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Sonic Days Podcast
Sonic Days
76 episodes
2 weeks ago
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
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All content for Sonic Days Podcast is the property of Sonic Days and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
Show more...
Arts
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elevating stereo mixes with immersive technology
Sonic Days Podcast
39 minutes
4 months ago
elevating stereo mixes with immersive technology
In this episode, David Ziegler and Frank Grønbæk explore how immersive audio can shape better stereo mixes, starting with Dolby Atmos as the foundation. Through practical examples and demonstrations, we hear how mixing in Atmos first opens up new creative possibilities and results in more detailed and engaging stereo versions. The talk offers insights into spatial mixing workflows, monitoring setups, and how immersive tools can enhance music production across formats. https://...
Sonic Days Podcast
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/