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Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
484 episodes
4 days ago
The podcast where nice gamedevs talk gaming and game development. Nice!
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The podcast where nice gamedevs talk gaming and game development. Nice!
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Video Games
Arts,
Design,
Visual Arts,
Leisure,
Games
Episodes (20/484)
Nice Games Club - a gamedev podcast!
Digital Escape Rooms (with Lydia Symchych) [Nice Replay]

#375
Digital Escape Rooms
Interview
2024.11.28

All of your hosts are together in the Clubhouse for a special interview! Lydia Symchych is an impact game designer who has been working with Ellen over the last year. Today, she shares her experience of making an escape room that needed to be rendered in both "physical" and and digital environments. Also, sound effects and pillows.

In the USA, November 28th is Thanksgiving Day, and November 29th is National Native American Heritage Day. Happy holidays, if you're in the USA—and if you're not, we hope you have something to be thankful for. 💖

Digital Escape Rooms

Game Design
Articulate Storyline 360
HyperCard
 - 
Wikipedia
Exhibit Design
 - 
Wikipedia
Escape Room Races with the Lads
 - 
Northernlion
, 
YouTube
Escaping a Room of Terrors
 - 
GameGrumps
, 
YouTube
Show more...
4 days ago

Nice Games Club - a gamedev podcast!
Nicest of 2025

In this end-of-year tradition, your nice hosts talk about the games they played and the things that they accomplished in 2025, as well as the games they're excited to play and the things they hope to do in 2026.

Stephen and Mark both had an up and down year and both picked predictable nicests (if you know anything about them), while Lydia realizes that she missed the show's orientation day.

  • An image of Lydia's 2025 Bingo card
    For 2025, Lydia made a Bingo card instead of making resolutions.
0:03:00

2025 Accomplishments

Mark

Blippo+
Nice Games Alliance
GDC 2026 Speakers - Mark LaCroix

Stephen

Stephen successfully helped run an unsuccessful Kickstarter campaign, which he detailed in:
"The things that create the geometry."
Melanated Game Kitchen

Lydia

Lydia joined the podcast this year! Her first episode as a permanent host was in the ironically titled
"More Ellen in the future." What We Did On Our Winter Break (2024-25)
Lydia went from a contractor to a full-time employee!
0:18:00

2025 "Nicest" Games

Lydia

Word Play
Game Maker's Toolkit
Steam
My Sims
Wikipedia
Age of Mythology: Retold
Wikipedia
(Honorable Mention) Peak
Wikipedia
(Honorable Mention) Axolotl with a Gun
Bright Bard Games
itch.io

Mark

Mario Kart World
Nintendo Switch 2 Welcome Tour
(Honorable Mention) Super Mario Galaxy + Super Mario Galaxy 2

Stephen

Kirby Air Riders
Blue Prince
(Honorable Mention) Root
(Honorable Mention) 2XKO
0:36:40

2026 Most Anticipated Games

Lydia

Slay The Spire 2
Steam
(hopeful) Tales of the Abyss Remake
Wikipedia
(hopeful) Persona 6
Reddit

Mark

Big Walk
Wikipedia
Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park …
Nintendo
Mark is hopeful, but not expecting, that Super Mario Galaxy 3 might be announced for Super Mario Bros.' 40th anniversary.

Stephen

Stephen is always wishing for another Kirby game
Nioh 3
0:47:22

2026 Resolutions

Hear more on last year's resolutions in:
Nicest of 2024

Stephen

  • Make stuff and be creative.
  • Go to GDC.
  • Get a job or work towards getting projects in Melanated Game Kitchen that are equivalent to a full time job.
  • Get or make progress on his degree.
We interviewed a developer from Melanated Game Kitchen in:
Mental Health and Discrimination

Mark

  • Finish playing Chants of Senaar.
  • Get out of post-release rut.
  • Release something in 2026, such as Operators, Noble Tools, or anything else.
  • Keep working for/on Nice Games Alliance and get grant funding.
  • Organize a large indie developer community project or event.
  • Maybe bring Blippo+ to other consoles.
  • Bring a project to pitch at GDC.

