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The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Thomas Watkins
25 episodes
2 weeks ago
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Have you ever been in a crowd where no one clapped until one brave soul started the applause? Or walked past two restaurants—one bustling with a line out the door, the other nearly empty—and felt pulled toward the busy one? These small, everyday moments reveal something big: we are profoundly influenced by the people around us, often without ...
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All content for The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers is the property of Thomas Watkins and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Have you ever been in a crowd where no one clapped until one brave soul started the applause? Or walked past two restaurants—one bustling with a line out the door, the other nearly empty—and felt pulled toward the busy one? These small, everyday moments reveal something big: we are profoundly influenced by the people around us, often without ...
Show more...
Design
Arts,
Business,
Careers
Episodes (20/25)
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
The Power of Social Proof (Part 1)
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Have you ever been in a crowd where no one clapped until one brave soul started the applause? Or walked past two restaurants—one bustling with a line out the door, the other nearly empty—and felt pulled toward the busy one? These small, everyday moments reveal something big: we are profoundly influenced by the people around us, often without ...
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2 weeks ago
26 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Align Before Design: The Psychology of Strategic Alignment (with Tamara Adlin)
Sign up for the newsletter at thedesignpsychologist.substack.com Why do so many user personas fail in practice, and what can we do about it? Have you ever worked on a team where everyone had a different idea of who the user was? Or watched a beautifully crafted persona become ignored or misused? You're not alone. In this episode, we explore why traditional personas often fall short—and how alignment personas can change everything. You'll learn how to cut through organizational chaos, align st...
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1 month ago
1 hour 2 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)
Why are games so deeply engaging? What psychological principles make game design such a powerful tool for shaping attention, emotion, and learning? Game design is not a niche skill. It's one of the most refined disciplines we have for designing attention, emotion, and motivation. If you're designing anything for people, game design can sharpen your craft. This episode reveals how the craft of game design can teach us to build more immersive, emotionally resonant experiences. Whether yo...
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1 month ago
59 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Advance Without Alienating: How MAYA Drives Adoption
What is the sweet spot between new and familiar, and how do you design for it? Create products that feel groundbreaking and instantly intuitive by applying the psychology of the MAYA Principle. By unpacking how humans respond to familiarity and novelty, you’ll gain practical guidance for designing experiences that spark excitement without overwhelming users. WHAT WE COVER IN THIS EPISODE What is the MAYA Principle, and why does it matter for product and experience design?How do familiarity an...
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2 months ago
16 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Frontstage, Backstage: How Service Design Really Works (with Marc Stickdorn)
What’s the real impact of service design on customer experiences? In this episode of The Design Psychologist, host Thomas talks with service design expert Marc Stickdorn, PhD, author of "This is Service Design Doing," about the evolution and holistic nature of service design. They discuss the importance of community involvement and collaboration in shaping effective strategies and enhancing user interactions across various touchpoints. WHAT WE COVER IN THIS EPISODE: - The r...
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2 months ago
1 hour

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
The Peak-End Rule in Design: What We Take Away
What shapes the memory of an experience, and how can designers use that insight to create better, more human-centered products? Design more memorable and emotionally resonant experiences by understanding how people actually remember what they go through. It turns out we do not remember experiences by their length, but by their intensity and how they end. By uncovering the psychological principle known as the peak-end rule, you will learn how to shape experiences that stand out in people’s min...
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2 months ago
18 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Less Load, More Learning: First Principles of Cognitive Load Theory (with John Sweller)
What’s the best way to choose how you’ll teach something so it actually sticks? Design your next lesson so learners don’t just follow along—they understand, remember, and apply their new skills. By grounding your instruction in Cognitive Load Theory, you’ll gain a practical compass for sequencing content, trimming unnecessary load, and accelerating real mastery. Our guest, Dr. John Sweller, pioneered Cognitive Load Theory during more than four decades as Professor of Educational Psychology at...
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2 months ago
1 hour 5 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Designing with Tension: What the Zeigarnik Effect Reveals About Memory and Momentum
Have you ever noticed how an unfinished task — or a cliffhanger at the end of a show — keeps tugging at your attention? How can the Zeigarnik effect’s lingering cognitive tension help us design products, services, and experiences that people actually come back to and complete? When you learn to harness the motivational pull of “unfinished business,” you can turn mundane flows into engaging journeys and guide users toward the outcomes that matter. We explore why interruptions strengthen ...
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2 months ago
10 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Closing the Knowing-Doing Gap: Designing for Real Behavior Change (with Julie Dirksen)
Why is it so hard to change behavior—even when people already know exactly what to do? Design your next learning experience so people don’t just understand what to do— they actually do it. By uncovering the psychology behind the knowing–doing gap, you’ll gain practical tools to move your audience from passive understanding to sustained action. Our guest, Julie Dirksen, has spent two decades helping organizations design training and products that lead to measurable behavior change. WHA...
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3 months ago
1 hour 12 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Order Matters—But Not the Way You Think: How Serial Position Gets Misused
In this episode, we uncover how the order in which information is presented affects what users remember—and what they forget. From the “primacy effect” that gives early items a cognitive boost, to the “recency effect” that gives the last ones staying power, you'll learn how sequence can make or break a design. We explore: Why we remember the first and last items in a list better than the middle onesWhy many designers mistakenly apply memory principles to visual design when they should be focu...
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3 months ago
19 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
From Vibes to Variables: How We’re Measuring the Unmeasurable in UX (with Bill Albert)
Why is it so hard to know whether people want to use what we design—not just whether they can? Design research can (and should) go far beyond basic task success. Our guest Bill Albert joins us to show how to expand our measurement toolbox. By learning to measure desirability, emotion, and true engagement, we unlock clearer insights, align teams faster, and invest only in ideas that will actually resonate. WHAT WE COVER IN THIS EPISODE Usability vs. desirability — why the distinction mat...
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3 months ago
55 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
The Shape of Choice: What Hick’s Law Really Reveals About Decision Time
What happens when your design asks users to make too many choices? In this solo episode, we explore a deceptively simple principle with massive implications for user experience: Hick’s Law. This law explains why more options mean more decision time—and why that’s not always a good thing. From cluttered navigation to bloated dropdowns, we’ll break down how cognitive overload quietly slows users down. You'll learn when reducing choices helps, when it hurts, and how to use psychological insights...
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3 months ago
19 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
How to Visualize the Invisible: Metaphors, Models, and Meaning (with Stephen P. Anderson)
Explaining an abstract idea can feel easy—until you put pen to paper. In this episode, our host sits down with Stephen P. Anderson to unpack the craft of turning complex concepts into clear, memorable visuals. Together they dig into the challenges of sketching an org chart, mapping a process, or nailing a scientific metaphor—and ask what really separates a helpful illustration from a confusing one. You’ll hear them explore: Why visualizing a concept (not just data) often stalls on...
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4 months ago
1 hour 1 minute

