Roll Britannia is a British DnD 5e comedy actual play about pirates, heists, and very questionable plans that somehow work. Story first, jokey, rules light, with sharp improv, punchy combat, and a big warm found family vibe. If you like British comedy, Dungeons and Dragons, and seafaring shenanigans that keeps paying off, you’re in the right place.
Meet the crew, Tom as Keth Frostiron, Paul as M.Tosscobble, Chip as Jeff Silverbow, Alex as Derek Normalbeard, and Sophie as River, with Dungeon Master James steering the chaos. Expect villain toppling, treasure chasing, courtroom disasters, musical detours, and recurring gags that get funnier the more you know. Proper roleplay, clean recaps, and world lore you can "borrow" for your home game.
New listener? Start at episode one if you want to experience the mayhem grow. We signpost arcs and give recaps so you wont get lost. Long form adventures, occasional one shots, live show specials, and bonus side quests for the lore goblins. There’s big laughs, character drama that sneaks up on you, and the odd rules wobble that makes it better, honestly... You’ll hear a British DnD 5e actual play, pirate adventure, with a sprinkle of improvised fantasy, heists, monsters, magic, and a crew who argue like siblings then save each other anyway. Great for fans of comedy fiction, tabletop RPGs, and story led, rules light, shows where the rule of cool is king, weaving a story you can binge.
Support the voyage, grab our dice, books, and T shirts, and get extra episodes on Patreon. Subscribe, queue the latest arc, and set sail - http://www.patreon.com/rollbritannia |
NEW EPISODES WEEKLY |
CRIT AWARD & GOLDEN LOBES AWARD NOMINEE |
Follow us on social:
X - @RollBritannia |
Facebook - @RollBritannia.Podcast |
Instagram - @roll.britannia |
Mastodon - @rollbritannia |
BlueSky - @rollbritannia |
Threads - @roll.britannia |
Official Roll Britannia Website: https://www.rollbritannia.co.uk/ |
Find us on BestPodcasts.co.uk - https://www.bestpodcasts.co.uk/podcast/roll-britannia-a-british-dungeons-dragons-5e-podcast/ |
FeedSpot: 100 Best D&D Podcasts - https://podcast.feedspot.com/dnd_podcasts/ |
45 Best Role Playing Games (RPG) Podcasts - https://podcast.feedspot.com/role_playing_games_podcasts/ |
10 Best DND Comedy podcasts - https://podcast.feedspot.com/dnd_comedy_podcasts/ |
Hosted on Acast. See acast.com/privacy for more information.
Roll Britannia is a British DnD 5e comedy actual play about pirates, heists, and very questionable plans that somehow work. Story first, jokey, rules light, with sharp improv, punchy combat, and a big warm found family vibe. If you like British comedy, Dungeons and Dragons, and seafaring shenanigans that keeps paying off, you’re in the right place.
Meet the crew, Tom as Keth Frostiron, Paul as M.Tosscobble, Chip as Jeff Silverbow, Alex as Derek Normalbeard, and Sophie as River, with Dungeon Master James steering the chaos. Expect villain toppling, treasure chasing, courtroom disasters, musical detours, and recurring gags that get funnier the more you know. Proper roleplay, clean recaps, and world lore you can "borrow" for your home game.
New listener? Start at episode one if you want to experience the mayhem grow. We signpost arcs and give recaps so you wont get lost. Long form adventures, occasional one shots, live show specials, and bonus side quests for the lore goblins. There’s big laughs, character drama that sneaks up on you, and the odd rules wobble that makes it better, honestly... You’ll hear a British DnD 5e actual play, pirate adventure, with a sprinkle of improvised fantasy, heists, monsters, magic, and a crew who argue like siblings then save each other anyway. Great for fans of comedy fiction, tabletop RPGs, and story led, rules light, shows where the rule of cool is king, weaving a story you can binge.
Support the voyage, grab our dice, books, and T shirts, and get extra episodes on Patreon. Subscribe, queue the latest arc, and set sail - http://www.patreon.com/rollbritannia |
NEW EPISODES WEEKLY |
CRIT AWARD & GOLDEN LOBES AWARD NOMINEE |
Follow us on social:
X - @RollBritannia |
Facebook - @RollBritannia.Podcast |
Instagram - @roll.britannia |
Mastodon - @rollbritannia |
BlueSky - @rollbritannia |
Threads - @roll.britannia |
Official Roll Britannia Website: https://www.rollbritannia.co.uk/ |
Find us on BestPodcasts.co.uk - https://www.bestpodcasts.co.uk/podcast/roll-britannia-a-british-dungeons-dragons-5e-podcast/ |
FeedSpot: 100 Best D&D Podcasts - https://podcast.feedspot.com/dnd_podcasts/ |
45 Best Role Playing Games (RPG) Podcasts - https://podcast.feedspot.com/role_playing_games_podcasts/ |
10 Best DND Comedy podcasts - https://podcast.feedspot.com/dnd_comedy_podcasts/ |
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs step into a situation that refuses to stay contained, where tension builds fast and every roll of the Dice carries weight. What starts as a moment of hesitation spirals into full chaos, with wild forces flaring, plans collapsing, and the walls themselves feeling hostile. In true DnD fashion, survival comes down to instinct, timing, and how much noise you’re willing to make in a very bad place.
