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Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
485 episodes
1 week ago
The podcast where nice gamedevs talk gaming and game development. Nice!
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Video Games
Arts,
Design,
Visual Arts,
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All content for Nice Games Club - a gamedev podcast! is the property of Lydia, Stephen, and Mark and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The podcast where nice gamedevs talk gaming and game development. Nice!
Show more...
Video Games
Arts,
Design,
Visual Arts,
Leisure,
Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/5b/7f/ea/5b7feaf5-d494-24aa-02f4-6eb7e5692573/mza_13903489744316413710.jpg/600x600bb.jpg
"Argue with me, I guess." Interactivity vs. Play; Fail States in Art
Nice Games Club - a gamedev podcast!
1 month ago
"Argue with me, I guess." Interactivity vs. Play; Fail States in Art

Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!

Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it. 

  • Word Play
     - 
    Steam
  • This Is Minnesota Orchestra: Søndergård and Symphonie fantastique
     - 
    YouTube
  • Who is the Sky
     - 
    David Byrne
  • Twin Cities violin maker saves the day for David Byrne's bandleader
     - 
    Brianna Kelly
    , 
    Bring Me The News
  • Noble Robot Website
     - 
    Noble Robot
0:14:47

Interactivity vs. Play

Blippo+
Steam
0:35:24

Fail States in Art

This topic is a continuation of Lydia's previous roundtable topic/therapy session in
"I saw a Beatle."
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in
"This is an impossible challenge."
Nice Games Club - a gamedev podcast!
The podcast where nice gamedevs talk gaming and game development. Nice!