Lydia

  • Go to GDC.
  • Work on her website.
  • Developer another escape room project.
  • Make a game that features environmental storytelling.
  • Play more games.
Show more...
1 week ago

Nice Games Club - a gamedev podcast!
“Well, what do you art?” Lydia is an Artist; Platforms and Ecosystems

Part 3 of what your nice hosts are calling "Giving Lydia Therapy," we get into Lydia's thoughts on calling herself an artist and what it may mean to think of yourself in this way.

  • Straight Line Was A Lie
     - 
    The Beths
    , 
    Bandcamp
  • The ADA: Your Responsibilities as an Employer
     - 
    U.S. Equal Employment Opportunity Commission
0:13:28

Lydia is an Artist

Part 2 of "Giving Lydia Therapy"
"I saw a Beatle."
Part 1 of "Giving Lydia Therapy"
"Argue with me, I guess."

Platforms and Ecosystems

Blippo+
Panic
An unsettling indie game about horses keeps getting banned from stores
Ash Parrish
The Verge
Gamers really overestimated the sales of the Steam Deck...
MewWeebTwo
Reddit
Show more...
2 weeks ago

Nice Games Club - a gamedev podcast!
"Argue with me, I guess." Interactivity vs. Play; Fail States in Art

Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!

Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it. 

  • Word Play
     - 
    Steam
  • This Is Minnesota Orchestra: Søndergård and Symphonie fantastique
     - 
    YouTube
  • Who is the Sky
     - 
    David Byrne
  • Twin Cities violin maker saves the day for David Byrne's bandleader
     - 
    Brianna Kelly
    , 
    Bring Me The News
  • Noble Robot Website
     - 
    Noble Robot
0:14:47

Interactivity vs. Play

Blippo+
Steam
0:35:24

Fail States in Art

This topic is a continuation of Lydia's previous roundtable topic/therapy session in
"I saw a Beatle."
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in
"This is an impossible challenge."
Show more...
3 weeks ago

Nice Games Club - a gamedev podcast!
Reinventing GDC (with Mark DeLoura)

Mark DeLoura's decades-long career in games includes roles ranging from Nintendo engineer to White House senior advisor. A longtime and passionate developer advocate, this year he's been tapped to help reinvent the industry's largest annual gathering, GDC.

DeLoura outlines the changes coming to this year's conference, defines what "festival" means in the context of GDC, and previews the ambitious goals for its future. But your nice hosts also raise concerns about the elimination of the lowest-priced passes, the accessibility of new programming, and the critical issue of attendee safety now that more official GDC events serve alcohol.

Whether you have or are planning to attend GDC, are one of its critics, or just want to know more about how the industry creates and manages its community, this episode is a must-listen.

  • Your nice hosts will be at GDC 2026, March 9th - 13th, 2026 in San Francisco. Look for our annual GDC special episode(s) then.
  • Mark DeLoura on Bluesky
  • Mark DeLoura on LinkedIn
  • HITLab - Human Interface Technology Lab
     - 
    University of Washington
  • Game Programming Gems
     - 
    Mark DeLoura
  • Dr. Miguel Luengo-Oroz (MalariaSpot) - Online game & crowdsourcing & malaria
     - 
    The International Society for Neglected Tropical Diseases
    , 
    YouTube
  • About FoldIt
  • Video games owe a lot to President Obama's administration
     - 
    Brian Crecente
    , 
    Polygon
  • Mark DeLoura also co-hosts a podcast! His weekly gaming news/discussion show, Boss Rush, is available on YouTube!

  • After the discussion, DeLoura turned the tables on your nice hosts and asked a few questions of his own. It didn't fit into the episode, but we saved it and put it up as a Patreon exclusive bonus segment!

