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The Business of Games
Xsolla
25 episodes
2 weeks ago
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine close out the year with a special look back at 2025 and a forward look at the trends that will define 2026. Instead of a single topic, this one pulls together voices from across the games ecosystem, from studios to platforms to service partners: Arron Goolsbey (COO, Mythical Games)David Kim (Publishing & Marketing Leader, Web3 Advisor)Jenny Xu (Founder & CEO, Talo...
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Business
Technology,
Leisure,
Video Games
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All content for The Business of Games is the property of Xsolla and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine close out the year with a special look back at 2025 and a forward look at the trends that will define 2026. Instead of a single topic, this one pulls together voices from across the games ecosystem, from studios to platforms to service partners: Arron Goolsbey (COO, Mythical Games)David Kim (Publishing & Marketing Leader, Web3 Advisor)Jenny Xu (Founder & CEO, Talo...
Show more...
Business
Technology,
Leisure,
Video Games
Episodes (20/25)
The Business of Games
From platforms to players: 2025 reflections, 2026 predictions
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine close out the year with a special look back at 2025 and a forward look at the trends that will define 2026. Instead of a single topic, this one pulls together voices from across the games ecosystem, from studios to platforms to service partners: Arron Goolsbey (COO, Mythical Games)David Kim (Publishing & Marketing Leader, Web3 Advisor)Jenny Xu (Founder & CEO, Talo...
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2 weeks ago
30 minutes

The Business of Games
Web3 & Games Part 3: Building What Comes Next
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine close out our three-part series on Web3 in games. Part 1 explored the promise. Part 2 confronted the chaos. Now, in Part 3, we look ahead and ask what happens if the industry finally gets Web3 right. Joining us are Brian Murphy, Head of Gaming and GTM at AppsFlyer, and Arron Goolsbey, COO at Mythical Games, who are two leaders shaping Web3’s second act. Together, they unp...
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4 weeks ago
16 minutes

The Business of Games
Building the open garden: Web3 insights from Mythical Games’ Arron Goolsbey
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this Extended Cut, host Lia Ballentine talks with Arron Goolsbey, Chief Operating Officer at Mythical Games, about how the next generation of Web3 games is moving beyond labels to focus on fun, fairness, and lasting player value. A 25-year veteran of the industry, Arron has led global publishing and technology efforts at Activision Blizzard, Meta, and Hasbro. Now at Mythical, he’s helping bridge traditional game developmen...
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1 month ago
30 minutes

The Business of Games
A sustainable framework for Web3 games: insights from AppsFlyer’s Brian Murphy
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this Extended Cut, host Lia Ballentine talks with Brian Murphy, Head of Gaming and GTM at AppsFlyer, about how the first wave of Web3 games went from hype to hard lessons and what a more practical, sustainable future might look like. A long-time gamer and early crypto adopter, Brian reflects on his journey from the early days of Ethereum to today’s more measured view of blockchain’s role in gaming. He explains how specul...
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1 month ago
31 minutes

The Business of Games
Invisible Web3, smarter launches: a playbook for indies with Mark Long, CEO of Villain Studios
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this Extended Cut, host Lia Ballentine talks with Mark Long, veteran producer, investor, and CEO of Villain Studios, about how indie developers can thrive in an increasingly crowded market and why the future of Web3 depends on making it invisible. With experience at HBO, Microsoft, and as former CEO of Shrapnel, Mark shares a modern indie playbook built around ownership, community, and smart planning. He explains why devel...
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1 month ago
27 minutes

The Business of Games
Web3 & Games Part 2: The Ongoing Experiment
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine move from definitions to deployment. Part 1 explained what Web3 is. Part 2 asks how it’s actually being used in games today and explores what’s working, what’s failing, and why. Joining us are two returning guests on the front lines. David Kim, a publishing and marketing leader who’s advised studios on blockchain and Web3 strategy, and Mark Long, CEO of Villain Studios ...
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2 months ago
17 minutes

