The Rum Rollers run away from their explosive god tree they plant as it eats up the thieves guild's poo filled super highway.
The Shadow Seekers make a destructive 'interview' for the PNC.
Escaping the court of the PNC prooves to be a harrowing task. Listen before the Eurythmic Veracity Fall 2025 to hear how the Rum Rollers escape this shit storm.
Escaping 1st Level of Hell and Purgatory the Shadows Seekers fall on more good luck of planning from the Croy family. A direct route set in place straight to the top to face Ashuma.
The Blood Debt of Ciro Aelthor. Grief quickly turns to rage as the party processes the brutal murder of their friend, Ciro Aelthor, at the hands of common thieves.This episode is also a deep dive into the party's desperate pivot from chasing street thugs to preparing for a high-stakes showdown in a Demon Court. Hear the frantic strategy session as they try to gather evidence, identify a demon advocate, and formulate a winning argument to defend the crime they most definitely did do.
In the perilous, lava-strewn tunnels of the underworld, the Croy family's most dependable and dapper Head Porter, has found himself in a truly hellish predicament. He awaits the legendary Shadow Seekers, a band of adventurers trapped in the infernal tunnels and on the run from demonic legions. Recognizing the dire situation, HP , despite his fear of singeing his perfectly coiffed beard, remembers an obscure Croy family legend: a secret, ancient pathway that bypasses the conventional exits of the underworld.
This path, known only to a select few porters, requires an unlikely combination of precise timing and a deep understanding of subterranean acoustics. It could be their only salvation.
Can HP, a man whose greatest challenge is usually stacking luggage, use his surprising knowledge to guide the Shadow Seekers through the fiery labyrinth? Will his dapper attire survive the journey, and will they escape the clutches of hell itself?
Tune in to discover if a mundane head porter can become an unlikely hero in the face of ultimate damnation!
The party is in pieces, and so is their escape plan. Half the crew has literally gone down the drain, flushing their way into a thieves' guild hidden beneath the city. The other half is in a different kind of hell—a courtroom of fiends from the first layer of Hell, presided over by a monstrous judge, a gargantuan bailiff, and a Cerberus guarding their gear. Will the party reunite and escape their fate, or will they be trapped in two separate circles of chaos?
The Shadow Seekers finish their escapades with the demon queen.
The Rum Rollers split, with a couple going to save Adüné and the rest deciding to flush themselves to get out of their imprisonment.
The succubi and their queen, Demon Queen Mal, stand before the Shadow Seekers in a fleshy chamber that throbs to the double base petal of violence. Will they prevail?
Kiro challenges the CEO of the Professional Necromancy Cult and the Rum Rollers plus the whole of the newly flying ship Adüné is swallowed by a giant skull, only to appear in prison without their trusty ship and companion...
The Shadow Seekers prepare for their grand escape from Hell... by very unsavory means.
The Wizard formerly known as Matt is now a drift in the Infinite Sea and Grandam is sent to prison. The PNC holds the key. Will Grandam escape?
Aganon & Kalimba take a run at Ishamael's Tower.
Ending the Scoob Don't & Gang side shot with a BANG!
The gang finds James Ebraham's nephew and take a treacherous journey up the river to Divgorod Keep.
Scoob with a Doob and Divgorod with a war brewing. What could happen?
What happens when your party member wasn't there for the last session?
A gang of adventurers, Conundrum Inc. rolls into Divgorod in the Conundrum Carriage as they start to solve a new mystery.
The intergalactic police are here and they are ready to noodle and Grandam has a plan.