridge the gap between developers and the technical teams building the foundation of their games. “Helping others do what they love—that’s what drives me,” he says.   Finding Purpose Behind the Curtain Matt’s story is one of rediscovering purpose. Whether balancing lights in a theater or balancing boss fights in ESO, his passion for storytelling and teamwork shines through. His journey reminds us that creative fulfillment often comes not from the spotlight, but from empowering others to create—and that the path to game development can be as unique as the games themselves.   Find the Podcast in both Video & Audio forms at: Patreon: DevToDevPodcast Spotify: https://open.spotify.com/show/0Rq9lZoWphzXvxkrETrWg0 Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast Email: DevToDevPodcast@Gmail.com
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1 month ago
1 hour 1 minute 42 seconds

Dev to Dev
Dev to Dev S01 E07 - Orlando Jimenez
In this episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I talk with Orlando Jimenez. Orlando’s story is rooted in perseverance and curiosity. From his first encounter with Spider-Man on the Nintendo 64 to shaping combat systems on AAA games, he’s a developer who turned challenges into opportunities and setbacks into stepping stones.   Growing up in the Bronx, Orlando’s love of games began as a personal escape and evolved into a calling. His fascination with what made games feel “right” led him to pursue a degree at Full Sail University, where he faced serious financial and academic challenges. But rather than give up, he pushed forward — retaking classes, refining his skills, working full time during the day whilst studying at night, before graduating with honors.   After building prototypes and reaching out directly to recruiters, Orlando landed an internship at ZeniMax Online Studios that grew into a role as an Associate Combat Designer. Through it all, he’s carried one belief: growth never stops.   Highlights: Early inspiration from Spider-Man on the Nintendo 64 Overcoming setbacks and returning to Full Sail University stronger than ever Landing a combat design role through persistence and self-driven learning Lessons learned about humility, curiosity, and collaboration The importance of fundamentals and empathy in great game design   Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode
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2 months ago
1 hour 1 minute 55 seconds

Dev to Dev
Dev to Dev S01 E06 - Leamon Tuttle
In the next episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I sit down with Leamon Tuttle to explore how his path from philosophy student and artist led him to take on the position of “Loremaster” – a role rarely filled and easily mis-understood. Leamon’s career in games is a masterclass in embracing the unexpected. A Maryland native who grew up surrounded by couch co-op classics like GoldenEye and Zelda, he followed his passions for Philosophy and Art before ultimately finding his place in game development. Leamon initially pursued his dream of making games via an animation school, only to realize that the highly technical side of 3D modeling wasn’t for him. But that artistic training, combined with his academic background in philosophy, gave him a unique way of thinking about stories and ideas. When a QA opening at ZeniMax appeared, he took it as a chance to learn more about how games are made and potentially find his way into Concept Art. Inside ZeniMax, Leamon’s gift for writing quickly became apparent. He began reviewing quests, collaborating with narrative designers, and learning how great stories are built from player interaction. Eventually, he joined the writing team and became a principal writer on major Elder Scrolls Online expansions before stepping into the role of Loremaster. For Leamon, lore isn’t about limits – it’s about structure and opportunity. He describes how working within an established IP provides creative direction rather than restriction, and how his role often balances protecting canon with supporting gameplay innovation. He also reflects on games’ power to build communities, connect friends across decades, and tell stories that can make players think deeply about the world around them. Leamon’s story is a testament to creative adaptability. From traditional artist to worldbuilder, his journey proves that every step – even the unexpected ones – can lead to meaningful storytelling. His time as Loremaster highlights the importance of blending narrative depth with interactivity, and the joy of crafting worlds that feel truly alive. Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show ⁠
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2 months ago
57 minutes 18 seconds

