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Haunted Behind Design
Christian Camargo
27 episodes
2 hours ago
Learn how to enter the video game industry and approach brand identity. Listen to game industry advice and the journey behind different disciplines from Christian Camargo and his guests, all game industry professionals who are getting paid for their work. Don't forget to follow the podcast and leave a review.
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All content for Haunted Behind Design is the property of Christian Camargo and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Learn how to enter the video game industry and approach brand identity. Listen to game industry advice and the journey behind different disciplines from Christian Camargo and his guests, all game industry professionals who are getting paid for their work. Don't forget to follow the podcast and leave a review.
Show more...
Entrepreneurship
Business
Episodes (20/27)
Haunted Behind Design
The Uncertainty of the Games Industry with Gearbox Composer Joshua Carro

#27: Joshua Carro, the in-house music composer for Gearbox, has worked on the music systems in Tiny Tina's Wonderlands and is currently working on Borderlands 4.


In this episode, we discuss Josh's path to becoming Gearbox's composer and the trend of leaving a 9-5 job to go freelance, whether that is composing, sound design, or developing your own indie game. We cover the uncertainty behind the games industry with the ongoing layoff announcements from both AAA and AA game studios and our reasoning for finding joy in going back to playing older games.


Find Joshua here:


Website: https://www.joshuacarro.com/media


Instagram: https://www.instagram.com/soundinglight/






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9 months ago
1 hour 10 minutes 23 seconds

Haunted Behind Design
Composing for Cozy Games, GDC 2025, & Getting Gigs You Enjoy with Samantha van der Sluis

#26: Samantha van der Sluis is a composer for the indie games Cloudscape, Petit Island, Love, Ghostie, and Islands & Trains. She also works in the music department for films such as Avengers: Endgame, Toy Story 4, and Indiana Jones and the Dial of Destiny.

Here, we talk about composing in your niche and how that can get you work you enjoy as a freelancer. We will cover this year's GDC, where you can get opportunities to make new friends and get more work. And lastly, we talk about the state of the game industry with the recent layoffs.


Find Samantha van der Sluis here:


Website: https://www.samanthavandersluis.com/


IMDb: https://www.imdb.com/name/nm7589991/


YouTube: https://www.youtube.com/c/SamanthavanderSluis9



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9 months ago
1 hour 3 minutes 46 seconds

Haunted Behind Design
Starting a Video Game Music Company, Favorite Horror Influences, and the Game Awards 2024 Music Nominees with Jesse Zuretti & Cody Matthew Johnson

#25: Jesse Zuretti and Cody Matthew Johnson are Video Game Composers who started Nocturne Heretic, a company specializing in Music composition for Video Games.


Jesse has worked on many horror film projects and worked with Marvel from 2018-2023, and is now working with Riot Games on 2XKO aka Project L. Cody previously worked on Marvel vs. Capcom: Infinite, Resident Evil 2, and recently Star Wars Outlaws.


We will be talking about their experiences starting a Video Game Music Company, our favorite horror influences in film and games, and the music nominees for this year's Game Awards 2024.


Find Jesse & Cody Here:

Jesse's Website: https://www.jessezuretti.com/

Jesse's Instagram: https://www.instagram.com/jessezuretti


Cody's Website: https://www.codymatthewjohnson.com/

Cody's Instagram: https://www.instagram.com/codymatthewjohnson/



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1 year ago
1 hour 37 minutes 20 seconds

Haunted Behind Design
Innovating Yourself as a Composer & Sound Designer with Ross Tregenza

#24: Ross Tregenza does both Composing and Sound Design for video games. Tregenza is known for his work on the Texas Chainsaw Massacre, Helldivers 2, Cyberpunk 2077, DEATHLOOP, Dead Island 2, and many more.


We will be talking about the layoffs going on in the video game industry. We also discuss the nuances of Generative AI in how it affects the industry.


Find Ross Here:


Website: https://www.rosstregenza.com/

YouTube Channel: https://www.youtube.com/channel/UCprppoNiupcRw9KTlUHqy1AInstagram: https://www.instagram.com/tregenza_music/

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1 year ago
56 minutes 54 seconds

Haunted Behind Design
How to Deal with a Layoff in the Games Industry with Jalyssa Eliasen

#23: Jalyssa has worked in various media throughout her career. She started as a Project Manager with IGN, then became an Operations Coordinator with Netflix, and a Creative Producer with Twitch.


Jalyssa and I talk about the challenges of the Games Industry regarding layoffs, and how making friends in the industry goes a long way in finding the next job.


