The Fellowship of the Tabletop is a TTRPG ensemble that brings together professional performers, gaming experts, and drama professors to craft an array of immersive Dungeons & Dragons podcasts. Each episode is a blend of rich storytelling, poorly timed dad jokes, and the bullying that can only come from very very long friendships.
Join us on our adventures and experience the magic that unfolds when passion for storytelling and worrying camaraderie come together at the table. Right up until Will names a character, Shank Klegnuttz, Borts Dongle…or something…
Every Friday for Bellum Draconis
Every Tuesday for Wildheart
Every week for you.
www.fellowshipofthetabletop.co.uk
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The Fellowship of the Tabletop is a TTRPG ensemble that brings together professional performers, gaming experts, and drama professors to craft an array of immersive Dungeons & Dragons podcasts. Each episode is a blend of rich storytelling, poorly timed dad jokes, and the bullying that can only come from very very long friendships.
Join us on our adventures and experience the magic that unfolds when passion for storytelling and worrying camaraderie come together at the table. Right up until Will names a character, Shank Klegnuttz, Borts Dongle…or something…
Every Friday for Bellum Draconis
Every Tuesday for Wildheart
Every week for you.
www.fellowshipofthetabletop.co.uk
Episode 2 of our Christmas Special 2025. We wish you all a very Festive Sparkle.
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
Music kindly provided by Fesliyan Studios [https://www.fesliyanstudios.com/]
Merry Christmas Listeners. Welcome to our 2025 festive special.
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
Music kindly provided by Fesliyan Studios [https://www.fesliyanstudios.com/]
The fight begins and the group fend off an ambush. Aaronax fuels his water shaper ways and calls on the Tide, Rif'a fights tooth and nail and tavern mug, Falco cowers behind a rock and convinces a child to fight some fully grown men before becoming inventive with his mage hand...again.
In this episode, the party sets out to uncover the meaning behind the mysterious list of thirteen names. What do these names represent? Why are they so important? And, more unsettlingly, how are the heroes themselves connected to them?
As clues unravel and hidden motives come to light, the group is forced to confront uncomfortable revelations and decide how far they're willing to go in pursuit of the truth.
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
Music kindly provided by Fesliyan Studios [https://www.fesliyanstudios.com/]
The aftermath of the King's downfall forces the party into motion. As the group gathers what remains of their fallen foe, Delmond Trase urges them to flee before the consequences catch up. The Undying Champions make a desperate escape from the castle
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
Music kindly provided by Fesliyan Studios [https://www.fesliyanstudios.com/]
Drift is found, a catastrophe averted and some of the party's stash from the now infamous double Tidalsurge have been recovered. Except Falco's hat is still missing. That, and a few other invaluable items that Garrick died for - But that hat…
The group return to safety to discuss their next steps. Falco becomes mage handy whilst Rok and Rif'a come up with an ingenious way to stop Drift getting hurt.
A single moment fractures the quiet. The group stands stunned. And ahead lies a decision powerful enough to change the future of Erith.
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
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The Undying Champions continue their rescue missions, but not all is as it seems and not everyone remains quiet.
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The group press on with their ambush under the Chalk Seller's shop. Rif'a succumbs to the combat but something odd is happening with her shadow…echo…ghost thing…
Rok faces an insurmountable dilemma and Aaronax breaks the game. Will the group make it out? Where in the gods' name is Falco's riptidin' hat? Can Rif'a survive one encounter without going down?
Alpha has to decide what to do with his memory rune, the group looks to infiltrate the castle where Delmond Trase is being held captive.
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Emron's boots were made for walking as he takes charge in pursuing the plan of attack
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The Undying Champions start to hatch a plan to Kidnap Delmond Trase
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
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The group decend into the hideout with nought but their wits and Rif'a's strange echo. What will they discover in the depths of the shop? Was Beefy Large true to his word? What can really fit through a cheese hole? WIll the group make it out alive and with Drift in tow or will the dirge sound once more for our heroes of Wildheart?
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A past deal Nyx made with the Obcrisca comes to light.
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
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Nyx lives a dream as the Undying Champions escape from the city.
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Arronax, Rok and Falco drag back the Blackwater Bloom from the southern Floodfields as per Iridia's request. Rif'a dreams of the past, present, future and all between. She finally wakes from her deep healing sleep to the party reunited as she comes to terms with the loss of Garrick.
Iridia shares information on the group known as Valesroot who are responsible for the ambush at the Maw and their robbery. Their hideout is located at the Skystring Arena here in Stormspire.
Falco leads the search for 'chalk sellers' and the now infamous 'Beefy Large': a chap who knows where the Valesroot hideout is located...
A Hell Gate has opened, a demon arises, how will the Undying Champions survive?
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
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The council of the Winged Watched turns into chaos.
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With a good night's sleep behind them, Rok and Falco search out means to make some money and buy up equipment - using Rok's fists and Falco's mouth. Priestess Iradia tasks them with travelling to the Floodfields south of Stormspire to recover some new growths that have appeared in the Tidal Surge's wake. 'Blackwater Bloom" it has been aptly named.
Stumbling through the Floodfields, they come across some strange looking figures and a Dwarven Tidecaller by the name of Aronnax who seems to be on the same task, at the same place, by the same person. It seems like fate has rolled high tonight…
Will Rok and Falco remember their task? Can Rok land a hit with a -4 to rolls? How does Iradia expect them to find a ship called the Trepidation? And haul it back to Stormspire??
If only we had a character without intelligence as their dump stat...
A meeting of the powers of the Realm where our group of heroes find themselves in the epicentre
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Intro written and produced by Joseph McDade [https://josephmcdade.com/]
Music kindly provided by Fesliyan Studios [https://www.fesliyanstudios.com/]
The Fellowship of the Tabletop is a TTRPG ensemble that brings together professional performers, gaming experts, and drama professors to craft an array of immersive Dungeons & Dragons podcasts. Each episode is a blend of rich storytelling, poorly timed dad jokes, and the bullying that can only come from very very long friendships.
Join us on our adventures and experience the magic that unfolds when passion for storytelling and worrying camaraderie come together at the table. Right up until Will names a character, Shank Klegnuttz, Borts Dongle…or something…
Every Friday for Bellum Draconis
Every Tuesday for Wildheart
Every week for you.
www.fellowshipofthetabletop.co.uk