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
How Well Do Our Words Reflect Our Inside World? A psychological perspective on the limits of self-report, introspection, and understanding the human mind
How much can you trust what users tell you? In this solo episode, we dive into one of the most slippery yet essential tools in UX research: self-reporting. From interviews to surveys, self-reports are everywhere—but they come with hidden psychological traps. We explore: Why self-reported data can be both useful and misleadingThe psychological reasons people often misrepresent their own behaviorWhen to trust what users say—and when to dig deeperThe subtle difference between described and obser...
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4 months ago
17 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Disruptive by Design: Uncovering Game-Changing Insights (with Larry Marine)
Ever wonder how certain products feel inevitable the moment they appear—rearranging entire markets overnight? In this episode of The Design Psychologist, Thomas sits down with UX pioneer Larry Marine to unpack the mechanics of truly disruptive research—the kind that yields insights so fundamental they can’t be unseen. Most teams unknowingly skip a handful of critical research steps, blinding themselves to the knowledge that changes everything. Larry shows us how treating users, tasks, and ent...
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4 months ago
1 hour 2 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
The Why Behind Sample Size: How Many People Do You Really Need to Test With?
How many participants do you need to test in order to make valid research claims? In this episode, we dive deep into the science and psychology behind sample sizes in user testing. Whether you're working with five users or five hundred, the number you choose can shape the story your research tells—and how credible your findings appear to stakeholders. Why sample size is one of the most misunderstood elements in product researchThe psychological impact of “too few” vs. “just enough” users in h...
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4 months ago
25 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
How to Decode Conversation: A Paradigm Shift in Qualitative Insight and Human Understanding (with Indi Young)
In this episode of The Design Psychologist, we dive deep into the world of qualitative research and human-centered design with legendary UX thinker Indi Young. If you've ever felt like your user interviews only skim the surface—or if you've relied too heavily on personas—you might be missing the most powerful insights. Indi joins us to explore how deep, non-judgmental listening can revolutionize your understanding of users and, ultimately, your design outcomes. Together, we tackle...
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5 months ago
1 hour 2 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Why It Feels Right: Affordance and the Mind’s Hidden Expectations
Why do some products feel natural the moment you touch them—while others are baffling from the start? In this episode, we explore the psychology of affordances—those subtle cues that tell us what to do next, without saying a word. From door handles to digital apps, we break down how great design speaks directly to human intuition. You’ll learn: The psychological principles that make interfaces feel “just right” What Don Norman meant by affordances, signifiers, and anti-affordances H...
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5 months ago
11 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Designing for Risk: What Aviation and AR Reveal about Attention, Disaster, and Human Factors (with Chris Wickens)
In this episode, Thomas interviews Dr. Chris Wickens, a pioneer in cognitive engineering and human factors, and they discuss how designers can reduce errors and enhance decision-making when lives are on the line. They delve into the high-stakes world of design psychology for critical environments—think operating rooms, airplane cockpits, and military control systems. Together, they explore the real science of attention, what causes overload and confusion in high-pressure moments, and ho...
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5 months ago
1 hour 2 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
How to Find the Next Big Idea: Deductive vs. Inductive Thinking in Product Research
How do you figure out what features to build into your design? How do you get those magical insights that actually improve your product—versus just shifting things around? In this episode, we unpack one key distinction that helps design psychologists and UX researchers choose the right method at the right time: inductive vs. deductive research. Imagine you have two different ideas for how to design an app for restaurant waitstaff. You think of adding some possible features, like a picture-ba...
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5 months ago
14 minutes

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Have you ever been in a crowd where no one clapped until one brave soul started the applause? Or walked past two restaurants—one bustling with a line out the door, the other nearly empty—and felt pulled toward the busy one? These small, everyday moments reveal something big: we are profoundly influenced by the people around us, often without ...