In My Perfect Console, Simon Parkin, award-winning author video game critic for The Observer invites well-known guests from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on a fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights.
"Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE
"Charming, insightful." -- THE GUARDIAN
TIME OUT'S 50 Best Podcasts
VULTURE's Best Podcast of the Year
Hosted on Acast. See acast.com/privacy for more information.
In My Perfect Console, Simon Parkin, award-winning author video game critic for The Observer invites well-known guests from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on a fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights.
"Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE
"Charming, insightful." -- THE GUARDIAN
TIME OUT'S 50 Best Podcasts
VULTURE's Best Podcast of the Year
Hosted on Acast. See acast.com/privacy for more information.

Brandon Adler is an American game director and producer whose career has been defined by his work on some of Obsidian Entertainment’s most acclaimed role-playing games. After serving in Iraq with the U.S. Air Force, my guest studied Game Art & Design at The Art Institute of California.
He joined Obsidian as a tester for Neverwinter Nights 2 before working his way up through various disciplines on games such as South Park: The Stick of Truth, Fallout: New Vegas, and Pillars of Eternity. Known for his meticulous attention to world-building and player choice, he has helped uphold Obsidian’s reputation for crafting richly written, deeply reactive RPGs. And now, as game director on The Outer Worlds 2, he’s leading the studio’s next ambitious chapter in interstellar satire and storytelling.
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Hosted on Acast. See acast.com/privacy for more information.