Reinventing GDC

The annual Game Developers Conference is changing
 - 
Michael McWhertor
, 
Polygon
Cannes Lions International Festival of Creativity
 - 
Wikipedia
Black Hat - Upcoming Events
GDC Passes & Pricing
 - 
Game Developer Conference
Seattle Indies SLICE
Calling partners for GDC 2026!
 - 
Game Developer
Games Industry Gathering
Female Game Devs Open Up About Harassment And Drink Spiking At GDC
 - 
Ahmad Hassan
, 
RespawnFirst
Amir Satvat's Games Jobs Resources
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
"I saw a Beatle." Being Honest With Your Work; The Critical Eye

This week the clubhouse is filled with emotions. Lydia was frustrated that she did not recapture the magic of her first escape room game, Stephen was frustrated that finding his critical eye makes for a different movie watching experience, and Mark was frustrated by the acoustics at a football stadium.

In other news, it's time to make your GDC Plans! Mark and Dale will be there, and probably some other nice hosts, too.

  • GDC Festival of Gaming 2026: The Industry's Bold New Era Begins
     - 
    Beth Elderkin
    , 
    GDC
  • Symphony of Seasons
  • Paul McCartney "Got Back" tour
  • U.S. Bank Stadium Officials Addressing Sound Concerns For Concerts
     - 
    CBS Minnesota
0:16:06

Being Honest With Your Work

Lydia went to Chicago to run a escape style game at the Chest Medicine Conference about Eosinophilic Asthma. That was set in the 1920s prohibition chicago.

CHEST Conference

CHEST Medicine Conference
Eosinophilic and Noneosinophilic Asthma
CHEST Journal Podcast
(Yes, Dale included that last link because its host is named Dr. Pepper.)

Escape room games

Lydia's first apperance on the show was as a guest to discuss last year's project, in
Digital Escape Rooms
Later on as a host, Lydia talked a little about this year's project, which was upcoming at the time, in
"It's about trust."
0:56:30

The Critical Eye

Stephen has previously talked about his filmmaking class in:

Episode 367
"Numbers go up."
Episode 393
"I’m intrigued by big door."
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
Nice Games Jam: "Grog"

This week, Lydia provides all the fun facts about living on a boat while your nice hosts develop a card game based around scurvy management!

  • Hoyle's Official Book of Games
     - 
    Wikipedia
Prompt
Create a pirate themed game about food and scurvy management.
Game type
Card game
Player count
2-4
Materials

Event deck

Resource Deck

Setup

Shuffle the event deck and the resource deck separately. Deal 5 cards from the resource deck to each player.

Rules
  • Card game
    • Set making
    • Need to create as many sets as you can to create grog, while preventing vermin from being in your hand
    • These resources will keep you going in phase 2 when pulling from port of call / event cards
    • Whoever is able to travel farthest (successfully draw the most port of call / event cards) wins
  • Beneficial food
    • Grog (face cards)
      • Rum - Jack
      • Sugar - Queen
      • Water - King
      • Limes - Ace
    • Salt meat/fish 
      • Pork or Cod (Hearts)
      • Salt (Diamonds)
    • Hard tack (Clubs)
    • Suet (Spades) (added to meat or hard tack to enhance it)
  • Vermin (clogs your hand and could cause problems in events)
    • Weevil 
    • Maggots
    • Rats
  • Rules
    • Each turn you have one action. You can either:
      • Draw a card
      • Play a complete set
    • After a certain number of cards (10 as default), you all go to sail and have ports of call events
      • Draw an event card each turn
  • Ports of call / Events? - you get a point for every port you successfully make it to. Certain cards when “won” enter your stack and give you extra points or mechanical advantage 
    • Windfall of resources 
      • Everyone draws 5 cards and makes stacks
    • Ship cat
      • The cat joins the most rat-infested ship (removes all rats from hand)
      • OR spend the most salt meat to attract it to your ship
    • Trade with each other
      • Draw 3 cards and give 1 card from hand to the player on your left. Make stacks
    • Injured shipmate
      • Spend water and salt from your hand
      • Spend maggots from your hand
    • Threat of scurvy
      • Spend grog
    • Weevil infestation! 
      • Lose a hard tack for every weevil in your hand. Discard those cards from your hand and stacks(?)
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
"That's an interesting example." Naming Files; Unity Security Vulnerability (2025)

This week features a timeless topic followed by a timely one, both of them pretty important. Lydia prepares for Chicago, Mark shares his slides, and Stephen gonna chill.