How many enemies are too many? What happens when control slips for just a second? And can the Bucs walk away from this without the whole place waking up? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs step into a situation that refuses to stay contained, where tension builds fast and every roll of the Dice carries weight. What starts as a moment of hesitation spirals into full chaos, with wild forces flaring, plans collapsing, and the walls themselves feeling hostile. In true DnD fashion, survival comes down to instinct, timing, and how much noise you’re willing to make in a very bad place.
How many enemies are too many? What happens when control slips for just a second? And can the Bucs walk away from this without the whole place waking up? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stumble through a place that refuses to stay still, where corridors loop, cupboards trap more than they should, and time feels badly bent. Lost gear resurfaces in the worst possible places, familiar faces flicker in and out of view, and the wider world feels unsettlingly changed. As Dice roll and nerves fray, the sense that they’re being watched only grows stronger in this strange corner of the DnD tale.
How much time has really slipped through their fingers? Who controls this shifting maze? And what happens when the wrong door finally opens? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs stumble through a place that refuses to stay still, where corridors loop, cupboards trap more than they should, and time feels badly bent. Lost gear resurfaces in the worst possible places, familiar faces flicker in and out of view, and the wider world feels unsettlingly changed. As Dice roll and nerves fray, the sense that they’re being watched only grows stronger in this strange corner of the DnD tale.
How much time has really slipped through their fingers? Who controls this shifting maze? And what happens when the wrong door finally opens? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this BONUS Episode, British Dungeons & Dragons Podcast Roll Britannia take to the stage at MCM Comic Con Birmingham! This time our heroes have some very important last minute shopping to do to find the perfect Lastlight gift for Captain Timbers... The trouble is that everyone else seems to have had the same idea! In this Lastlight special performed on the Live Stage at MCM Comic Con Birmingham, will the crew find the gift before everyone else? Why are the crew wearing those hats? and will Jeff at last survive a LIVE show? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.
Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.
Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this special Lastlight epsiode of Dungeons & Dragons pirate adventure, the party stumble into a place already on edge, where whispers travel faster than sense and every glance feels like a judgement. Small choices spiral, strange rules surface, and something ancient watches from just out of sight, waiting to see how the Dice fall. What begins lightly does not stay that way for long, and the line between play and peril quietly dissolves.
Who is really in control here? What happens when the rules suddenly change? And how much darkness can Lastlight hold before it pushes back?There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Chip (Jeff), Sophie (River), and James (the Dungeon Master), led this time by Alex (Derek) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs wake bruised, burned, and missing more than just their gear. A hidden mark is uncovered and painfully erased, only for a far worse truth to surface as Dice roll and time itself refuses to behave. With the world outside changed beyond recognition and DnD plans suddenly out of date, the crew scramble to regroup inside hostile walls.
How much time have they really lost? Who has been watching them all along? And can they escape before the fortress notices they’re awake? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs wake bruised, burned, and missing more than just their gear. A hidden mark is uncovered and painfully erased, only for a far worse truth to surface as Dice roll and time itself refuses to behave. With the world outside changed beyond recognition and DnD plans suddenly out of date, the crew scramble to regroup inside hostile walls.
How much time have they really lost? Who has been watching them all along? And can they escape before the fortress notices they’re awake? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally reach the heart of the Fortress, where rituals fizzle, fossils disintegrate and wild magic keeps biting at their heels. As Milo’s identify spell echoes into the dark, a shadowed figure emerges with a truth none of them expected, and the world tilts beneath their feet. When awareness returns, they find themselves stripped of gear, locked away, and faced with a new mark that may rewrite everything they thought they knew.
Who is the Commandant really? Why has Jeff been drawn into this game? And what does the dragon sigil mean for the Bucs’ fate? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs finally reach the heart of the Fortress, where rituals fizzle, fossils disintegrate and wild magic keeps biting at their heels. As Milo’s identify spell echoes into the dark, a shadowed figure emerges with a truth none of them expected, and the world tilts beneath their feet. When awareness returns, they find themselves stripped of gear, locked away, and faced with a new mark that may rewrite everything they thought they knew.
