A DnD A.P. Podcast set in the world that Hatched. Five characters try to survive after being imprisoned by a mysterious cult. But, that is only the beginning...Join us weekly for laughs, world building, shenanigans, and twists as six friends play Dungeons and Dragons.
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A DnD A.P. Podcast set in the world that Hatched. Five characters try to survive after being imprisoned by a mysterious cult. But, that is only the beginning...Join us weekly for laughs, world building, shenanigans, and twists as six friends play Dungeons and Dragons.
With his reputation on the line and a juggernaut of True Denim in the ring, a last minute scramble attempts to tip a gunfight-turned-duel in Garfield’s favor.
As the Consortium once again delves into the mysteries surrounding the vulture bluff and the Wandering Worm, they find more questions and precious few answers.
Arson, missing children, and vultures etched into rock in the lonely stretches of land where a single misstep can send a man to his maker: just another day in the Deadlands.
After a brush with the restless dead, more trouble comes a-knockin’: something’s amiss past the outskirts of Tombstone, and wicked rumors in the ranches and scrubland have drawn the Consortium’s eye.
A stranger calls for aid on the dusty road beyond Tombstone, and the researchers of the Consortium (and Garfield and Mason) are duty-bound to answer. Sometimes, wayward souls need a little help staying dead.
The Consortium investigates the site of a supposed deal between the thievin’ Jenny Gang and a mysterious benefactor that funded their audacious bank robbery.
Look to the west, where the law’s reach runs short and fear stalks the land like a mangy coyote. It’s high time Tombstone Arizona had a new mayor, and things are about to get weird.
Seven years after five fated strangers awakened in a dark, foul place, the great saga of the Hatchling is over. What secrets yet remain, and what’s next? Some ordinary people discuss.
With the final preparations for Exodus complete, the party says their farewells and plans for a final, fateful ascent that will decide the fate of the world.
After Desmond plunges them into an unknown realm, the barons of the Wandering Tree set out to explore a strange new world and determine whether it will make a suitable home for Exodus.
A DnD A.P. Podcast set in the world that Hatched. Five characters try to survive after being imprisoned by a mysterious cult. But, that is only the beginning...Join us weekly for laughs, world building, shenanigans, and twists as six friends play Dungeons and Dragons.