  • CHEST 2025
     - 
    American College of Chest Physicians
  • Some of Lydia's escape room props!

  • Escape room props: Booklets
  • A black hat with a handmade label stitched on the inside that reads "51-13-85."
  • Crumpled scraps of yellowed paper with handwriting on them in a coded character set.
0:05:26

Naming Files

Museum Accessioning: Numbering Systems
Oklahoma Museums Association
Rice County Historical Society
Montshire Museum of Science
0:43:13

Unity Security Vulnerability (2025)

"Unity Security Update, What Do?" presentation slides
Mark LaCroix
Unity Platform Protection - Security Advisory
Unity
Unity Platform Protection - Developer Remediation Guide
Unity
Unity Platform Protection - Patcher Tool
Unity
CVE-2025-59489: Arbitrary Code Execution in Unity Runtime
RyotaK
GMO Flatt Security Inc.
CVE-2025-59489
CVE
Show more...
1 month ago

Nice Games Club - a gamedev podcast!
Nice Thinking: "Noble Tools"

In this episode, Lydia and Stephen are rubber ducks for Mark as he talks through his ideas for a suite of Unity plugin tools. Buckle up, there's a lot! They also discuss whether to bundle or not to bundle tools, considerations of scope and price, and the deep appreciation for easy-to-use interfaces. 

  • Will Mark complete these tools by Christmas?
  • Will Stephen get a reprieve from the nagging about his fishing mini game collection?
  • Will Lydia ever get over that one client project?

Stay tuned to find out!

  • Star Trek: Starfleet Academy | Official Trailer
     - 
    Paramount+
    , 
    YouTube
0:13:22

Noble Tools

Rewired
Unity Asset Store
Noble Engine
Noble Robot
Lydia really needs to listen to the episode where Stephen and Mark talk about the localization of Widget Satchel.
"I definitely thought of that ahead of time."
Noble Menu
itch.io
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
"This is the earliest we’ve been this unhinged." Health; Developing for Speed Runners

Sam! returns to the clubhouse to help your nice hosts decide that Lakitu is no longer a savoir that comes down from the clouds, but since he has a job as a referee, should therefore be wearing a little ref shirt.

  • Sam Baeseman is a member of the IDGATC board, the Nice Games Alliance board, and founding member of JAMA Jam.
  • Nice Games Alliance
  • IDGATC
  • JAMA Jam
  • Sam! joined us last week to talk about:
    Creative Peer Communities
  • Blippo+ (Mark's game) released, and you can buy it:

  • Blippo+ on Steam
  • Blippo+ on Switch
  • Blippo+ on itch.io
  • Lydia:

  • Why Learning Is So Hard for Adults (And How Games Can Help)
     - 
    ELB Learning
    , 
    YouTube
  • Before becoming a host, Lydia joined the clubhouse as a guest to talk about:
    Digital Escape Rooms
  • Stephen is:

  • not going to talk about his fishing game
  • doing a game jam, Ludem Dare
0:15:30

Health

Calculate your pet's HP
Polygon
YouTube

Your nice hosts talked about these health systems:

  • Subnautica - oxygen/food/water
  • Dave the Diver - oxygen
  • PEAK - stamina
  • Gauntlet - time
  • Super Smash Bros. - percentages
  • Star Trek Adventures (TTRPG) - stress
  • Doom (1993) - health packs
  • Doom (2016) - enemy damage
  • Super Mario Bros. - mushrooms (2D) / coins (3D)
  • Bloodborne - dignity
  • Sonic the Hedgehog - rings
  • Call of Duty - regenerating health
  • Blades in the Dark - "harm"
42:31

Developing for Speed Runners

We talked about normal players vs. speedrunners in:
Ladder Game
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
Creative Peer Communities (with Sam Baeseman)

Your nice hosts welcome 3D artist and Nice Games Alliance board member Sam Baeseman into the clubhouse to talk about how online Discord communities become available and how to become a part of or lead such communities.