The Business of Games
Web3 and games: beyond the hype with David Kim
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this Extended Cut episode, host Lia Ballentine sits down with David Kim, a publishing and marketing leader and advisor in the Web3 space, for a deep-dive conversation about the realities of blockchain, digital ownership, and the economics shaping the next phase of gaming. Web3 has been called everything from the future of player ownership to a passing fad. But beneath the hype is a real question: how can this technology ...
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2 months ago
35 minutes

The Business of Games
Web3 and Games Part 1: The What, Why, and Why Not (Yet)
Welcome to The Business of Games Podcast, brought to you by Xsolla. In today’s episode, Xsolla’s Chris Hewish and Lia Ballentine kick off a three-part series on Web3 and gaming, cutting through hype and backlash to explain what the tech actually does for players and studios. For decades, digital items lived inside walled gardens. Players acted like owners anyway by trading, reselling, and modding in gray markets that created value but invited fraud and frustration. Web3 introduces tools tha...
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2 months ago
29 minutes

The Business of Games
Building worlds, sustaining play: IOI’s Olivier Perbet on LiveOps, IP, and the future of AAA games
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this extended cut, host Chris Hewish sits down with Olivier Perbet, Chief Marketing and Revenue Officer at IO Interactive (IOI), to explore how LiveOps transformed Hitman from a boxed release into a living platform and what that means for the future of AAA publishing. From his early career at Disney and Warner Bros. to guiding IOI through independence, Olivier shares how storytelling, player connection, and rapid iterati...
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3 months ago
33 minutes

The Business of Games
Building in motion: Jenny Xu on Gen Z, LiveOps, and fitness as play
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this extended cut, host Lia Ballentine sits down with Jenny Xu, founder and CEO of Talofa Games, for a wide-ranging conversation about designing for Gen Z, turning fitness into fun, and why building in public matters more than chasing polish. Jenny’s story is one of creativity, resilience, and rethinking the rules. From drawing Neopets fan art on DeviantArt as a kid, to pitching VCs after teaching a virtual fitness class...
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3 months ago
42 minutes

The Business of Games
The Gen Z effect: redefining games, identity, and community
Welcome to The Business of Games Podcast, brought to you by Xsolla. In today’s episode, Xsolla’s Chris Hewish and Lia Ballentine take a closer look at the generation reshaping how games are made, marketed, and monetized: Gen Z. For decades, the industry operated on a one-way model: studios built games, players bought them, and marketing ran through TV spots and conventions. But Gen Z grew up in a different reality. For them, games are living social platforms, and the line between player and...
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3 months ago
10 minutes

The Business of Games
LiveOps unlocked: turning gameplay into growth
LiveOps is no longer a backstage scramble. It’s a growth strategy. In this episode of The Business of Games: Extended Cut, host Chris Hewish sits down with Tim Kravchenko, veteran LiveOps producer and product manager at Xsolla, to explore how LiveOps has transformed into the heartbeat of modern games. From Guinness World Record concurrency attempts to AI-driven campaign orchestration, Tim shares lessons from more than a decade of running global LiveOps, highlighting what works, what doesn’t, ...
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4 months ago
47 minutes

The Business of Games
The executive summary: winners, risks, and next bets from Gamescom
Welcome to The Business of Games podcast, brought to you by Xsolla. In this special episode, host Lia Ballentine sits down with Chris Hewish, President of Xsolla, who has just returned from the world’s biggest gaming event: Gamescom. This time, Chris takes the guest chair to share his firsthand takeaways from the show floor, giving us a unique insider’s perspective on the industry’s most important trends. From direct-to-player monetization and AI breakthroughs, to the balancing act between in...
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4 months ago
23 minutes

The Business of Games
The impact of LiveOps on the business of games
Welcome to The Business of Games podcast, brought to you by Xsolla. In today’s episode, Xsolla’s Chris Hewish and Lia Ballentine take a closer look at the engine that keeps modern games alive long after launch: LiveOps. Once dismissed as duct-taped events and last-minute patches, LiveOps has become one of the most powerful growth drivers in the industry, fueling player retention, personalization, and revenue. As acquisition costs climb and competition intensifies, studios are realizing that...
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4 months ago
15 minutes

