Howdy, Mage fans! Adam and Pooka are back with big news, a new Changeling magic book, and invites to TryItCon2: TerryCon and PAX Unplugged. This time they dig into The Crow, from comic grief to film justice, goth rain, Brandon Lee, and Mage-style ideas. A quick stop with Philip K. Dick, a chat about sanity and Quiet, and a reminder that it cannot rain all the time. Tell your friends, because madness loves company.
Today's episode is a memorial to our departed friend and co-host, Terry Robinson. Join Adam, Bryce, Charles, Josh, and Pooka as they share some memories, followed by a series of messages submitted from our community and some words from Joseph. We also invite you to download the free PDF of the Book of Tributes, a collection of written tributes from our Discord that was produced for Terry's memorial. We hope that this episode will help you to keep Terry close at heart, and remember that Ascension is the friends we made along the way.
(Thanks to Brian Grossman, Brian Johnson, Hal Case, Harry Heckel, Jacob Klünder, Jonathan Fii, Justin Achilli, Kim Godwin, Kris Newton, Lauren Roy, Leonardo Rezeda, Matthew Dawkins, Matthew Webb, MJ, Panos Skordas, Satyros Brucato, Sebastian Yūe, and Stefan Carton for your words shared in this episode. And thank you to all of our listeners for your continued support and dedication.)
(Now go change reality. <3)
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In Part 2 of our Mage Zero Edition deep-dive, Adam and Pooka sift the fun esoterica—early Tradition names (Parmenidians, Initiates of the Invisible World), a clearer Celestial Chorus, Dreamspeakers’ true remit, quirky rituals, big willpower walls, Paradox wrinkles, the dream magic that never was, and share their thoughts on what was best left behind and what is ready to drop into your games. Missed Part 1? Start there, then mosey back for secrets, laughs, and table-ready takeaways.
Special thanks to Stewart Wieck for permission to discuss the Zero Edition.
Adam and Pooka crack open a lost treasure — Mage: The Ascension, Zero Edition, a 1993 manuscript that shaped the game’s future. They share laughs, lore, share their thoughts on what was best left behind and what is ready to drop into your game, and a few “what were they thinking?” moments, from cosmic origins to dream magic and immortal mages. Don’t be a Copernicus.
Pooka and Bryce discuss Bizarre Tales & Unusual Characters for Victorian Mage. What was the Umbra like in that era? What stories and characters wait around the globe for your players to discover?
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Adam and Pooka explore the wild world of Paradox, those cosmic smackdowns that keep Mages humble. They chat about realms where magic bites back, share tales from the table, and review Never-Real Worlds, a Storyteller’s Vault toolkit full of roll tables to spark your own strange Paradox adventures. Grab a seat, pour a drink, and join the ride toward Ascension (without all the headaches).
Show NotesWelcome to Reality Deviants Movie Club! Pooka, Adam, and Jenna dive into Sneakers (1992), a techno-thriller packed with heists, hacker mages, and Mage: The Ascension plot seeds. From Virtual Adepts vs. Technocracy to teamwork and codebreaking wonders, we break it all down—plus ideas for running this as a chronicle.
Show NotesAdam and guest Amena dive into Laws of Ascension Companion, the last Mage live action role-playing game (LARP) book. From Technocracy quirks to oddball factions, wild rotes, and Umbra adventures, they cover what works, what’s weird, and what’s worth borrowing for your Chronicle. Plus, Amena shares how she built a thriving local LARP scene from scratch.
Download the transcript for today’s show here.
Adam chats with 4 guests about 3 projects. Mage 20 system reference document, Book of Common Magicks and Darkness Over Dallas fiction series.
Mage 20 SRD
https://docs.google.com/document/d/1_GzPNZoPabVMAKxk_y1aBpl0jic5QD8Y1TyLpCQUuKg
Book of Common Magicks
https://www.storytellersvault.com/product/462226/Book-of-Common-Magicks
Darkness Over Dallas
https://www.storytellersvault.com/browse.php?author=T.L.Webb
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In this spirited dive into Séance on St. James Street, Pooka and Josh Heath dissect the Victorian Mage jumpstart—what works, what misses, and whether it’s a fitting intro for new players. From ghostly redemption arcs to wonky stats and page-layout sins, they unravel the spectral threads of this quickstart. Is this séance a slayance, or should it be buried with a stake in its heart?
Show NotesAdam and Bryce dive into Laws of Ascension, Mage’s guide to live-action roleplaying! They chat rotes, rubber rats, and rock-paper-scissors magic, with plenty of laughs and a dash of heartfelt critique. Whether you’re LARP-curious or just love mage lore, this one's for you. Also, Bryce shares news on a KULT: Divinity Lost deep dive over at Darker Days Radio. Truth until paradox, baby!
Show NotesWriter, musician, and game designer James Curcio joins us for a warm, wide-ranging chat on magic, myth, and RPGs. From Dungeons & Dragons to Mage: The Ascension and Modern Mythology, we talk play, storytelling, and the mystery of it all. Oh, yeah, and we also shoot the breeze about goblins, game systems, and why magic might just be another name for imagination.
This is the final two-hander episode featuring the brilliant and sorely missed Terry Robinson, recorded with Pooka before Terry’s passing. In this deeply personal and intellectually rich conversation, Terry and Pooka dive headfirst into the mystic heart of the Syndicate , exploring its layered portrayal across Mage: The Ascension editions—from Mafia caricature to modern myth-makers of the market.
In this episode, legendary occult historian and ex-Blondie bassist Gary Lachman joins us to talk magic, Crowley, meme sorcery, and the reality-bending weirdness of the 21st century. From shared dreams in 1970s New York to egregores, astral hobos, and the dark gravity of Trump as a Tulpa, Gary pulls no punches.
What makes a great Disparate? Adam and Pooka crack open M20 Forgotten and Forbidden Orders to spotlight the most compelling crafts in Mage 20—from the dream-walking Noma to the sandstorm-riding Taftani. Along the way, they unpack what works, what doesn’t. Also in this episode: TryItCon 2, a listener review, and what happens when your RPG expectations go sideways.
Pooka and Bryce discuss M20 Faces of Magick. One of the final two books of Mage 20, a collection of NPCs, ideas and possibilities.
Show NotesArden Leigh shares her magical journey—from neuro-linguistic programming and trauma healing to chaos magic, sigils, and becoming Grant Morrison’s magical heir. We explore her concept of “repatterning,” her band Arden and the Wolves, the ethics of magical identity, and the risks and rewards of narrative magic in RPGs like Mage: The Ascension. A vivid, vulnerable, and powerful conversation on transforming belief into reality.
Adam and Pooka discuss Robert W. Chambers' King in Yellow mythos and other stories. Can they inspire Mage stories? Can these two stick to the subject?
Yellow Signs: The Decadent Movement and its Influence on Weird Fiction
Blog article on The Yellow Wallpaper, 1892
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Terry and 3 other hosts discuss World of Darkness Hong Kong
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Adam’s riding solo on this one, and he’s pulling a bundle of helpful tricks and tips out of his Storyteller’s saddlebag—especially for folks just starting out running Mage games. If you’re a veteran, you might hear some familiar ground, but if you’re new to the Storyteller’s seat, this one’s a gold mine.
Show Notes