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Wandering DMs
Wandering DMs
150 episodes
1 week ago
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.
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Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.
Show more...
Games
Leisure
Episodes (20/150)
Wandering DMs
2025 Year in Review | Wandering DMs Season 7 | Wandering DMs S07 E41
Dan and Paul close out Season 7 of Wandering DMs with their annual Year in Review, looking back at what defined the season. They revisit standout episodes, recurring topics, and memorable conversations, along with the moments where the show broke from its usual patterns. From deep dives into core play procedures and campaign structure, to episodes shaped by history, live events, conventions, and special guests, this episode reflects on the full range of what Season 7 covered. It’s a chance to highlight what the season lingered on, where it experimented, and how those threads came together before turning the page to what’s next. Thank you to everyone who joined us throughout Season 7.
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2 weeks ago
58 minutes 27 seconds

Wandering DMs
Illusions in D&D | Disbelieve What You See | Wandering DMs S07 E40
Paul & Dan reflect on the state of illusions in D&D, across the many editions of the game. Can a basic illusion deal actual damage to your character, or not? Can they trap your character in hallucinatory pit? How robust is an illusory monster, and what can your character do to counter the peril? The answers may surprise you! Read Dan's blog on "Phantasmal Force Through the Ages"
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3 weeks ago
1 hour 1 minute 7 seconds

Wandering DMs
Player Prep in D&D | Lessons from Gygax’s “Successful Adventures” | Wandering DMs S07 E39
Dan and Paul discuss the often-overlooked idea that players can (and perhaps should) prepare for a D&D session. Using Gary Gygax’s “Successful Adventures” section from the back of the AD&D 1E Player’s Handbook, they explore how early D&D expected parties to organize missions, plan loadouts, coordinate spells, establish marching formations, avoid unnecessary encounters, and operate like a disciplined expedition. How do these expectations compare to modern table norms? What echoes of this philosophy appear in West Marches play? And what lessons can today’s players still take from Gygax’s advice? We’ll dig into the text, test its ideas against practical experience, and look at how player preparation changes the feel of a campaign.
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1 month ago
1 hour 1 minute 21 seconds

Wandering DMs
Pacing vs Player Agency | Guiding the Game Without Railroading | Wandering DMs S07 E38
Dan and Paul discuss the art of pacing a tabletop RPG session without taking away player agency. How can a GM speed up play when the group burrows into side plots, or slow things down when players sprint straight toward the finale? When should you intervene to shape the tempo, and when should you simply let the party set the pace themselves? They also compare how pacing concerns differ between one-shot adventures and long-term campaigns, and explore ways to maintain momentum while still allowing players the freedom to explore, wander, and surprise the GM. Listen to Jason and Tom's take on Fear of a Black Dragon here Check out The Black Wyrm of Brandonsford here
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1 month ago
1 hour 2 minutes 55 seconds

Wandering DMs
West Marches Campaigns | Freedom, Exploration, and Chaos in D&D | Wandering DMs S07 E37
Dan and Paul dive into the world of West Marches campaigns - a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role's new campaign borrowing some West Marches ideas, it’s the perfect time to ask: what problems does this format solve, what new ones does it create, and when does it really shine? We'll share our own experiences running West Marches-inspired games, where they succeeded, where they fell apart, and what lessons we’ve learned along the way. Read Ben Robbins's original post about West Marches here Read more about Critical Role Campaign 4's use of West Marches here
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1 month ago
1 hour 2 minutes 18 seconds

Wandering DMs
Making Enemies in D&D | With Keith Ammann | Wandering DMs S07 E36
Dan & Paul get to chat with Keith Ammann -- renowned author of The Monsters Know What They're Doing -- about his newest book on D&D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. Not just for 5E, but any edition of D&D, and other TTRPGs as well! Get ready to surprise and delight your players—and terrify their characters—again and again.
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2 months ago
1 hour 2 minutes 7 seconds

Wandering DMs
Mummies in D&D | Halloween 2025 | Wandering DMs S07 E35
Paul & Dan unwrap the state of Mummies in Dungeons & Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What's the best way to use these ancient horrors in your games? Read Dan's blog on Mummies Through the Ages here
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2 months ago
1 hour 1 minute 20 seconds

Wandering DMs
Dungeons & Dragons Origins | With Shannon Appelcline | Wandering DMs S07 E34
Dan & Paul chat with D&D historian Shannon Appelcline -- who's back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeons & Dragons publications. Including all of Original D&D, Basic D&D, and Advanced D&D 1st Edition, everything is here! We'll join forces with Shannon to see what was good, bad, and ugly in those most adventurous days. Check out Shannon's visual timelines here And join the Backerkit for Origins here
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2 months ago
1 hour 42 seconds

Wandering DMs
Pitching Classic D&D in 2025 | Old School for the New Generation | Wandering DMs S07 E33
It’s been 50 years since Dungeons & Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk about why old-school play still shines in 2025: simple rules, fast turns, meaningful choices, and a unique sense of discovery. How do you pitch Classic D&D to a modern audience with no nostalgia — and maybe win them over for life?
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3 months ago
1 hour 2 seconds

