With guidance from Captain Clintock, the party seeks out the “Heart of the Island” to combat the corruption. They arrive at Roa Kala, a Dara village, and learn more from elder Audok.
Led by GM Maia
Shipwrecked and low on options, the party braved a strange coastline, stumbled on a hidden pirate grotto, and kicked off a rescue mission that spiraled into bedlam. What began as a stealthy plan turned into a frantic brawl involving bizarre powers, sinking ships, and a cursed blade that refuses to be ignored.
Led by GM Maia
Shaken but alive, the group faces the aftermath of Vymm’s wrath and the fear it left behind. Bonds are tested as guilt, memory, and strange magic intertwine, revealing unsettling truths about both land and sea. With a new ship and uncertain hearts, they set sail into waters that promise no safety.
Led by GM Maia
This is a feed drop, shared here to help cross-promote my work and introduce you to another story I think you’ll enjoy. 😊
In the shining metropolis of Hyperion City, two Golds enforce the order that built their world—until cracks begin to show beneath the polish.
Iron Rising is about two siblings sworn to protect order and one secret that could destroy it. It's a co-op story told in full collaboration between two players. It’s cinematic, character focused, and driven entirely by the choices we make at the table.
==LISTEN TO EPISODE 2==
https://starforged-iron-rising.bearblog.dev/listen/
==CAST==
==COMPANION BLOG==
==THE GAME==
A peaceful seaside moment shatters when a terrifying spirit emerges, forcing the group into a desperate struggle between power, trust, and survival. As the lines between friend and foe blur, one choice nearly costs everything. What follows is a haunting exchange that will leave lasting scars on all involved.
Led by GM Maia
We're back in Nimble! The party heads into the Brackwater Wetlands in search of a submersible captain, but the deeper they go, the stranger things get. A village under siege, a stolen artifact, and a girl thriving under corruption hint at bigger forces at play. Just as they start to uncover the truth, something ancient answers back...
Led by GM Maia
The party spends a restorative night sharing personal dreams after their witch encounter, but the morning brings two crucial visitors: Vutochi’s assistant delivers a plan to sever the corruption requiring a special blade, the Heart essence, binding knowledge, and a vessel, while a Brigade member warns Bogo that his sister, Bubbles, is now in Yatamon.
Armed with this new information and Vutochi's detailed scroll, the companions realize the binding knowledge is with the witches they just fought and that they must head to Polewater Village to secure the necessary submarine. Understanding that the final components are within reach, the group prepares to embark on the last, critical leg of their quest.
Led by GM Maia
The party encounters a coven of witches in the Brackwater Wetlands, each attempting to manipulate them. Maki negotiated their release, retrieving red sap from a corrupted tree for the witches. The sap revealed the corruption’s true extent and location, prompting the party to confront it at the island’s heart.
Led by GM Maia
IMPORTANT LISTENER NOTE: This episode was accidentally skipped and is being published out of chronological order. This session should be listened to AFTER Session 14 and BEFORE Session 16 to follow the story!
After a cooking competition with Chef Lolly, the party ventures into a flooded observation deck of the AHA headquarters, where they battle corrupted fish folk pirates.
Led by GM Maia.
The party’s muddy journey toward the Crowsworn Coven became a test of both wits and spirit. They faced a peculiar ferryman, a menacing creature from the muck, and a magical trial of the heart. Having earned their passage, they left their truck behind to enter the coven's inner circle.
The party arrives at AHA headquarters to consult Vutochi about Mako’s corruption. Vutochi theorizes that the corruption acts like a symbiote, draining Mako’s vitality. During the consultation, Beebee is controlled by the malevolent spider spirit Vymm, who demands the fungal heart in exchange for her temporary freedom.
Maki, Beebee, and their companions journey to the AHA headquarters, a coastal observatory, to seek help for Mako’s advanced corruption. There, they met Master Vutochi, a cat spirit, who theorized the corruption was sentient and symbiotic. During their consultation, Beebee attempts to commune with spirits and was possessed by the great spider spirit Vymm, creating a new crisis for the group.
A high-speed cat launch lands Beebee face-to-face with a monstrous rodent and a cauldron hiding the magic they need, while Mako strikes a dangerous deal with mischievous pixies to save the party.
Led by GM Maia: https://bit.ly/maiasgameroom
A routine errand takes a bizarre turn when the party is magically shrunk inside a mysterious workshop and forced to navigate a now-giant world filled with potions, pests, and one very dramatic housecat. With time running out and danger at every turn, they must outwit flying foes and feline bargains to return to normal size.
Led by GM Maia: https://bit.ly/maiasgameroom
A harpy ambush, a broken-down truck, and a panicked courier boy send the party spiraling into a chaotic chain of events on their journey to the coastal highlands.
Led by GM Maia: https://bit.ly/maiasgameroom
Our heroes are finally on the road from Yatamon, but their journey is already full of surprises! Watch as they face unexpected emotional encounters, challenging terrain, and a dramatic turning point that pushes one party member to their limits. Plus, find out what mysterious eyes are watching them from the shadows as the session ends!
Led by GM Maia: https://bit.ly/maiasgameroom
Join us for the fallout from the party's final night in Yatamon! See how they react to ominous new developments and solidify their plans for a grand journey across Obojima. Plus, don't miss the lighter moments and deeper bonds forged before their departure!
Led by GM Maia: https://bit.ly/maiasgameroom
Missed the early adventures of Beebee, Bogo, Mako, and Maki? Or just need a quick refresher before diving back into the magic and danger of Obojima? This video has you covered!Join us as we recap the epic journey of our four heroes, from their innocent beginnings in the village of Okiri to their perilous quest in the bustling city of Yatamon. Discover how childhood pacts and traumatic events shaped their lives and set them on a path to save their island from a creeping Corruption.
The party has wrapped up their business in Yatamon and is now preparing for the journey ahead, each character handling personal tasks before they set off. Join us to see what final preparations and emotional goodbyes unfold before their next big adventure begins!
Led by GM Maia: https://bit.ly/maiasgameroom
The group narrowly escapes the corrupted tunnels and regroups to recover and process what they’ve learned. Strange mushrooms, haunting memories, and urgent warnings set the tone as they prepare to meet with researchers investigating the island’s growing corruption. With new leads and a choice between two possible paths, the party readies themselves to leave Yatamon behind and begin a larger journey across Obojima.
Led by GM Maia