This podcast is a celebration of the one-of-a-kind, high fantasy setting Dragonlance. It will include information about the Dragonlance Saga and the world of Krynn, including features on characters, events, stories, art and more!
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This podcast is a celebration of the one-of-a-kind, high fantasy setting Dragonlance. It will include information about the Dragonlance Saga and the world of Krynn, including features on characters, events, stories, art and more!
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover game preparation. This includes knowing the player’s characters, non-player’s characters, overpreparation, and actively avoiding railroads.
https://youtube.com/live/W5dg0cV1nJk
Show Notes
Intro
Welcome to my second DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Darkember the 9th, my name is Adam and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. The number one complaint I hear about the Dragonlance Modules is the railroading they present. I will make the argument that with proper game preparation, railroading can feel more like an open world exploration.
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Discussion
1. Know the Story You’re Telling — But Don’t Marry It
* Preparation begins with clarity of intent.
* Understand what kind of story you’re running — heroic fantasy, dark intrigue, political drama, exploration, or something else — and design your prep around that tone.
* However, don’t over-script the story.
* The best DMs plan situations, not outcomes. The players’ choices will take the story places you never expected — and that’s the magic of D&D.
* Know the Setting, era, and world
2. Start Small, Expand Naturally
* New DMs often over-prep.
* You don’t need a fully fleshed-out world map, economic systems, or the pantheon of gods.
* Start with one region, one central conflict, and one memorable NPC.
* As the story grows, expand your world outward, responding to the players’ actions.
* Organic worldbuilding always feels more authentic than forced detail-dumping.
* Let the players’ suspicions or thoughts in game define the outcome.
* It makes them feel involved in the storytelling
3. Establish the Campaign’s Tone and Expectations
* Before the first session, discuss the tone of your game with your players — heroic, gritty, cinematic, or tragic?
* Let them know the kinds of challenges and moral dilemmas they might face.
* Setting expectations up front avoids disappointment later and helps guide how you prepare each adventure.
4. Prepare NPCs with Purpose, Not Paragraphs
* Every non-player character doesn’t need a novel-length backstory.
* Focus on role and motivation: what does this NPC want, how do they go about getting it, and how might they interact with the players?
* Give them one memorable trait — a nervous stutter, a distinctive piece of jewelry, or a strange laugh — and you’ll bring them to life more effectively than any long biography.
* IF the players ask, be creative and improvise, then flesh out details after the session
* Tank notes!
5. Build Encounters with Flexibility
DragonLance Saga
This podcast is a celebration of the one-of-a-kind, high fantasy setting Dragonlance. It will include information about the Dragonlance Saga and the world of Krynn, including features on characters, events, stories, art and more!