Welcome to the Dark Caribbean, where the rum flows as freely as the blood, and the dead refuse to stay buried. Follow Jack, a one-legged sailor with a taste for cheap liquor and bad decisions, as he navigates the cursed waters of Black Coral Bay. When a simple sabotage job goes sideways, Jack finds himself caught between shambling zombies, oyster-shell cultists, and prehistoric horrors that should have stayed extinct. This is Solo Playing where one person becomes both GM and player, rolling t...
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Welcome to the Dark Caribbean, where the rum flows as freely as the blood, and the dead refuse to stay buried. Follow Jack, a one-legged sailor with a taste for cheap liquor and bad decisions, as he navigates the cursed waters of Black Coral Bay. When a simple sabotage job goes sideways, Jack finds himself caught between shambling zombies, oyster-shell cultists, and prehistoric horrors that should have stayed extinct. This is Solo Playing where one person becomes both GM and player, rolling t...
Maxwell wakes to find himself falling back into old habits: breaking, entering, and making terrible decisions. A lead on possibly the only other Kindred left in Milwaukee pulls Maxwell into dangerous territory. Army bases don't take kindly to nocturnal visitors, even ones who claim they're just "lost." Between dodging bullets, acquiring questionable real estate in drainage pipes, and accidentally creating new problems while solving old ones, Maxwell learns that survival in post-purge Milwauke...
Solo Playing
Welcome to the Dark Caribbean, where the rum flows as freely as the blood, and the dead refuse to stay buried. Follow Jack, a one-legged sailor with a taste for cheap liquor and bad decisions, as he navigates the cursed waters of Black Coral Bay. When a simple sabotage job goes sideways, Jack finds himself caught between shambling zombies, oyster-shell cultists, and prehistoric horrors that should have stayed extinct. This is Solo Playing where one person becomes both GM and player, rolling t...