Welcome to the Dark Caribbean, where the rum flows as freely as the blood, and the dead refuse to stay buried. Follow Jack, a one-legged sailor with a taste for cheap liquor and bad decisions, as he navigates the cursed waters of Black Coral Bay. When a simple sabotage job goes sideways, Jack finds himself caught between shambling zombies, oyster-shell cultists, and prehistoric horrors that should have stayed extinct. This is Solo Playing where one person becomes both GM and player, rolling t...
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Welcome to the Dark Caribbean, where the rum flows as freely as the blood, and the dead refuse to stay buried. Follow Jack, a one-legged sailor with a taste for cheap liquor and bad decisions, as he navigates the cursed waters of Black Coral Bay. When a simple sabotage job goes sideways, Jack finds himself caught between shambling zombies, oyster-shell cultists, and prehistoric horrors that should have stayed extinct. This is Solo Playing where one person becomes both GM and player, rolling t...
Maxwell's investigation into the North Point Water Tower's Gothic secrets leads him beneath Milwaukee's streets, where Victorian-era tunnels connect hospitals, infirmaries, and other convenient feeding grounds. But when something with two legs and one bad limp starts running from him, Maxwell discovers he's not the only predator still calling Milwaukee home. In a world where everyone's extinct, meeting another survivor should be cause for celebration. Should be. What follows is a brutal encou...
Sometimes the most dangerous revelations come gift-wrapped in community service. Maxwell wakes up in an airport hangar with a dead man's phone, a mysterious voicemail, and a growing list of people who want him to meet final death. When anonymous callers start playing telephone tag with corpses, even a vampire's enhanced senses struggle to separate paranoia from genuine threats. The hunt for answers leads Maxwell through the labyrinthine politics of Milwaukee, where faith and firearms aren't m...
In the aftermath of his confrontation with Toma, Maxwell inherits more than just answers. He gains a house with a bloody history. But even as he settles into his new, creepy accommodations, loose ends from the Second Inquisition's disbanded "First Light" program refuse to stay buried. A mysterious phone number leads Maxwell to a health clinic, where evening appointments are for abnormal customers. A doctor specialized consultations reveal just how thoroughly Milwaukee's supernatural populatio...
A one-page hexcrawl adventure for Mothership RPG. Join me as I take Rylan Caliber, a down-on-his-luck smuggler, through the dark corridors of space in this solo playthrough of The Long Haul. What starts as a simple cargo run quickly spirals into encounters with cosmic horrors, corporate conspiracies, and the mysterious Blue Vein phenomenon. This episode showcases the brutal elegance of Mothership's survival horror mechanics, where even the most routine space trucking job can become a fight fo...
Maxwell's pursuit of Toma leads him to a nightmare hiding in plain sight. A suburban house where former government agents and forgotten monsters collide in the worst possible way. Mawell confronts Toma and discovers that some people's solutions are worse than the original problem. Sometimes the real monsters are the ones trying to save the world. And sometimes, being the last of your kind means you're the only one left to clean up everyone else's mistakes. When the hunters become the hunted, ...
From the warmth of the Co-Op to the shadow of Washington Park's murky lagoon, Maxwell follows a trail that suggests he may not be the last predator left in Milwaukee after all. Maxwell's investigation into the mysterious Toma takes a deadly turn when a simple apartment search becomes a lesson in how quickly survival instincts can override conscience. Some hunts end with answers. Others just reveal how deep the darkness goes. Send us a text Voiceovers provided by Hume AI. Backgro...
Maxwell trades the shadows of military installations for the dim warmth of Milwaukee's artistic underground, seeking refuge among the living rather than chasing the dead. But even in Riverwest's Co-op, where paint fumes mix with sage and broken dreams get second chances, the past has a way of bleeding through. When a fellow artist's sketch reveals more than intended, and a mysterious newcomer begins collecting local talent like trophies, Maxwell discovers that his quest for human connection m...
Playing through a pre-written adventure by 1 Shot Adventures with Claude AI as the GM. Descend into the darkness beneath 1918 New York City in this thrilling Call of Cthulhu solo adventure. When subway workers vanish in the newly excavated tunnels, one investigator ventures into the claustrophobic depths to uncover the truth. What starts as a search for missing men quickly spirals into a nightmare lurking in the suffocating darkness. Armed with only a flickering flashlight and fading courage,...
Maxwell's night begins with another mess to clean. Apparently, being an apex predator doesn't guarantee you'll catch dinner. Armed with a borrowed badge and questionable fashion choices, Maxwell navigates locked doors, suspicious patrols, and filing cabinets full of secrets the Second Inquisition would kill to keep buried. What he finds in the basement changes everything. Hunted. Studied. Catalogued. Join me for another installment of Midnight Ledger: Milwaukee where survival is a ...
Maxwell wakes to find himself falling back into old habits: breaking, entering, and making terrible decisions. A lead on possibly the only other Kindred left in Milwaukee pulls Maxwell into dangerous territory. Army bases don't take kindly to nocturnal visitors, even ones who claim they're just "lost." Between dodging bullets, acquiring questionable real estate in drainage pipes, and accidentally creating new problems while solving old ones, Maxwell learns that survival in post-purge Milwauke...
Midnight Ledger: Milwaukee where the supernatural world of Vampire: The Masquerade collides with a city that's forgotten its monsters ever existed. Maxwell Audron shouldn't be here. He shouldn't be anywhere. The Camarilla's gone along with the rest of the Kindred. In this inaugural episode, Maxwell learns that survival in post-purge Milwaukee means balancing two impossible choices: feed too little and risk the Beast taking over, or feed too often and risk getting caught. When a routine hunt g...
Welcome to the Dark Caribbean, where the rum flows as freely as the blood, and the dead refuse to stay buried. Follow Jack, a one-legged sailor with a taste for cheap liquor and bad decisions, as he navigates the cursed waters of Black Coral Bay. When a simple sabotage job goes sideways, Jack finds himself caught between shambling zombies, oyster-shell cultists, and prehistoric horrors that should have stayed extinct. This is Solo Playing where one person becomes both GM and player, rolling t...