Dev to Dev
Dev to Dev S01 E05 - Nick Heindl
In this episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I sit down with accessibility designer Nick Heindl to explore his journey from a small town in Wisconsin to shaping inclusive design in AAA development. Nick’s story is one of persistence and empathy, rooted in both personal struggle and a love for games that often sat outside the mainstream. From teaching himself multiplication through Number Munchers on the Apple II to obsessing over quirky N64 titles like Conker’s Bad Fur Day and Harvest Moon 64, Nick’s influences set him on a unique creative path. After studying computer science and linguistics, Nick began to see the possibility of game development as a career. An internship at Amazon confirmed that big tech wasn’t the right fit, while Raven Software revealed that meaningful opportunities could exist closer to home than he had ever imagined. From Raven to PUBG, and eventually to ZeniMax Online Studios, Nick’s journey reflects a constant drive to connect technical engineering skills with creative design. Along the way, Call of Duty Online introduced him to an entirely different cultural lens on games—an experience that reinforced his appreciation for diverse perspectives. Most of all, Nick’s story is about empathy. Having experienced firsthand what it felt like to be othered in school, he carried that awareness into his work, championing accessibility long before it was an industry-wide conversation. At ZeniMax, that passion became a full-time role—bringing his journey full circle. Nick’s reflections highlight how game development isn’t just about code or design, but about people. His story is a reminder that games can and should be for everyone. Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show ⁠Patreon.com/DevToDevPodcast⁠ Also please reach out if y...
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2 months ago
1 hour 7 minutes 21 seconds

Dev to Dev
Dev to Dev S01 E04 - Paul Dziadzio
In this episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I sit down with Paul Dziadzio, a Senior Gameplay Programmer. Paul’s journey is rooted in a love of storytelling and systems, from early memories of Lord of the Rings and Dungeons & Dragons to discovering programming in high school. College at Michigan State not only provided structure but introduced him to a community that pushed him toward AI, opening the door to industry connections and a lifelong fascination with how code and design intersect. Paul’s first steps into the industry took him through internships and contract work before landing at S2 Games, where he wrote AI for Heroes of Newerth. That experience set him on a path toward larger challenges, including the scale of Planetside 2, where thousands of players created problems as complex as they were exciting. For Paul, AI is where programming meets design — a space where clever systems can shape player perception and experience. He highlights examples like Halo’s deliberate first-miss sniper and Half-Life’s illusion of ambushes as proof of how design and engineering combine to create memorable moments. Living with ADD has been both a challenge and a strength for Paul. Diagnosed later in life, he reflects on how time blindness and focus struggles pushed him to develop habits like detailed note-taking, while also giving him the ability to juggle complex systems with creativity. What once felt like a hurdle became a superpower that fueled his problem-solving career. Listeners will come away with a deeper appreciation for the invisible craft of AI programming, and for how personal challenges can be transformed into strengths in the world of game development. Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show Patreon.com/DevToDevPodcast Also please reach out if you have any questions, thoughts, comments, guest suggestions, or ideas! DevToDevPodcast@Gmail.com You can find Paul at: Paul Dziadzio | LinkedIn
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2 months ago
58 minutes 51 seconds

Dev to Dev
Dev to Dev S01 E03 - Chris Peters
In this episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I speak with Chris Peters, former QA Lead. Chris grew up in “Pencil Tucky,” a blue-collar corner of Pennsylvania, where gaming meant LAN battles with his dad and GameCube marathons with friends. A welder by trade, he never imagined a future in games until a friend’s connection opened the door to QA at a major AAA studio — a leap that completely reshaped his life. Chris shares the culture shock of moving from welding shops to testing Elder Scrolls Online, and how QA became more than bug-hunting—it was a way to probe systems, break rules, and learn the craft of game-making. He speaks candidly about impostor syndrome, the challenge of leadership as an introvert, and how personal struggles became powerful motivators rather than setbacks. Music also plays a big role in his story. Chris draws vivid parallels between arranging songs and designing levels, each built around flow, rhythm, and surprise. That connection fuels his ambition to move from QA into level design, bridging creativity with technical insight. What shines through is Chris’s honesty: his reflections on fear, confidence, and resilience; how being an introvert shaped his leadership style; and how QA deepened his love of games rather than diminishing it. It’s a reminder that the industry is made up of people who often take unexpected routes, carrying their personal histories and struggles into the craft. This is a funny, thoughtful, and deeply personal conversation about resilience, identity, and the creative spark that lives in unlikely places. Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show Patreon.com/DevToDevPodcast Also please reach out if you have any questions, thoughts, comments, guest suggestions, or ideas! DevToDevPodcast@Gmail.com Find Chris at: Christopher Peters | LinkedIn https://sites.google.com/view/chrispetersleveldesign/home Instagram: @camohand Bluesky: camohand.bsky.social
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3 months ago
55 minutes 36 seconds