  • Blippo+ (Out now!)
     - 
    Panic

Creative Peer Communities

IRL
Misc.
Sam's Social Links
 - 
skrimbus
, 
Linktree
JAMA Jam
 - 
itch.io
International Game Developers Association, Twin Cities Chapter
Grape Juice City
 - 
Splashworks Studio
, 
Steam
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
Nice Thinking: "Ladder Game"

It's been awhile, but it's time for another video episode! This week, Mark's colleague Mike Lasch enters the clubhouse to build a digital prototype live on-air!

Ladder Game

Playable "Ladder Game" prototype
Michael Lasch
Construct 3
Kuru Kuru Kuruin
Wikipedia
Roundabout
No Goblin
Steam
Sokoban
Wikipedia
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
Nice Games Jam: "I’m Holding It for a Friend"

We invite Joanna May into the clubhouse again in this supersized episode to design a game about stowing illicit goods into spacecraft as it's being built!

(Note: Minor hiccup with the audio recording in the first 2 minutes, so Lydia is off mic briefly but it fixes itself.)

  • Tangrams
     - 
    Wikipedia
  • We mention Dogpile!, a game we made in a previous game jam.
    Dogpile!
Prompt
Design a puzzle game about loading passengers and/or cargo into various spacecraft (or other transport).
Game type
Tabletop game
Player count
4 or more
Rules
  • The ship is a pad of paper with outline of ship (legal pad sized)
    • The interior is blank, what you draw is the interior spaces
    • Each turn, the freighter captain draws the modules
      • False walls, freezers, to shape what you can put in there
      • They have their own secret goal
    • Each turn, the other players are smuggling things (they don’t know about what others are doing)
      • Contraband
      • Each turn they can put one thing in there or move a thing
        • Maybe you have to slide it only, you can’t pick it up after it’s been added
  • Each game has an ending determination and then also a scoring system
    • Everyone loses if ship gets caught
  • Hidden role game?
    • Freighter Captain
      • Makes the ship
    • Contraband smuggler
      • Tries to add the most of contraband as they can
    • Honest worker
      • Wants to add the most of the goal as possible
    • Inspector
      • Wants to find the smuggler
Show more...
2 months ago

Nice Games Club - a gamedev podcast!
"Ain’t nothin’ left." Role-playing; To Rebuild or Not to Rebuild

Joanna May returns to the clubhouse as a guest host! Your four nice hosts chat Tetris, knitting, and CSS, but also have a pair of actual topics to discuss...

  • Mark's game Blippo+ is out NOW! Go buy it on Switch and Steam!

0:13:36

Role-playing

Complete History Of The Soviet Union, Arranged To The Melody Of Tetris
Pig with the Face of a Boy
YouTube
Tetris (film) - Historical accuracy
Wikipedia
0:35:27

To Rebuild or Not to Rebuild

Joanna previously joined us as a guest to discuss
Serialization
Godot 4.5 release notes - SDL3 gamepad input
Godot
Noble Engine
Noble Robot
GitHub
The Slow Way Is the Fast Way
Mark Samples

Joanna and Mark debated a concept called "Utility-first CSS"

A Year of Utility Classes (Pro)
Michelle Barker
CSS { In Real Life }
What is Utility-First CSS? (Anti)
Heydon Pickering
HeydonWorks
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
Serious Play Conference 2025

Your nice hosts Lydia and Ellen are on a seriously playful adventure in beautiful Rochester, New York for the Serious Play conference! They discuss game accessibility, D&D therapy, lexical gaps, validation, and more.

In addition, Lydia beats the pavement and gets the hot scoop on what attendees learned at the conference and the games that shaped them.

Many thanks once more to: 

  • Serious Play for Lydia's press pass.
  • Ellen for the cute little lavalier microphones that made interviews possible.
  • Ellen and Nikita for being the best travel buddies ever.
  • Interviewees for sharing their thoughts with our nice listeners.
  • Serious Play Conference
  • Ellen's previous trip to this conference was recounted in:
    Serious Play Conference 2023

Serious Play Conference

Xbox Adaptive Controller
Xbox.com
PlayStation Access Controller
Playstation.com
Quadstick
Able Gamers
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
"There's little guys in my screen." Video Content; Use the Dang Potion!