Find Jalyssa Here:

LinkedIn: https://www.linkedin.com/in/jalyssaeliasen/

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1 year ago
53 minutes 4 seconds

Haunted Behind Design
Unlocking Success as a Video Game Composer with Megan McDuffee

#22: Megan McDuffee is an Award-Winning Video Game Composer who is well-known for her compositions in the River City Girls' games, APEX Legends: Mobile, Atari Recharged, and many more! She also worked in film with projects such as Annihilation, and The Predator (2018) trailer.


Megan and I talk about her process when it comes to getting paid work as a Video Game Composer. Megan talks about how challenging it was in the beginning, and her thoughts on unlocking your own brand as a Composer in Video Games.


Follow Megan here:


Website: https://meganmcduffee.com/


Instagram: https://www.instagram.com/megmcduffee/


YouTube: https://www.youtube.com/meganmcduffee

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1 year ago
49 minutes 3 seconds

Haunted Behind Design
Leaving Medicine as a Social Media Specialist with Cindy Tran

#21: Cindy Tran is the Social Media Specialist with Obsidian Entertainment.

Cindy and I chat about transitioning from Medicine to working as a Social Media Specialist in the Games Industry. We cover how important authenticity is when creating content with a team like Obsidian. Cindy also tells her story of different interview processes she experienced.

Find Cindy Tran here:

LinkedIn: linkedin.com/in/idcindytran

Instagram: https://www.instagram.com/idspuds_



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1 year ago
55 minutes 56 seconds

Haunted Behind Design
An Unexpected Journey as a Vocalist, Composer, and YouTuber with Rachel Hardy

#20: Rachel Hardy is known for her music covers on YouTube. Rachel is a trained vocalist and has also composed music for films and video games.


Rachel and I chat about her process of being a YouTuber and talking about her growth as a Musician and Content Creator. We also chat about learning to be okay with our early work as creatives to showcase the growth of our work.


Follow Rachel Hardy here:


YouTube Channel: https://www.youtube.com/channel/UCcxZOARrMHXpKCsP4WnJLAQ

Website: https://www.rachelhardymusic.com/



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1 year ago
55 minutes 23 seconds

Haunted Behind Design
What I Learned From This Year's GDC 2024

#19: Here I finally give a follow-up about my thoughts from this year's GDC. I chat about what I learned and some of the things I did to maximize my time at the conference.


Message me:

camargoaudio@gmail.com


Website: https://www.camargosounddesigner.com/



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1 year ago
21 minutes 55 seconds

Haunted Behind Design
Getting Ready for GDC 2024 with Akash Thakkar

#18: Akash Thakkar is well known for his famous work as a Sound Designer for the Indie Game Hyper Light Drifter, and now working on Hyper Light Breaker. Akash also creates Game Audio Content on YouTube and Hosts the Sound Business Podcast.

Akash and I chat about how to get ready for this year's GDC Conference while also maximizing the value it provides. We also go into building relationships, surviving San Francisco, parties at GDC, and selling ourselves.


Huge thanks for Akash taking the time to do the show with me!


Checkout Akash's Work Here:

https://linktr.ee/akashthakkaraudio



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1 year ago
48 minutes 48 seconds

Haunted Behind Design
Working in the Music Industry into Getting Hired as a Sound Designer with Jess Wallace

#17: Jess Wallace is a Technical Sound Designer with Blipsounds. Jess talks about her journey in the Music Industry that started from just showing up at the right place and right time. Same thing applies for the Game Industry. By just showing up, you never know what opportunities may land on your lap!


Jess Wallace's Linktree: https://linktr.ee/soundbyjess

Blipsounds Website: https://blipsounds.com/

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2 years ago
49 minutes 44 seconds

Haunted Behind Design
Dialogue Mixing for Castlevania: Nocturne & Sharpening Your Skills with Jonathan Abelardo

#16: Jonathan Abelardo is a dialogue mixer with Salami Studios. He has worked on both Netflix series Castlevania, Castlevania: Nocturne, Cyberpunk: Edgerunners, Blood of Zeus, Hey Arnold: The JungleMovie, Avatar: The Last Airbender, and many more!


We chat about the process in getting to work on your favorite projects, continuing to work on your craft, and choosing your niche.

Jonathan Abelardo's LinkedIn: https://www.linkedin.com/in/jonathan-abelardo-2654b09/


Jonathan's Instagram: https://www.instagram.com/socaltoons/


Jonathan's Work: https://www.salamistudiospost.com/


Want me to interview a specific guest?