Dev to Dev
Dev to Dev S01 E02 - Leyla Mamedova
In the second episode of Dev to Dev – the podcast about everyday video game developers and why they do what they do every day – I sit down with Leyla Mamedova, a cinematic pipeline manager whose career path has been anything but ordinary. Born in post-Soviet Russia, Leyla’s introduction to games came through contraband consoles and unlikely movie tie-in titles – learning pieces of English by lip-reading through Hercules and Chicken Run on PlayStation, and later falling hard for the melodrama of JRPGs on her beloved PS2. What began as a childhood obsession with soap operas, anime, and sprawling RPG storylines set her on a trajectory toward animation school, with dreams of working at DreamWorks. Leyla shares fascinating insight into how personal struggles can fuel growth, how ADHD has shaped her professionally and personally, and why she now views her systems-oriented mindset as a superpower, doing it all with wit and honesty. It’s a funny, heartfelt, and eye-opening episode about resilience, identity, and the hidden systems behind both games and the people who make them. It’s everything this show is about! Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show Patreon.com/DevToDevPodcast Also please reach out if you have any questions, thoughts, comments, guest suggestions, or ideas! DevToDevPodcast@Gmail.com Find Leyla at: Leyla Mamedova | LinkedIn https://bsky.app/profile/leylses.bsky.social https://medium.com/@leylamamart
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3 months ago
1 hour 9 seconds

Dev to Dev
Dev to Dev S01 E01 - Anthony Avancena-Brigante
Welcome to the very first episode of Dev to Dev — the podcast about everyday videogame developers and why they do what they do every day! My inaugural guest is Anthony Avancena-Brigante, an Audio Engineer whose journey into game development began with videogames as more than just entertainment — they were his way to connect, to socialize, and to belong. In this conversation, Anthony shares how a single spark of inspiration convinced him he could make games, how moving to college surrounded him with game developers and shifted his culture overnight, and how he found creativity not through playing music, but through the science of creating digital sound. He reflects on how internships across different studios cemented his love for audio technology, and how landing at a big studio gave him the platform to empower others to make great audio. And yes — even a thunderstorm couldn’t stop us from recording this fascinating debut episode. Also, apologies for my eye line focusing more on Anthony on my screen rather than the camera! I hope to improve that in upcoming episodes! Thank you for listening and I really hope you enjoyed this episode. Please subscribe in your Podcast App of choice to keep up-to-date with each new episode when it lands. And if you would like to keep the Podcast ad free please consider joining the Patreon. Think of it as a Virtual Tip Jar at a minimum, with the option to upgrade for additional benefits such as: Video Versions of each episode Occasional additional Shows Direct access to me and the show Patreon.com/DevToDevPodcast Also please reach out if you have any questions, thoughts, comments, guest suggestions, or ideas! DevToDevPodcast@Gmail.com You can find Anthony on the web here: Anthony Avancena-Brigante | LinkedIn www.abrigante.com
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3 months ago
52 minutes 32 seconds

Dev to Dev
Welcome to Dev to Dev!
Dev to Dev - the podcast about everyday videogame developers and why they do what they do every day - is dedicated to exploring the stories of the many animators, engineers, artists, producers, and designers whose work shapes the games we play. Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft. Each week, the podcast offers thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and challenges of making video games a livelihood. Find the Podcast at: Patreon: DevToDevPodcast Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast   …and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to DevToDevPodcast@Gmail.com
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3 months ago
1 minute 39 seconds

Dev to Dev
Dev to Dev is the podcast about everyday Videogame Developers and why they do what they do every day - the animators, engineers, artists, producers, and designers whose work shapes the games we play. Hosted by Alex Sulman, a veteran of nearly three decades in the industry, the show highlights the passion, challenges, and personal journeys of those often overlooked in gaming’s spotlight. Inspired by Greg Miller’s 2015 Game Awards speech recognizing a developer in the credits of a game he'd just finished, Dev to Dev continues that spirit of appreciation, giving voice to the people behind the craft. Each week, the podcast aims to offer thoughtful, positive conversations about connection, creativity, and the human side of game development, providing insight into both the rewards and personal challenges of making video games a livelihood. Find the Podcast at: Patreon: DevToDevPodcast Instagram: @devto.devpodcast Bluesky: @devtodevpodcast.bsky.social‬ TikTok: @devtodevpodcast YouTube: @DevToDevPodcast …and please drop me an email if you have any questions, thoughts, comments, guest suggestions, or ideas to DevToDevPodcast@Gmail.com