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The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Thomas Watkins
26 episodes
1 month ago
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Why does social proof work? And, what are some practical tips on how to use it to create better designs? In part one of these Social Proof episodes, we started with the foundations of social psychology. We looked at the history, key studies, and some helpful frameworks. Now in part two, we’re picking up where we left off—at the five-poi...
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All content for The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers is the property of Thomas Watkins and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Why does social proof work? And, what are some practical tips on how to use it to create better designs? In part one of these Social Proof episodes, we started with the foundations of social psychology. We looked at the history, key studies, and some helpful frameworks. Now in part two, we’re picking up where we left off—at the five-poi...
Show more...
Design
Arts,
Business,
Careers
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Disruptive by Design: Uncovering Game-Changing Insights (with Larry Marine)
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
1 hour 2 minutes
6 months ago
Disruptive by Design: Uncovering Game-Changing Insights (with Larry Marine)
Ever wonder how certain products feel inevitable the moment they appear—rearranging entire markets overnight? In this episode of The Design Psychologist, Thomas sits down with UX pioneer Larry Marine to unpack the mechanics of truly disruptive research—the kind that yields insights so fundamental they can’t be unseen. Most teams unknowingly skip a handful of critical research steps, blinding themselves to the knowledge that changes everything. Larry shows us how treating users, tasks, and ent...
The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers
Go to thedesignpsychologist.substack.com to get episode summaries right in your inbox so you can easily reference, save, and apply what you learn. Why does social proof work? And, what are some practical tips on how to use it to create better designs? In part one of these Social Proof episodes, we started with the foundations of social psychology. We looked at the history, key studies, and some helpful frameworks. Now in part two, we’re picking up where we left off—at the five-poi...