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Experience Points
Dave Eng, EdD
151 episodes
4 days ago
Game Design Constraints and Scope Creep Today, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by the end of this episode, you’ll see why understanding these two forces—and learning to wield them wisely—is absolutely essential to your success as a...
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All content for Experience Points is the property of Dave Eng, EdD and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Game Design Constraints and Scope Creep Today, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by the end of this episode, you’ll see why understanding these two forces—and learning to wield them wisely—is absolutely essential to your success as a...
Show more...
Education
Leisure,
Video Games,
Science
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/55/6e/65/556e65c8-d6f7-dc0e-31bf-5bca14af93c5/mza_9611921194084840474.jpg/600x600bb.jpg
Randy O'Connor on Designing Through Constraints
Experience Points
22 minutes
5 months ago
Randy O'Connor on Designing Through Constraints
Randy O'Connor on Designing Through Constraints In this episode of Experience Points, Dave Eng welcomes game designer, artist, and educator Randy O’Connor to explore the crucial role of constraints in game design and learning. From limited resources to time pressure, constraints shape player experiences and enhance engagement. Randy shares insights on how friction creates meaningful challenges, how platform limitations influence design choices, and why designing for “not doing” can be just as...
Experience Points
Game Design Constraints and Scope Creep Today, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by the end of this episode, you’ll see why understanding these two forces—and learning to wield them wisely—is absolutely essential to your success as a...