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Line of Fire
Sharkmob
4 episodes
1 month ago
Line of Fire—where game dev gets real. No fluff, no filler. Just a podcast with smart guests, real stories, and fun conversations about the chaos and craft of game development. Join talents from across the industry as we break down big decisions, tackle gaming industry myths, and explore what actually makes a game great—straight from the people who build them.  Created by Swedish gaming studio Sharkmob, this podcast is for players, developers, and anyone curious about the behind-the-scenes of game development. 
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Video Games
Leisure
RSS
All content for Line of Fire is the property of Sharkmob and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Line of Fire—where game dev gets real. No fluff, no filler. Just a podcast with smart guests, real stories, and fun conversations about the chaos and craft of game development. Join talents from across the industry as we break down big decisions, tackle gaming industry myths, and explore what actually makes a game great—straight from the people who build them.  Created by Swedish gaming studio Sharkmob, this podcast is for players, developers, and anyone curious about the behind-the-scenes of game development. 
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Video Games
Leisure
Episodes (4/4)
Line of Fire
From Concept to Character – The Craft of Art Direction

Behind every game world are the characters that make it feel alive. But how do you design them to be both realistic and fun to play, and what happens when creative vision meets the limits of technology?

In this episode of Line of Fire, host Martin Hultberg talks with Sharkmob’s Character Art Director Erik Nilsson about shaping the look of games, drawing from years of experience in the industry and at Sharkmob. From the complexity of building exo-rigs for Exoborne to the importance of creative constraints, they discuss how strong art direction guides a project and why feedback and failure are essential to building better teams.

Tune in now!

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3 months ago
51 minutes 9 seconds

Line of Fire
From Chaos to Stability – The Cloud Behind Modern Games

When a game launches without issues, it can feel effortless. But what really makes that possible? How do cloud services carry the weight of release day and keep worlds running as they grow?

In this episode of Line of Fire, host Martin Hultberg, CMCO at Sharkmob, talks with Marcus Demnert from Google Cloud for Games about the invisible backbone that powers modern development. From years of working with Nordic studios, Marcus shares stories and lessons on scaling for the unknown, avoiding costly downtime and why the best launches are often the "boring" ones.

The conversation also looks ahead, exploring how AI is beginning to play a role in both development and gameplay, and what opportunities and challenges it might bring in the years to come.

Curious what it really takes to keep today’s games stable under fire? Tune in to find out.

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3 months ago
44 minutes 49 seconds

Line of Fire
Telling Stories, Shaping Worlds – The Art of Game Narrative

Behind every great game world lies a web of characters, history and hard creative choices. In this episode of Line of Fire we explore the craft of game storytelling and the people who bring it to life. At this year’s GDC, Martin sat down with industry veteran Richard Dansky to talk about narrative work in games and his career advice for aspiring writers. From guiding other storytellers to navigating the shift from linear campaigns to live service worlds, Richard shares insights from decades in the industry. Back in the studio, Sharkmob’s own principal lore master Jimmy Wilhelmsson offers a behind-the-scenes look at his role on Exoborne, explaining why consistency in the lore matters when hundreds of developers are involved, and how a shared creative vision can inspire new ideas and bring a game world to life.

So, whether you’re an aspiring writer or just curious how the narrative magic happens, this one’s for you.

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4 months ago
1 hour 17 minutes 32 seconds

Line of Fire
Building Games, Powering Studios – The Infrastructure Behind AAA Titles

Games need powerful tech to come to life—but what does it really take to build and maintain the tech behind them? In this episode of Line of Fire, we explore the backbone of game development with Studio Infrastructure Engineers Navdeep Dhanjal and Stephen Rodriguez. From high-end PC builds to server farms, we’re breaking down the hardware, software, and behind-the-scenes problem-solving that keeps game studios running. How do teams balance performance, cost, and sustainability? What does it mean to be cutting edge? And just how much power does it take to make a AAA game? Tune in to find out. 


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8 months ago
46 minutes 52 seconds

Line of Fire
Line of Fire—where game dev gets real. No fluff, no filler. Just a podcast with smart guests, real stories, and fun conversations about the chaos and craft of game development. Join talents from across the industry as we break down big decisions, tackle gaming industry myths, and explore what actually makes a game great—straight from the people who build them.  Created by Swedish gaming studio Sharkmob, this podcast is for players, developers, and anyone curious about the behind-the-scenes of game development.