Contact me here: https://www.camargosounddesigner.com/contact

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2 years ago
57 minutes 46 seconds

Haunted Behind Design
Creature Voice Acting for Video Games with Sebastien Croteau

#15: Sebastien Croteau is a Voice Director, Voice Coach, and Vocal Performer. Sebastien is the President of Monster Factory which focuses on sound creation, voice acting, localization, and sound design for virtual monsters and creatures.


Sebastien has done Voice Direction for Behaviour's Dead by Daylight killer the Xenomorph (Alien), the Skull Merchant, and for the character William Berlin (Resident Evil Collection).


Sebastien's LinkedIn: https://www.linkedin.com/in/sebastiencroteau/


The Monster Factory: https://www.lafabriquedemonstres.com/en/

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2 years ago
56 minutes 44 seconds

Haunted Behind Design
Taking on the Stage as a Sound Designer in Games with Leanne Moser

#14: Leanne Moser is a Sound Designer for Supermassive Games. Supermassive are known for creating games such as: Until Dawn, The Dark Pictures Anthology: Little Hope, and Little Nightmares.

Leanne is also a Musician and we discuss the advantages in having musical knowledge in applying that to our Sound Design work.


Leanne's Music: https://mozxofficial.com/mozx_epk/


You have suggestions on who I should interview next?

Email me here: https://www.camargosounddesigner.com/contact



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2 years ago
55 minutes 23 seconds

Haunted Behind Design
How Far Networking Will Get You Over Demo Reels with Josephine Megert

#13: Josephine Megert is a Sound Designer for Bungie's Destiny 2: Lightfall. Josey and I discuss the value of Networking while getting over the Demo Reel trap.

You can check out Josey's work here: https://www.joseymegertaudio.com/

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2 years ago
53 minutes 18 seconds

Haunted Behind Design
Showing Your Potential as a Concept Artist with Ine T'Sjoen

#12: Ine is a Senior Concept Artist with Rare and you can see Ine's work in Sea of Thieves.

We discuss the workflow of a Concept Artist and how to showcase your full potential to Game Studios.

Ine's Artstation: https://inetsj.artstation.com/

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2 years ago
56 minutes 8 seconds

Haunted Behind Design
Going from Making Machinimas into Freelance Filmmaking with James aka JKPRising

#11: James started out as a YouTube Content Creator and was a part of the popular gaming network Machinima, which now does not exist anymore. James is known for his Halo, Dead Space, Metroid, and currently his Rain Series on YouTube. 

We discuss the transition going from YouTube into Freelancing. 

James's Website: https://www.jkprising.com/


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2 years ago
1 hour 14 minutes 54 seconds

Haunted Behind Design
Staying Present with your Work as a Sound Designer with João Araújo

#10: João Araújo is a Sound Designer with Bauer Media Audio Portugal in the radio commercial space. João has also created great Sound Redesigns with games too that y'all need to check out on his Instagram. 

We discuss our our thoughts on burnout and doing productive work while being present after work hours.

João Araújo's Instagram: @ja.audio

João Araújo's LinkedIn: https://www.linkedin.com/in/jmdjaraujo/


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3 years ago
46 minutes 43 seconds

Haunted Behind Design
Being a Pleasure to Work with as a Sound Designer with James Mello

#9: This episode I talk to my friend James Mello who is also a Sound Designer. James is currently working with Hi-Rez Studios doing Sound Design for SMITE. We discuss our experiences getting work in Sound Design, receiving feedback from Game Studios, and being a pleasure to work with in a game development space.

James Mello's Website: https://www.jamesrmello.com/

James Mello's Twitter: https://twitter.com/spidertears

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3 years ago
1 hour 8 minutes 52 seconds

Haunted Behind Design
Design Behind Programming, Facing Rejection, & Making Fun Games with Brian MacIntosh

#8: This episode I will be interviewing my friend Brian MacIntosh who is a Senior Programmer with Obsidian Entertainment. Brian is currently working on Grounded the survival co-op multiplayer game. We will be talking about Brian's journey as a Game Programmer, advice on getting started as a Programmer, and the challenges that go behind Game Programming.

Brian's Twitter: https://twitter.com/BrianAMacIntosh

Brian's Website: https://www.brianmacintosh.com/projects/

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3 years ago
42 minutes 17 seconds

Haunted Behind Design
Learn how to enter the video game industry and approach brand identity. Listen to game industry advice and the journey behind different disciplines from Christian Camargo and his guests, all game industry professionals who are getting paid for their work. Don't forget to follow the podcast and leave a review.