Home
Categories
EXPLORE
True Crime
Comedy
Business
Sports
Society & Culture
Health & Fitness
TV & Film
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/5b/7f/ea/5b7feaf5-d494-24aa-02f4-6eb7e5692573/mza_13903489744316413710.jpg/600x600bb.jpg
Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
486 episodes
5 days ago
The podcast where nice gamedevs talk gaming and game development. Nice!
Show more...
Video Games
Arts,
Design,
Visual Arts,
Leisure,
Games
RSS
All content for Nice Games Club - a gamedev podcast! is the property of Lydia, Stephen, and Mark and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The podcast where nice gamedevs talk gaming and game development. Nice!
Show more...
Video Games
Arts,
Design,
Visual Arts,
Leisure,
Games
https://is1-ssl.mzstatic.com/image/thumb/Podcasts115/v4/5b/7f/ea/5b7feaf5-d494-24aa-02f4-6eb7e5692573/mza_13903489744316413710.jpg/600x600bb.jpg
Nice Games Jam: "I’m Holding It for a Friend"
Nice Games Club - a gamedev podcast!
3 months ago
Nice Games Jam: "I’m Holding It for a Friend"

We invite Joanna May into the clubhouse again in this supersized episode to design a game about stowing illicit goods into spacecraft as it's being built!

(Note: Minor hiccup with the audio recording in the first 2 minutes, so Lydia is off mic briefly but it fixes itself.)

  • Tangrams
     - 
    Wikipedia
  • We mention Dogpile!, a game we made in a previous game jam.
    Dogpile!
Prompt
Design a puzzle game about loading passengers and/or cargo into various spacecraft (or other transport).
Game type
Tabletop game
Player count
4 or more
Rules
  • The ship is a pad of paper with outline of ship (legal pad sized)
    • The interior is blank, what you draw is the interior spaces
    • Each turn, the freighter captain draws the modules
      • False walls, freezers, to shape what you can put in there
      • They have their own secret goal
    • Each turn, the other players are smuggling things (they don’t know about what others are doing)
      • Contraband
      • Each turn they can put one thing in there or move a thing
        • Maybe you have to slide it only, you can’t pick it up after it’s been added
  • Each game has an ending determination and then also a scoring system
    • Everyone loses if ship gets caught
  • Hidden role game?
    • Freighter Captain
      • Makes the ship
    • Contraband smuggler
      • Tries to add the most of contraband as they can
    • Honest worker
      • Wants to add the most of the goal as possible
    • Inspector
      • Wants to find the smuggler
Nice Games Club - a gamedev podcast!
The podcast where nice gamedevs talk gaming and game development. Nice!