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Sonic Days Podcast
Sonic Days
76 episodes
2 weeks ago
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
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Arts
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All content for Sonic Days Podcast is the property of Sonic Days and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/
Show more...
Arts
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The awakening of high security glass displays in museums with light and sound
Sonic Days Podcast
33 minutes
5 months ago
The awakening of high security glass displays in museums with light and sound
In this episode, Jonas Kirkegaard and Birgitte Folmann from Sonic College present a thought-provoking exploration into how artefacts in museum exhibitions can become more than static displays. By using innovative technologies and a timeline-based media layout, they examine how light and sound can breathe life into objects typically trapped behind high-security glass. Recorded live at Sonic Days 2024 Speak by Rikke Rømer Edited by Julius Spenner https://sonicdays.com/ https://soniccollege.org...
Sonic Days Podcast
The topic in this week's installment of the Sonic Days Podcast is Game Audio. Niels Bøttcher talks with Julian Lentz, who worked on Cocoon and is now the lead sound designer on the game Cairn, and Philip Erikson, who has worked on titles such as It Takes Two and the latest Split Fiction. During this episode, they dive into their latest projects and reflect on what makes them unique. https://sonicdays.com/ https://soniccollege.org/ https://www.instagram.com/sonic_college/