The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
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The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
In this episode of the Sonic Days podcast, we explore how immersive music can be created from the ground up, not just with new tools, but with a new mindset. Recorded live at Sonic Days 2024, Steven Maes introduces EarWRM, a creative approach designed to help musicians, producers, and students dream and build in 3D audio from the start. We discuss real-world use cases, Concert formats, and how education and songwriting camps are shaping the next generation of immersive creators. Speak by Rikk...
Sonic Days Podcast
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/