Who is the Commandant really? Why has Jeff been drawn into this game? And what does the dragon sigil mean for the Bucs’ fate? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs reach a strange open platform suspended above a vast churning core, where stone and living matter twist together in impossible shapes. As Derek licks the architecture for clues and Milo peers into the turning floors below, the team realise they may be standing at the edge of the Fortress’s deepest secret. Rituals begin, wild magic stirs, and Keth finds himself wrestling an extremely determined orangutan for a bag of gold, all while trying not to fall into the abyss.
What power lies at the heart of this living structure? Can Milo’s ritual reveal the truth in time? And how many more creatures are lurking just out of sight? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs reach a strange open platform suspended above a vast churning core, where stone and living matter twist together in impossible shapes. As Derek licks the architecture for clues and Milo peers into the turning floors below, the team realise they may be standing at the edge of the Fortress’s deepest secret. Rituals begin, wild magic stirs, and Keth finds himself wrestling an extremely determined orangutan for a bag of gold, all while trying not to fall into the abyss.
What power lies at the heart of this living structure? Can Milo’s ritual reveal the truth in time? And how many more creatures are lurking just out of sight? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs push deeper into the fortress, wrapped in stolen armour and hoping their collars behave. As Jeff clanks and “tick tocks” his way through the corridors, Keth keeps the crate rolling while Derek and Milo peer out from their wooden hideaway. Strange vines creep along the walls, guards murmur about someone they only call her, and the layout twists into something far too alive for comfort. At the end of a winding passage, a lone beam of light beckons them onward.
What waits at the heart of the fortress? Can two fake guards and a crate of trouble blend in much longer? And what secrets do these ancient roots keep buried? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs push deeper into the fortress, wrapped in stolen armour and hoping their collars behave. As Jeff clanks and “tick tocks” his way through the corridors, Keth keeps the crate rolling while Derek and Milo peer out from their wooden hideaway. Strange vines creep along the walls, guards murmur about someone they only call her, and the layout twists into something far too alive for comfort. At the end of a winding passage, a lone beam of light beckons them onward.
What waits at the heart of the fortress? Can two fake guards and a crate of trouble blend in much longer? And what secrets do these ancient roots keep buried? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs creep deeper into the fortress, slipping from their crate into a strange chamber built from stone, metal and something that feels a bit too alive. As silent candles flicker and strange guards wheel in fresh cargo, the crew seize their chance, sending bodies to sleep and stealing armour that hums with power. With collars that glow and shadows that feel wrong, the path ahead is not exactly comforting as Dice and luck start to twist in odd ways.
Will these stolen uniforms fool anyone? What secrets hide behind the fortress doors? And how long before the collars decide to bite back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs creep deeper into the fortress, slipping from their crate into a strange chamber built from stone, metal and something that feels a bit too alive. As silent candles flicker and strange guards wheel in fresh cargo, the crew seize their chance, sending bodies to sleep and stealing armour that hums with power. With collars that glow and shadows that feel wrong, the path ahead is not exactly comforting as Dice and luck start to twist in odd ways.
Will these stolen uniforms fool anyone? What secrets hide behind the fortress doors? And how long before the collars decide to bite back? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs put their most reckless plan into motion, smuggling themselves inside a crate bound for the Fortress. As hammers fall and farts echo in the darkness, silence becomes a precious commodity. When the box finally stops moving, the crew emerges into an otherworldly chamber of stone and bone, where the walls themselves seem to breathe.
What secrets does the Fortress conceal? Can the Bucs stay hidden in the belly of the beast? And how long before Jeff ruins the stealth plan completely? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
Hosted on Acast. See acast.com/privacy for more information.
In this week's episode of Dungeons & Dragons pirate adventure, the Bucs put their most reckless plan into motion, smuggling themselves inside a crate bound for the Fortress. As hammers fall and farts echo in the darkness, silence becomes a precious commodity. When the box finally stops moving, the crew emerges into an otherworldly chamber of stone and bone, where the walls themselves seem to breathe.
What secrets does the Fortress conceal? Can the Bucs stay hidden in the belly of the beast? And how long before Jeff ruins the stealth plan completely? There's only one way to find out, grab your Dnd Dice, join Tom (Keth), Paul (Milo), Alex (Derek), Chip (Jeff), and Sophie (River), led by James (the Dungeon Master) and Roll Britannia.
LIVE Events https://www.rollbritannia.co.uk/live |
Patreon http://www.patreon.com/rollbritannia |
Feedspot https://podcast.feedspot.com/dnd_podcasts/ |
Sound & music by Syrinscape: https://syrinscape.com/attributions/?id=142440 |
Roll Britannia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast ©Wizards of the Coast LLC.
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