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The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Thomas Watkins
26 episodes
1 month ago
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Why does social proof work? And, what are some practical tips on how to use it to create better designs? In part one of these Social Proof episodes, we started with the foundations of social psychology. We looked at the history, key studies, and some helpful frameworks. Now in part two, we’re picking up where we left off—at the five-poi...
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All content for The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers is the property of Thomas Watkins and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Why does social proof work? And, what are some practical tips on how to use it to create better designs? In part one of these Social Proof episodes, we started with the foundations of social psychology. We looked at the history, key studies, and some helpful frameworks. Now in part two, we’re picking up where we left off—at the five-poi...
Show more...
Design
Arts,
Business,
Careers
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Designing for Risk: What Aviation and AR Reveal about Attention, Disaster, and Human Factors (with Chris Wickens)
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
1 hour 2 minutes
7 months ago
Designing for Risk: What Aviation and AR Reveal about Attention, Disaster, and Human Factors (with Chris Wickens)
In this episode, Thomas interviews Dr. Chris Wickens, a pioneer in cognitive engineering and human factors, and they discuss how designers can reduce errors and enhance decision-making when lives are on the line. They delve into the high-stakes world of design psychology for critical environments—think operating rooms, airplane cockpits, and military control systems. Together, they explore the real science of attention, what causes overload and confusion in high-pressure moments, and ho...
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Why does social proof work? And, what are some practical tips on how to use it to create better designs? In part one of these Social Proof episodes, we started with the foundations of social psychology. We looked at the history, key studies, and some helpful frameworks. Now in part two, we’re picking up where we left off—at the five-poi...