In this episode, I explore something that keeps appearing in miniature work whether we plan for it or not: windows. Not as symbols, and not as architectural details, but as practical tools that help solve some of the most persistent challenges of working at small scale.
Windows allow us to imply space without building everything we suggest. They help orient the viewer in relation to the scene. They give us control over light, enclosure, and depth. And often, they allow a miniature to feel complete without needing to explain everything.
Along the way, I talk about why implication sometimes works better than completion in miniature work, how windows shape the act of looking rather than entering, and why scenes with clear boundaries can often feel calm to view.
This episode is about perception, restraint, and judgment at the bench. About learning to recognize when a scene already holds enough. And about how something as simple as a window can help us know when it’s time to stop.
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