The party sets out on The Storm Snow. Mairwyn hangs out with a donkey. A new friend joins the party.
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The gang needs to hire a boat to get to Yarosbirg so they can continue their search for the Holy Robes. After all, they wouldn't want to be captured by a sadistic vampire lord while traveling on foot. I hope there's one around.
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Following their investigation of the radio station, our investigators head towards their final confrontation. Will they be able to stop the broadcast and put an end to this hysteria before it can become a mass hysteria?
Delta Green is a TTRPG by Arc Dream Publishing. You can learn more about it here: https://www.delta-green.com/
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Our investigators move to investigate the radio station following the threads of unusual broadcasts. What awaits them in The Harborrrrrr?
Delta Green is a TTRPG by Arc Dream Publishing. You can learn more about it here: https://www.delta-green.com/
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Links to all of our socials can be found at https://unstabletop.net
We rejoin our investigators following the events of Joey and Stephanie's 20th high school reunion. Something weird is happening in Tripp again. Do you think trouble follows this group around, or is it something about this place? Keep it dialed in.
Delta Green is a TTRPG by Arc Dream Publishing. You can learn more about it here: https://www.delta-green.com/
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Links to all of our socials can be found at https://unstabletop.net
It's that time of year again! Our investigators from Harvest are back for more mystery in Tripp. Set 21 years after the events of Harvest, Ian, Stephanie, Joey, and Heather find themselves together again after another tragedy befalls the town of Tripp, Massachusetts.
If you haven't listened to Call of Chris-thulhu: harvest, I would highly recommend you do so before listening to Frequency.
Delta Green is a TTRPG by Arc Dream Publishing. You can learn more about it here: https://www.delta-green.com/
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Links to all of our socials can be found at https://unstabletop.net
Join us for our first Wes-tember special, where Wes takes Nick, John Michael, and Chris on a magical adventure through Obojima! Expect whimsy, retro-technology, and potions. Lots of potions.
Obojima: Tales from the Tall Grass is a 5th Edition campaign setting from 1985 Games. You can learn more about it here: https://obojima.com/
Support us on Patreon!
https://patreon.com/unstabletop
Links to all of our socials can be found at https://unstabletop.net
Join us for our first Wes-tember special, where Wes takes Nick, John Michael, and Chris on a magical adventure through Obojima! Expect whimsy, retro-technology, and potions. Lots of potions.
Obojima: Tales from the Tall Grass is a 5th Edition campaign setting from 1985 Games. You can learn more about it here: https://obojima.com/
Support us on Patreon!
https://patreon.com/unstabletop
Links to all of our socials can be found at https://unstabletop.net
idk I'm uploading this from my phone
The gang buys some stuff. Asim does some praying. Pan saves a life. Finn gives a hug. Mairwyn, well, she's not doing so great. Hopefully it doesn't cost much to replumb the inn.
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Finally arriving at the city of Jozht, our heroes decide to take a beat and explore before attending to their current business. Luckily, Archduke Avgost knows just the place to rest their weary bones.
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On the final leg of their journey to Jozht, our heroes run into a pair of vampires who seem very hungry. Will the party make a good snack, or will their foes dine on "stake"?
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Our heroes continue their journey to Johzt over several days of travel. Whether they stalk through the forest or travel along the well-beaten path, every step brings them closer to the Temple of the Shield Maiden, and potentially the artifact that may help them drive back the ghoul invasion.
We're going to Gen Con! If you're a listener and you're also going, we would absolutely love to meet you. While we're not hosting a formal meet-and-greet, if you message us on any of our socials, we'll make the time to say hello (and maybe even play some games).
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After leaving the Stone Gallery, our heroes continue their journey towards Jozht in pursuit of the Holy Robes of Sister Adelind. On the road, the party takes so much needed down time to have what Mairwyn is calling a "Grog and Yap" session.
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Following their back-to-back combats with petrifying creatures, our heroes take a beat to examine the stone statues around them. Mairwyn remains petrified, but I secretly think Melissa was fine with it because they got to play Hello Kitty Island Adventure for most of the episode.
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Fresh off the heels of their battle with the basilisk/ghoul tag-team, our heroes find themselves facing their toughest battle yet: chickens? Pan currently has the most hit points, Mairwyn thinks she got hit by a mule, Asim is a lion now, and Finn thinks his deer should get two more rounds of healing. How did we get here?
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Fresh of the heels of a mule falling from the sky, our heroes find themselves still in the throws of battle. The stakes have never been higher as Archduke Avgost's life hangs in the balance. Will they be able to save him, or will he end up a tasty meal on the Ghoul's dinner table?
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We weren't able to record the normal campaign, so we played THE ZONE instead! Join us as we encounter anomalies and work towards the center of THE ZONE. Who will get their wish granted?
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THE ZONE is a tabletop roleplaying game about a doomed expedition into a mysterious quarantine zone, whose center will grant one survivor their deepest wish.With 248 cards, easy-to-learn rules, and no need for a gamemaster, The Zone is the perfect way to spend an evening telling a deeply immersive and spooky tale of hubris & mutation in the dark.
THE ZONE was created by Raph D'Amico. You can learn more about THE ZONE by visiting this link: https://thezonerpg.com/lder
We weren't able to record the normal campaign, so we played THE ZONE instead! Join us as we encounter anomalies and work towards the center of THE ZONE. Who will get their wish granted?
.
.
.
.
THE ZONE is a tabletop roleplaying game about a doomed expedition into a mysterious quarantine zone, whose center will grant one survivor their deepest wish.With 248 cards, easy-to-learn rules, and no need for a gamemaster, The Zone is the perfect way to spend an evening telling a deeply immersive and spooky tale of hubris & mutation in the dark.
THE ZONE was created by Raph D'Amico. You can learn more about THE ZONE by visiting this link: https://thezonerpg.com/