Dice Company: Small Embers - A D&D Actual Play Podcast
Dice Company Productions Ltd
112 episodes
1 week ago
A cinematic D&D actual play podcast where story, sound, and performance collide. Small Embers follows a party of unlikely heroes caught in a crumbling empire as politics, prophecy, and power ignite across the continent of Aethelon.
Blending immersive sound design, character-driven storytelling, and high-stakes tabletop roleplay, Small Embers delivers a rich, emotional narrative that feels more like a fantasy drama than a game. Each chapter unfolds like a television series complete with music, vivid performances, and the chemistry only true play can bring.
If you love Critical Role, Dimension 20, or The Glass Cannon, you’ll love Dice Company: Small Embers.
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A cinematic D&D actual play podcast where story, sound, and performance collide. Small Embers follows a party of unlikely heroes caught in a crumbling empire as politics, prophecy, and power ignite across the continent of Aethelon.
Blending immersive sound design, character-driven storytelling, and high-stakes tabletop roleplay, Small Embers delivers a rich, emotional narrative that feels more like a fantasy drama than a game. Each chapter unfolds like a television series complete with music, vivid performances, and the chemistry only true play can bring.
If you love Critical Role, Dimension 20, or The Glass Cannon, you’ll love Dice Company: Small Embers.
The Order of the Heron reunite after Petren receives an unexpected visitor. Together again, they resolve to investigate the statue aboard the reanmed Vox Domini...
🦡 In the eighty-fourth chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
The Concordian Friends join Seeksorrow and Tock as they battle the surviving Sons of Khaile ship; The Coglight Requiem...
⚓ In the eighty-third chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
Vander and Petren follow the Bounder with the Red Blade, while Tock and Seeksorrow, unaware, board the Vox Domini...
⚓ In the eighty-second chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
The Sterling and the Airfleet of Shale take on the Sons of Khaile in the skies to the East of Aethelon...
⚓ In the eighty-first chapter of the D&D Actual Play Adventure Dice Company: Small Embers...
The Sterling heads East in search of the army of The Sons of Khaile...
In the fourth chapter of the D&D Actual Play Adventure Dice Company: The Ungovernables 2...
The Ungovernables must survive a relentless assault from the Gangs of Nouvelle City in a tunnel known as Vermin’s Run...
In the third chapter of the D&D Actual Play Adventure Dice Company: The Ungovernables 2...
The Ungovernables discover something hidden in the Sunken Chapel...
In the second chapter of the D&D Actual Play Adventure Dice Company: The Ungovernables 2...
The Ungovernables have been framed for a crime they didn’t commit...
In the first chapter of the D&D Actual Play Adventure Dice Company: The Ungovernables 2...
The Ungovernables get a high-profile mission from Rosalind, but mysterious eyes are watching them...
Dice Company: Small Embers - A D&D Actual Play Podcast
A cinematic D&D actual play podcast where story, sound, and performance collide. Small Embers follows a party of unlikely heroes caught in a crumbling empire as politics, prophecy, and power ignite across the continent of Aethelon.
Blending immersive sound design, character-driven storytelling, and high-stakes tabletop roleplay, Small Embers delivers a rich, emotional narrative that feels more like a fantasy drama than a game. Each chapter unfolds like a television series complete with music, vivid performances, and the chemistry only true play can bring.
If you love Critical Role, Dimension 20, or The Glass Cannon, you’ll love Dice Company: Small Embers.