The Business of Games
Building community through content creators
In this episode of The Business of Games: EU Sessions, Nathan, Director of BD EMEA, interviews Timo Verschueren, co-founder of BlackSoup marketing agency and Mostly Games development studio. The conversation delves into community building for games, how influencer marketing has evolved over the past decade, and advice for self-publishing developers, including the importance of community feedback, strategic platform engagement, and creativity in campaigns. Verschueren shares examples of succes...
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4 months ago
33 minutes

The Business of Games
The loyalty blueprint: how games are redefining retention — featuring Xsolla’s Sarah Chafer & Travis Anderson
Loyalty is no longer a nice-to-have. It’s a business strategy. In this episode of The Business of Games: Extended Cut, Lia Ballentine sits down with Sarah Chafer, Xsolla’s Global Head of Ad Sales, and Travis Anderson, Head of Developer Partnerships, to explore how loyalty and rewards are evolving into a core growth engine for the games industry. From early experiments with Farmville and K-pop voting apps to modern systems that blend gamification, personalization, and brand integration, Sarah ...
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4 months ago
34 minutes

The Business of Games
The impact of loyalty & rewards on the business of games
Welcome to The Business of Games podcast, brought to you by Xsolla. In today’s episode, Xsolla’s Chris Hewish and Lia Ballentine take a closer look at one of the most important and often misunderstood growth levers in modern gaming: loyalty. For years, loyalty programs were treated as add-ons. Cosmetic perks. Daily log-in bonuses. However, in a world where acquisition costs are high, players are fragmented across platforms, and the competition for engagement is constant, loyalty and rewards...
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4 months ago
19 minutes

The Business of Games
The discovery engine: data, platforms, and what comes next — featuring AppsFlyer’s Brian Murphy
Discovery isn’t just a marketing challenge. It’s the foundation of the entire business of games. In our most expansive Xsolla Conversations episode yet, Brian Murphy, Head of Gaming and Go-To-Market at AppsFlyer, joins host Lia Ballentine to unpack how discovery has evolved in a post-IDFA, privacy-first world and why the smartest studios are treating it as a full-lifecycle strategy, not just a launch tactic. Brian shares: What broke with iOS 14 and how developers are adaptingHow creative te...
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4 months ago
50 minutes

The Business of Games
The long game: discovery after the download — featuring RTB House’s Ryan Goeden
Discovery used to be about visibility. Now it’s about architecture. In this episode of Xsolla Conversations, Chris Hewish talks with Ryan Goeden, Gaming Sales Director of RTB House, to break down what it takes to drive game discovery in today’s fragmented, post-platform world. Drawing on more than a decade in mobile advertising, Ryan shares a clear-eyed view of how developers can build scalable, full-funnel systems that drive re-engagement, extend player lifetime, and recapture revenue. The...
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5 months ago
35 minutes

The Business of Games
The impact of discovery on the business of games – featuring Ryan Goeden (RTB House) & Nic Ingham (Xsolla)
Discovery isn’t just about being seen anymore — it’s about building systems that scale. In this episode of State of Play, hosts Chris Hewish and Lia Ballentine pull together insights from two leaders at the forefront of performance and post-platform marketing: Nic Ingham, VP of Performance Marketing at Xsolla, and Ryan Goeden, Gaming Sales Director at RTB House. Together, their perspectives paint a sharp, essential picture of how discovery strategies are evolving and what developers must do t...
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5 months ago
15 minutes

The Business of Games
Welcome to The Business of Games Podcast, brought to you by Xsolla. In this episode, hosts Chris Hewish and Lia Ballentine close out the year with a special look back at 2025 and a forward look at the trends that will define 2026. Instead of a single topic, this one pulls together voices from across the games ecosystem, from studios to platforms to service partners: Arron Goolsbey (COO, Mythical Games)David Kim (Publishing & Marketing Leader, Web3 Advisor)Jenny Xu (Founder & CEO, Talo...