Send us a text I remember being a young roleplayer diving into my first rpg’s. Character creation was similar in most of the games on the market. Make a very basic character, adventure with them, kill monsters, find treasure, gain experience points, gain levels, get more skills, rinse, repeat. Back in the day we would memorize the XP charts so we would know when our characters would level up. Those old TTRPG’s were bad enough, but when computer programmers took their favorite table top games ...
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