The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
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The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
Simulating acoustics within a game isn't a novel concept, but recent advancements and refinements in this technology have significantly enhanced its accessibility. In this episode Mads Maretty Sønderup from Audiokinetic gives us a quick overview of what’s possible with todays game audio technology Recorded live at Sonic Days 2024 Speak by Rikke Rømer Edited by Julius Spenner https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
Sonic Days Podcast
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/