A magical force known as The Veil lies over Paradurn, hiding the strange and horrifying from mortal eyes. Some are gifted with the ability to see through The Veil by the Dragon God, Artifora; they are known as Dhurnya. Shadows of Paradurn follows three of these gifted individuals, Magnus, Tanwen, and Amadeus, as they resolve situations that could be related to those who dwell behind the Veil, solving mysteries and fighting monsters, while the threat of a dark god’s arrival looms over them.
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A magical force known as The Veil lies over Paradurn, hiding the strange and horrifying from mortal eyes. Some are gifted with the ability to see through The Veil by the Dragon God, Artifora; they are known as Dhurnya. Shadows of Paradurn follows three of these gifted individuals, Magnus, Tanwen, and Amadeus, as they resolve situations that could be related to those who dwell behind the Veil, solving mysteries and fighting monsters, while the threat of a dark god’s arrival looms over them.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
In the beautiful kingdom of Silsten, or possibly Bargos, Amadeus, Tanwen and Magnus are struggling to keep up with the stories that shift and change around them. One thing is for sure. There is a way to resolve this twisted tale and save their minds but first they have to discover what the plot is! Is there an engagement happening? Or maybe an assassination? And what’s a Soul Eater?
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
Once upon a time, in a land far away... Amadeus, Tanwen and Magnus are trapped in a mysterious world that resembles their favourite stories. In an ever- changing castle by a tropical sea, or possibly by a frozen lake, our heroes have to keep their wits about them because the only person who might be able to tell them more has lost his entirely. How long do they have before they, too, forget who they really are?
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
The Memoria Sanctorum is Paradurn’s premier university, library and research facility. It contains thousands of years’ worth of priceless knowledge and is guarded by a powerful magician who can tear the very earth asunder. It is also Amadeus’s old home, and he’s excited to share it with his friends Tanwen and Magnus! This research trip to discover more about the ancient trolls will surely hold no unpleasant surprises for our adventuring trio!
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
The Puppet Fly Queen is badly injured. Her brood is dead, and her hive has burned around her. Defeating the three intruders is the only way for her to regrow her egg cache and begin taking over Casten’s Fall, then Paradurn, then the whole world. Can Amadeus, Tanwen and Magnus stop her before they too become mindless zombies?
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
Amadeus, Tanwen and Magnus experience a brief reprieve to indulge in some grave robbing; I mean, looting; I mean, archaeological research. Maybe they can find out some more information about the ancient civilisation of the trolls, whose prediction of cataclysm is bearing down on our heroes, closer every day! Or if the dice aren’t rolling in their favour yet, they might at least be able to light something on fire.
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
The Troll tomb holds bodies, secrets and lost wonders. Amadeus, Tanwen and Magnus explore amongst ancient traps and sarcophagi, finding glimmers of the past carved into the unique rock walls. As they venture deeper into the pyramid, the dark passageways lead our heroes higher. And as they climb the buzzing, humming, whirring sound is getting louder and louder...
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
The ghost of King Casten has been mollified, but a Dhurnya’s job is never done! Amadeus, Tanwen and Magnus are sent on a rescue mission to bring back the town guards that went delving in the quarry and never made it out. They found a mazelike tomb for a forgotten civilization that worshipped ancient gods, but this troll grave is far from silent. There is a buzzing noise...
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
The veil is wearing thin once more. The monsters peek through. The Ziggurat that lies beneath the earth demands a deadly sacrifice. Can Amadeus, Tanwen and Magnus prevent the ancient ritual from completing? Or will their bodies join lonely King Casten’s in the deep, dark caverns underground?
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
While they may have discovered a long- lost archaeological marvel, Amadeus, Tanwen and Magnus are no closer to finding the body of King Casten. The Quartz mine may hold the answers they seek, but first our intrepid heroes of the Dhurnya have to take on an ancient threat... or could it be a prophesized danger that is entirely new?
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
Mining towns hold many secrets. Deep beneath the bustling town of Casten’s Fall, our heroes search for a body, and find so much more. A lost civilization, to fill in the empty gaps in their history. A warning of an apocalyptic threat. Amadeus, Tanwen and Magnus must warn everyone! But first, they have to find a way out of the perilous mines.
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
Amadeus, Tanwen and Magnus hunt for clues to solve a 300 year old mystery. It’s a known fact that the aspiring King Casten rose quickly to power in a tumultuous time of warring factions, but had just as quick of a fall from grace- literally. He climbed a mountain to survey his new lands and ended up tumbling down instead. In the present, our heroes have to ask the question; did he fall? Or was he pushed?
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
It’s time to meet the boss! Amadeus, Tanwen and Magnus are called in to a meeting with the dragon-god Artifora, leader of the Dhurnya, to debrief their last mission. However, they have no time to rest, for they have a new problem to solve: the Ghost of King Casten has risen from the grave and is terrorizing the citizens of Casten’s Fall. It’s up to the Dhurnya to stop him!
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
The heroes have prevailed! Gran Darmur has been saved and the eternal night has been lifted. Now all that’s left to do is clean up the messes. And celebrate, of course! Amadeus, Tanwen and Magnus plan their victorious return to Headquarters. That is, if they don’t get waylaid in the wilds on the long journey home...
Brought to you by the Waikato Role-Playing Guild.
Fear breeds secrets, and secrets breed fear. Is it right to sacrifice some people to save more? Amadeus, Tanwen and Magnus reject that notion. They will bring down Diskar, the aspiring tyrant of Gran Darmur, and they will save the people from his tentacle-y grasp. That is, if they can avoid attracting the attention of the very monster Diskar is trying to avoid...
Bought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
A fight to the death! Amadeus, Tanwen and Magnus must rally against the extradimensional beasts that threaten the last safe haven in Gran Darmur. Beyond the battle lies safety, allies, and maybe some answers to looming questions- What happened here? Who is behind this? And why does there seem to be a greater threat casting a shadow over Paradurn, no, over the whole world...
Brought to you by the Waikato Role-Playing Guild.
Tales From the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
The dangers of desire are insidious. Cracks begin forming between the group, and Tanwen struggles to overcome her own cravings for the greater good. Can Amadeus and Magnus guide her back to the light, or will greed win? There are more people to save, and the night is getting darker...
Brought to you by the Waikato Role-Playing Guild.
Tales from the Guild: Shadows of Paradurn is a DnD5e actual play radio show.
Can the Dhurnya rescue everyone? Amadeus, Tanwen and Magnus strive to save a single extradimensional being, to right the wrongs done to him by a corrupt zealot. Is this all a distraction from the monstrous moon threatening the city, or are they acquiring a powerful ally? Only time will tell, but time is the one thing they do not have...
Brought to you by the Waikato Role-Playing Guild.
A magical force known as The Veil lies over Paradurn, hiding the strange and horrifying from mortal eyes. Some are gifted with the ability to see through The Veil by the Dragon God, Artifora; they are known as Dhurnya. Shadows of Paradurn follows three of these gifted individuals, Magnus, Tanwen, and Amadeus, as they resolve situations that could be related to those who dwell behind the Veil, solving mysteries and fighting monsters, while the threat of a dark god’s arrival looms over them.