The Cult of Tea and Dice, where a number of British people play Roleplaying games and review Tea. We also review books, games, talk about kickstarters and review computer gam3s on occasion.
Come for the Roleplaying, stay for the insanity (and Tea!)
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The Cult of Tea and Dice, where a number of British people play Roleplaying games and review Tea. We also review books, games, talk about kickstarters and review computer gam3s on occasion.
Come for the Roleplaying, stay for the insanity (and Tea!)
Our adventurers head off to the Bathhouse and proceed to both surveil it and partake of it’s soapy goodness. Will they be able to locate the secret entrance, or will they spend all of their time chatting up the bathouse staff? Dramatis Personae Mawdrigen Gwarael the Faerie Knight Hardwick Saliq the Owlin Barbarian Archive Miri […]
With Torina having an issue she wanted dealing with, and also having all the information the Zodge’s pressganged adventurers have to fight off what seem to be pirates. Hopefully once saved Torina will hand over the information that they need to find the Cultists of the Dead Three. Dramatis Personae Mawdrigen Gwarael the Faerie Knight […]
D&D is Back! We have an Il Porcupino! We’re playing Descent into Avernus in wonderful Baldurs Gate. As you might imagine this Actual Play will be full of spoilers for that campaign. With a whole city missing from the face of Faerun Captain Zodge decides that strongarming people to help him with a problem is […]
Back to @OspreyGames Heirs To Heresy (available Here) Their plan to sneak out having sabotaged Pairaud’s ‘Melt Avignon’ Plan well and truly scuppered the Knights find themselves in a battle they never wanted, Fighting against fellow Templars. Will they all make it through, or will the combat between brothers be too much and see some […]
Back to @OspreyGames Heirs To Heresy (available Here) With Carlos captured the Knights have to decide how they are going to press forward. What about the Moral question… Do they leave Pairaud and his knights to attempt their plan without George’s help? Is there any of the other knights they can swing to their side. […]
Back to @OspreyGames Heirs To Heresy (available Here) The Templars have decided that just noping out of Pairaud’s plan to melt the pope is a good idea. First though they need to Locate John of Jerusalem so they can avoid leaving him behind. Unsure who to trust they do not bring any of the other […]
Back to @OspreyGames Heirs To Heresy (available Here) With George being led off to do research on the “blow up Avignon” plan, the others decide to do some sleuthing. It also seems like cracks are appearing in the loyalties of the other group of Templars. Please Note about halfway through we ended up getting some […]
Back to @OspreyGames Heirs To Heresy (available Here) Having talked to Pairaud the Templars have a difficult conversation about whether they should help to.. Melt… Avignon. Strangely they don’t seem too sold on the plan… Cult 578 – Heirs To Heresy – The Chalice of Fear – The Question Of Avignon – Session 2 Please […]
Back to @OspreyGames Heirs To Heresy (available Here) Suddenly finding themselves faced with what seem to be fellow Templars, the Templars have to decide if they trust them and if they do… How much to share with them. Cult 577 – Heirs To Heresy – The Chalice of Fear – The Question Of Avignon – […]
Back to @OspreyGames Heirs To Heresy (available Here) The rescue is on! First they need to murder a load of Men at Arms, then get the horses ready for the escape. If they manage to get that done they just have to whisk a loud and impulsive Knight out of an enemy camp without him […]
Back to @OspreyGames Heirs To Heresy (available Here) With John of Jerusalem in the hands of the Tuetonic order the Knights Templar must work out if they can save him, and if they try, how on earth they can get out of there with him! Please let us know what you think either here, at […]
Back to @OspreyGames Heirs To Heresy (available Here) Finally out of the forests the Templars look forward to travelling through the much easier (and much less FRENCH) Dijon Valley. Although the Kings Men cannot enter the lands of the Duke of Burgundy without question… So the Church seems to have had other ideas, enlisting the […]
Cave People dealing with consequences @OspreyGames Paleomythic (available Here) Having found Carnag ahead of them the Marked and their allies have to break through before Unnamara the Screaming Banshee and her forces fall on the rear of the refugee column. More important when they break through will they find salvation beyond or will the marked […]
Cave People dealing with consequences @OspreyGames Paleomythic (available Here) The last part of the cave is a little tricky and then hopefully they will be able to move the Log jam. It’s exhausting work and some of the Marked are starting to look a little worn by their recent history. Cult 571 – Paleomythic – […]
Cave People dealing with consequences @OspreyGames Paleomythic (available Here) Having found the cave that the river used to go down the Marked must try and see if they can find a way through the mountain and down into the safer valleys below. All the while with the threat of the Warbreaker Alliance Cult 569 – […]
Cave People dealing with consequences @OspreyGames Paleomythic (available Here) The Marked are faced with another choice, do they go and rescue the Tribe of the Poisoned Vines, head off to strike the deathblow on Carnag, or scout the route the tribes will need to take to escape from their enemies. Cult 567 – Paleomythic – […]
Interrogation details start pouring in and give further questions about what the hell is going on. The Inquisitors seem to have missed something, so research begins in Earnest. Cult 575 – FAE – Star Wars – Redblades – Crystals Will Travel PT2- Session 4 Please let us know what you think either here, at thecultofteaanddice@gmail.com, […]
With the Jedi down the Inquisitors have to first work out HOW to transfer him, and also where they are going to transfer him to. Do they risk just leaving Agamar completely and rush home or complete their mission and risk the jedi escaping. Cult 573 – FAE – Star Wars – Redblades – Crystals […]
Having stopped the transport the Inquisitors now have a choice to make, do they go help the govenor, or do they go to where the Tank was taking the 19th Brother… Where the rebels are… Its not really a choice is it? Cult 570 – FAE – Star Wars – Redblades – Crystals Will Travel […]
With the 19th Brother well and truly stunned, the 12th and 17th Brothers set off in hot pursuit. Can the 19th Brother free himself from his bonds in time to prevent the vehicle he is travelling in beginning to fire vehicle scale weapons at his compatriots. Cult 566 – FAE – Star Wars – Redblades […]
The Cult of Tea and Dice, where a number of British people play Roleplaying games and review Tea. We also review books, games, talk about kickstarters and review computer gam3s on occasion.
Come for the Roleplaying, stay for the insanity (and Tea!)