Back in 1997, Monolith released the classic FPS, Blood, on PC, introducing brutally violent content to critical acclaim and immediate cult status. 22 years later, Nightdive Studios worked their magic to bring a remaster of the game, Fresh Supply, to PC, reintroducing the title to a new generation. Fast forward to now, and they have announced one more go at the title: Blood: Refreshed Supply. What's new this time around? I brought on some key members of the team to answer that very question and why this is the definitive version of Blood for fans of the classic, the 2019 release, and new fans alike. Guests today are Grover Wimberly IV (Producer and Project Manager), Dustin Twilley (Game Designer/Producer), and Samuel Villarreal (Lead KEX engine programmer and project lead).YouTube: https://youtu.be/C6wwjrQCFpgPreorder/Wishlist Blood: Refreshed SupplySteam: https://store.steampowered.com/app/3884520/Blood_Refreshed_Supply/GOG: https://www.gog.com/en/game/blood_refreshed_supplyEGS: https://store.epicgames.com/en-US/p/blood-refreshed-supply-f8bb7cPS: https://store.playstation.com/en-us/concept/10016705Xbox: https://www.xbox.com/en-us/games/store/blood-refreshed-supply/9PD2QGLP9WJRJoin the Atari Club on Discord: https://discord.gg/atariclubFollow us:Atari:X: https://x.com/atariBlueSky: https://bsky.app/profile/atari.comNightdive Studios: X: https://x.com/NightdiveStudioNightdive Studios: https://x.com/NightdiveStudioGrover Wimberly IV: https://x.com/GroverWhimDustin Twilley: https://xcancel.com/BloodDeathwishSamuel "Kaiser" Villarreal: https://x.com/SVKaiserJason Polansky: https://bsky.app/profile/jaysofdoom.bsky.social
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