In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)

  • Lydia played some Dutch games

  • Geharrewar in de Sushi-bar
     - 
    Board Game Geek
  • Port Royale
     - 
    Board Game Geek
  • Stephen is very excited about Kirby Air Riders. Is it as good as he anticipated? Past Stephen sure hopes so!

  • Kirby Air Riders Direct 8.19.2025
     - 
    Nintendo of America
    , 
    YouTube
  • Mark went to L.A. for the Blippo+ Exhibition

  • Blippo+
     - 
    Steam
  • Pre-order Blippo+ on Switch
     - 
    Nintendo
  • Mark's favorite museum: LACMA
  • Nice Games Alliance

  • Nice Games Alliance is the org that supports the local community
  • Beth Korth was recently on the show in Episode 382 to talk about
    Nice Games Alliance Workshops
  • When the club plugs the Discord, Mark mentions a Discord conversation the podcast's outro in Episode 400
    "From apocrypha or experience." 400th Episode Special

Video Content

Blippo+
Telling Lies
Wikipedia
Dinosaur Hunter (aka 3D Dino World)
Wikipedia
Quantum Break
Wikipedia
Control (the game)
Wikipedia
Witness
Wikipedia
Dragon's Dogma 2 Steak video
YouTube
Alan Wake 2
The FMV (Full Motion Video) Game that Dale and Beth made for Global Game Jam 2020 is very campy. Enjoy!
Global Game Jam
Global Game Jam
Corporate Espionage (the Game)

Use the Dang Potion!

The reasons Lydia doesn't use the Potion:

1) She might need it (more) later, I don't want to waste it
2) Everything could matter

And more reasons:

3) Things are power in a power fantasy game, and it's hard to give up power
4) Potions feel like an assist mode, because you want to be better than that
5) Gambler's fun

Combatting the natural emotional response for players to keep their stuff

Make stuff very abundant, and add use ware (like Zelda Breath of the Wild)
Add narrative context that the intention is to sell it for in game money (like in Spirit Farer)
Add explicit indicators that an item is required for a quest.
Create items that are specific to a single purpose.
Discourage gathering more items by making them annoying to collect
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
Nice Thinking: "Fishing Minigame Collection"

Stephen Business is back! And he’s  attempting to make a meme into a reality. 

It’s a fishing minigame collection. The clubhouse attempts to answer the questions:

  • How many fishing minigames is too many fishing minigames?
  • What are different ways of fishing?
  • Is it okay to shoot fish with lasers?
  • Who are those teenagers with emo hair in the Bentley?
  • Should Stephen make something on the Playdate?
  • Is button mashing good?
  • Why do people go fishing? 
  • Does anyone actually like fishing?

  • You can wishlist 'Blippo+' on Steam!
     - 
    Steam

Fishing

Lydia kicked of this topic with a comment an episode, maybe this one?
Revisiting Your Games
Fishing Minigame Meme
Reddit
Lydia learned about noodling from this youtube channel
Bon Appetit
YouTube
Feeding time at a Fish Hatchery is bonkers!
YouTube

Lydia's nice list of games with fishing minigames

Tales of Arise
Pokemon
Animal Crossing
Stardew Valley
Legend of Zelda (many)
Skyrim
Kirby The Forgotten Land
Verdant Skies
Spiritfarer
Red Dead Redemption 2
Final Fantasy (many)
Sonic Frontiers
Far Cry 5
Hades
Show more...
3 months ago

Nice Games Club - a gamedev podcast!
"Okay, I need to learn buttons." microStudio; Min-Maxing

It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio. Then the Nice Hosts get real about their experiences with min-maxing in games. You know it's a good topic when it promises at least one spinoff topic so buckle up. 