Wandering DMs
R.A. Salvatore | The Finest Edge of Twilight | Wandering DMs S07 E32
Paul & Dan get to chat with NY Times bestselling author R.A. Salvatore -- and his about-to-drop newest Dungeons & Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do'Urden "Drizzt's daughter", because she's a deadly monk, warrior, and shadow-walker with an attitude and determined to make her own way in the world. Can she fight her way to become a Master of Dragons at the Monastery of the Yellow Rose? And can she contend with the horrific Dahlia Sin'felle as she incubates her vampiric powers to become invincible? Plus, we'll get Salvatore's thoughts on the current state of D&D, dark elves, and a whole lot more.
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3 months ago
1 hour 3 minutes 47 seconds

Wandering DMs
Luke Gygax | GaryCon, Greyhawk, Gyzaengaxx, and More | Wandering DMs S07 E31
Dan and Paul catch up with Luke Gygax -- and he's got big news on the horizon! We'll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus developments in Castle Zagyg and the World of Okkorim. And what about a giant weekend-long tournament through all the editions of D&D? Count us in!
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3 months ago
1 hour 2 minutes 22 seconds

Wandering DMs
Pirates in D&D | Sailing the Savage Seas | Wandering DMs S07 E30
Dan & Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&D since the earliest days. What's the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer vessel as a good mid-level command opportunity? What's the best way to design a seedy pirate town for your campaign? Arrgh, it's just in time for Talk Like a Pirate Day 2025!
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3 months ago
59 minutes 3 seconds

Wandering DMs
LitRPG | From Appendix N and Back Again | Wandering DMs S07 E29
Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that inspired D&D to novels that track stats, levels, and hit points — and ask how game mechanics have become part of our shared cultural language. Wandering DMs broadcasts live every Sunday at 1 PM Eastern. Join the live chat and bring your questions!
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3 months ago
1 hour 22 seconds

Wandering DMs
Undead in D&D | Mindless Mobs to Masterminds | Wandering DMs S07 E28
Paul and Dan discuss the many faces of undead in Dungeons & Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level drain, and the evolving rules around undeath? We'll dig into the design and the drama of undead in D&D, and share how we like to use them in our own games. Join us live for thoughtful discussion and your questions in chat — because when it comes to undead, nothing stays buried for long!
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3 months ago
1 hour 1 minute 39 seconds

Wandering DMs
Multi-Classing in D&D | Level Caps and Class Hacks| Wandering DMs S07 E27
Paul and Dan untangle the strange history of multi-classing in D&D. Was the elf in OD&D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to "race as class"? How did AD&D try to square the circle with dual-class humans and hard racial limits? We’ll trace how each edition wrestled with the problem, and compare it to the house rules we use today in our own games.
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4 months ago
1 hour 1 minute 42 seconds

Wandering DMs
Original D&D Blackmoor Supplement | Wandering DMs S07 E26
Paul & Dan take a close look at Blackmoor, Dave Arneson's rules supplement for D&D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?
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4 months ago
57 minutes 39 seconds

Wandering DMs
When a Player Knows the Adventure | Keeping Classic D&D Fresh | Wandering DMs S07 E25
Dan & Paul wrestle with the issue of what to do when a player at your table already knows the adventure you're about to play. Maybe it's a product they've read, played through, or watched on a stream in the past? Is it accidental, or possibly a devious plan to cheat the game? We've confronted this many times and we'll share all of our tricks and traps to keep things lively (and deadly)!
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4 months ago
1 hour 21 seconds

Wandering DMs
Sneaking & Searching in D&D | Rolls for Perception and Stealth | Wandering DMs S07 E24
Paul and Dan hash out the best ways to roll for Perception and Stealth in D&D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&D didn't have any skills like these at all -- so how was it handled then? We'll find you the best path forward.
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5 months ago
1 hour 2 minutes 8 seconds

Wandering DMs
Skull Mountain Debrief | 12 Hours of Birthday D&D | Wandering DMs S07 E23
Dan and Paul debrief the highs and lows of their latest birthday D&D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and Lauren joined him for a live-streamed old-school dungeon crawl in over 12 hours of play, with special guests Mike and Tonya dropping in for the chaos. Now, the Wandering DMs are back to unpack the entire experience — what worked, what didn’t, and what surprised them along the way. From player dynamics to dungeon design, streaming challenges to memorable moments, tune in as we reflect on this marathon delve into classic adventure!
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5 months ago
57 minutes 12 seconds

Wandering DMs
Behind the Screen | GM Screens in Practice & Theory | Wandering DMs S07 E22
Paul and Dan pull back the veil on GM screens — what they're good for, when they're essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and more. What belongs on the GM side? What’s worth showing to players? From reference tables and monster art to clipped-on initiative trackers and Paranoia’s player-facing gadgets, there’s more than one way to use that cardboard shield. And what about the game itself - can you even run Paranoia without a screen? Do GM-less games use screens at all? Tune in live to join the discussion and share your own screen stories.
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6 months ago
57 minutes 53 seconds

Wandering DMs
Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.