Also in this episode: Mark is doing level design when he should be playing Donkey Kong Bonanza, new laptop(!), and the existential horror of the cozy game genre.

0:12:09

microStudio

Lydia's starting point for her incremental learning plan.
"A Paragraph Signing"
microStudio
microStudio
Lydia's Experiment 1 - Tutorial
Press space to start. Use the arrow keys to move the slime to the cookie.
microStudio
Lydia's Experiment 2 - Buttons Practice
Click the heart to add it to the skeleton’s chest
microStudio
Lydia's Experiment 3 - Build a Skeleton
Click on the buttons to add silly organs to the skeleton. Keep clicking the button to cycle through your options for that organ.
microStudio
Lydia's Experiment 4 - Despawn Practice
Press space to add 10 seconds to the timer. Click correct or incorrect to add or subtract points to the score. Clicking spawns sparkles!
microStudio
0:37:00

Min-Maxing

Show more...
4 months ago

Nice Games Club - a gamedev podcast!
Concept Art Workflows (with Laura Onderwater)

Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows. Even if you’re not part of an art team, there’s a lot to take away from this one!

  • We spoke with Laura previously in an episode on
    Visual Worldbuilding

Concept Art Workflows

Art
Production
Laura on Artstation
Laura on Bluesky
Show more...
4 months ago

Nice Games Club - a gamedev podcast!
Nice Games Jam: "Repair-ent"

As promised, the three Korths, Andy, Beth and Gabe, join us in the clubhouse for our hundred and two or so episode tradition! The clubhouse was too crowded to fit Mark in, but having five hosts makes up for it. Your nice hosts design a game about fixing the messes your child makes and then returning the favor as you age.

  • Andy had brought up a chaotic game where you need to prevent your infant from getting into trouble, turns out there's a lot of those but here's an example!
  • Who's Your Daddy
     - 
    Evil Tortilla Games
    , 
    Steam
Prompt
Create a game where you need to follow around a person or a thing that is breaking stuff. You gotta fix it!
Game type
Design document
Player count
1
Rules
  • Child causes destruction and you have to fix it
  • Child become adult you have to fix parent stuff
  • Parent needs to work (remotely) and also fix whatever the kid has broken
    • You want to fix the things as best as you can before your partner gets home
    • Partner will do some fixing at the end of the day (to prevent negative feedback loop)
  • Each level is just one day in the life of this family
    • The last level, the parent retires and now the kid is an adult and has to fix parents’ messes
    • And maybe also has a kid they need to take care of
  • Mess examples
    • Older parent
      • Find keys
      • Knocking a pot off the stove
      • Install rail in shower/toilet
      • Bookcase falls down
    • Toddler
      • Pulling things with cords (as toddler)
      • Crayons on the walls
      • Legos (or any toy)
    • Pulled shower curtain
    • Teenager
      • Get mad at a thing and punch a hole in the wall
      • Leave the fridge open
      • Shave without cleaning sink
      • Dirty clothes
      • Plates everywhere
      • Dart board
      • Sticky slime
      • Leave milk on table
  • What does cleaning look like?
    • Different minigames
  • Co-op mode
    • Two parents, or parent and grandparent
  • Orthographic camera angle that slides from one room to another
  • Maybe the daycare couldn’t take the kid today
    • Basically these are snapshots of unexpected parenting that the player needs to deal with
  • Need moments of time for narrative/exploration time
    • When you find an important item, time stops so the player can appreciate it
    • You can find things that you made as a kid
  • More preventative tasks for the player to do
    • Place paper around so kid doesn’t draw on walls
  • Parent sim
    • Decisions impact future decisions and might cause problems depending
    • How you parent changes how you recover energy/your stats during elderly stages
  • Intro
    • Set the tone of the home
    • Ask questions for the player to adjust the game for them somewhat
      • How does a messy home make you feel?
      • How do you respond to criticism? How do you respond to conflict?
      • Center questions on the parent, not the child.
      • What kinds of appliances do you have in your home?
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4 months ago

Nice Games Club - a gamedev podcast!
The podcast where nice gamedevs talk gaming and game development. Nice!